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- /*
- SDL_mixer: An audio mixer library based on the SDL library
- Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- James Le Cuirot
- [email protected]
- */
- #ifdef USE_FLUIDSYNTH_MIDI
- #include "SDL_loadso.h"
- #include "dynamic_fluidsynth.h"
- fluidsynth_loader fluidsynth = {
- 0, NULL
- };
- #ifdef FLUIDSYNTH_DYNAMIC
- #define FLUIDSYNTH_LOADER(FUNC, SIG) \
- fluidsynth.FUNC = (SIG) SDL_LoadFunction(fluidsynth.handle, #FUNC); \
- if (fluidsynth.FUNC == NULL) { SDL_UnloadObject(fluidsynth.handle); return -1; }
- #else
- #define FLUIDSYNTH_LOADER(FUNC, SIG) \
- fluidsynth.FUNC = FUNC;
- #endif
- int Mix_InitFluidSynth()
- {
- if ( fluidsynth.loaded == 0 ) {
- #ifdef FLUIDSYNTH_DYNAMIC
- fluidsynth.handle = SDL_LoadObject(FLUIDSYNTH_DYNAMIC);
- if ( fluidsynth.handle == NULL ) return -1;
- #endif
- FLUIDSYNTH_LOADER(delete_fluid_player, int (*)(fluid_player_t*));
- FLUIDSYNTH_LOADER(delete_fluid_settings, void (*)(fluid_settings_t*));
- FLUIDSYNTH_LOADER(delete_fluid_synth, int (*)(fluid_synth_t*));
- FLUIDSYNTH_LOADER(fluid_player_add, int (*)(fluid_player_t*, const char*));
- FLUIDSYNTH_LOADER(fluid_player_add_mem, int (*)(fluid_player_t*, const void*, size_t));
- FLUIDSYNTH_LOADER(fluid_player_get_status, int (*)(fluid_player_t*));
- FLUIDSYNTH_LOADER(fluid_player_play, int (*)(fluid_player_t*));
- FLUIDSYNTH_LOADER(fluid_player_set_loop, int (*)(fluid_player_t*, int));
- FLUIDSYNTH_LOADER(fluid_player_stop, int (*)(fluid_player_t*));
- FLUIDSYNTH_LOADER(fluid_settings_setnum, int (*)(fluid_settings_t*, const char*, double));
- FLUIDSYNTH_LOADER(fluid_synth_get_settings, fluid_settings_t* (*)(fluid_synth_t*));
- FLUIDSYNTH_LOADER(fluid_synth_set_gain, void (*)(fluid_synth_t*, float));
- FLUIDSYNTH_LOADER(fluid_synth_sfload, int(*)(fluid_synth_t*, const char*, int));
- FLUIDSYNTH_LOADER(fluid_synth_write_s16, int(*)(fluid_synth_t*, int, void*, int, int, void*, int, int));
- FLUIDSYNTH_LOADER(new_fluid_player, fluid_player_t* (*)(fluid_synth_t*));
- FLUIDSYNTH_LOADER(new_fluid_settings, fluid_settings_t* (*)(void));
- FLUIDSYNTH_LOADER(new_fluid_synth, fluid_synth_t* (*)(fluid_settings_t*));
- }
- ++fluidsynth.loaded;
- return 0;
- }
- void Mix_QuitFluidSynth()
- {
- if ( fluidsynth.loaded == 0 ) {
- return;
- }
- if ( fluidsynth.loaded == 1 ) {
- #ifdef FLUIDSYNTH_DYNAMIC
- SDL_UnloadObject(fluidsynth.handle);
- #endif
- }
- --fluidsynth.loaded;
- }
- #endif /* USE_FLUIDSYNTH_MIDI */
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