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- /*
- SDL_mixer: An audio mixer library based on the SDL library
- Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- This file by Ryan C. Gordon ([email protected])
- These are some helper functions for the internal mixer special effects.
- */
- /* $Id$ */
- /* ------ These are used internally only. Don't touch. ------ */
- #include <stdio.h>
- #include <stdlib.h>
- #include "SDL_mixer.h"
- #define __MIX_INTERNAL_EFFECT__
- #include "effects_internal.h"
- /* Should we favor speed over memory usage and/or quality of output? */
- int _Mix_effects_max_speed = 0;
- void _Mix_InitEffects(void)
- {
- _Mix_effects_max_speed = (SDL_getenv(MIX_EFFECTSMAXSPEED) != NULL);
- }
- void _Mix_DeinitEffects(void)
- {
- _Eff_PositionDeinit();
- }
- void *_Eff_volume_table = NULL;
- /* Build the volume table for Uint8-format samples.
- *
- * Each column of the table is a possible sample, while each row of the
- * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full
- * volume. So _Eff_volume_table[128][mysample] would be the value of
- * mysample, at half volume.
- */
- void *_Eff_build_volume_table_u8(void)
- {
- int volume;
- int sample;
- Uint8 *rc;
- if (!_Mix_effects_max_speed) {
- return(NULL);
- }
- if (!_Eff_volume_table) {
- rc = SDL_malloc(256 * 256);
- if (rc) {
- _Eff_volume_table = (void *) rc;
- for (volume = 0; volume < 256; volume++) {
- for (sample = -128; sample < 128; sample ++) {
- *rc = (Uint8)(((float) sample) * ((float) volume / 255.0))
- + 128;
- rc++;
- }
- }
- }
- }
- return(_Eff_volume_table);
- }
- /* Build the volume table for Sint8-format samples.
- *
- * Each column of the table is a possible sample, while each row of the
- * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full
- * volume. So _Eff_volume_table[128][mysample+128] would be the value of
- * mysample, at half volume.
- */
- void *_Eff_build_volume_table_s8(void)
- {
- int volume;
- int sample;
- Sint8 *rc;
- if (!_Eff_volume_table) {
- rc = SDL_malloc(256 * 256);
- if (rc) {
- _Eff_volume_table = (void *) rc;
- for (volume = 0; volume < 256; volume++) {
- for (sample = -128; sample < 128; sample ++) {
- *rc = (Sint8)(((float) sample) * ((float) volume / 255.0));
- rc++;
- }
- }
- }
- }
- return(_Eff_volume_table);
- }
- /* end of effects.c ... */
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