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- Namespace myapp
- #Import "<std>"
- #Import "<mojo>"
- #Import "<mojo3d>"
- #Import "assets/miramar-skybox.jpg"
- #Import "assets/Acadia-Tree-Sprite.png"
- Using std..
- Using mojo..
- Using mojo3d..
- Function Main()
-
- New AppInstance
-
- New MyWindow
-
- App.Run()
- End
- Class MyWindow Extends Window
-
- Field _scene:Scene
-
- Field _camera:Camera
-
- Field _light:Light
-
- Field _ground:Model
-
- Field _sprites:=New Stack<Sprite>
-
- Method New( title:String="Simple mojo app",width:Int=640,height:Int=480,flags:WindowFlags=WindowFlags.Resizable )
- Super.New( title,width,height,flags )
-
- _scene=New Scene
- _scene.SkyTexture=_scene.LoadTexture( "asset::miramar-skybox.jpg",TextureFlags.FilterMipmap|TextureFlags.Cubemap )
- _scene.FogColor=Color.Sky
- _scene.FogNear=10
- _scene.FogFar=30
-
- 'create camera
- '
- _camera=New Camera( Self )
- _camera.Near=.1
- _camera.Far=100
- _camera.Move( 0,10,-10 )
- New FlyBehaviour( _camera )
-
- 'create light
- '
- _light=New Light
- _light.Rotate( 60,45,0 )
-
- 'create ground
- '
- _ground=Model.CreateBox( New Boxf( -50,-1,-50,50,0,50 ),1,1,1,New PbrMaterial( Color.Green ) )
-
- 'create sprites
- '
- Local material:=SpriteMaterial.Load( "asset::Acadia-Tree-Sprite.png" )
- ' material.AlphaDiscard=1.0/255.0
- For Local i:=0 Until 1000
-
- Local sprite:=New Sprite( material )
-
- sprite.Move( Rnd(-50,50),0,Rnd(-50,50) )
-
- sprite.Scale=New Vec3f( Rnd( 1,2 ),Rnd( 2,3 ),1 )
-
- sprite.Handle=New Vec2f( .5,0 )
-
- sprite.Mode=SpriteMode.Upright
- _sprites.Push( sprite )
- Next
-
- For Local i:=0 Until 100
-
- Local sx:=Rnd( 1,2 )
- Local box:=Model.CreateBox( New Boxf( -sx,0,-sx,sx,Rnd( 2,10 ),sx ),1,1,1,New PbrMaterial( New Color( Rnd(),Rnd(),Rnd() ) ) )
-
- box.Move( Rnd(-50,50),0,Rnd(-50,50) )
- next
-
- End
-
- Method OnRender( canvas:Canvas ) Override
-
- RequestRender()
-
- _scene.Update()
-
- _scene.Render( canvas )
-
- canvas.DrawText( "Width="+Width+", Height="+Height+", FPS="+App.FPS,0,0 )
- End
-
- End
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