123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457 |
- /* stb_image - v2.14 - public domain image loader - http://nothings.org/stb_image.h
- no warranty implied; use at your own risk
- Do this:
- #define STB_IMAGE_IMPLEMENTATION
- before you include this file in *one* C or C++ file to create the implementation.
- // i.e. it should look like this:
- #include ...
- #include ...
- #include ...
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
- You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
- And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
- QUICK NOTES:
- Primarily of interest to game developers and other people who can
- avoid problematic images and only need the trivial interface
- JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
- PNG 1/2/4/8/16-bit-per-channel
- TGA (not sure what subset, if a subset)
- BMP non-1bpp, non-RLE
- PSD (composited view only, no extra channels, 8/16 bit-per-channel)
- GIF (*comp always reports as 4-channel)
- HDR (radiance rgbE format)
- PIC (Softimage PIC)
- PNM (PPM and PGM binary only)
- Animated GIF still needs a proper API, but here's one way to do it:
- http://gist.github.com/urraka/685d9a6340b26b830d49
- - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
- - decode from arbitrary I/O callbacks
- - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
- Full documentation under "DOCUMENTATION" below.
- LICENSE
- See end of file for license information.
- RECENT REVISION HISTORY:
- 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
- 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
- 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
- 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
- RGB-format JPEG; remove white matting in PSD;
- allocate large structures on the stack;
- correct channel count for PNG & BMP
- 2.10 (2016-01-22) avoid warning introduced in 2.09
- 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
- 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
- 2.07 (2015-09-13) partial animated GIF support
- limited 16-bit PSD support
- minor bugs, code cleanup, and compiler warnings
- See end of file for full revision history.
- ============================ Contributors =========================
- Image formats Extensions, features
- Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
- Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
- Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
- Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
- Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
- Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
- Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
- github:urraka (animated gif) Junggon Kim (PNM comments)
- Daniel Gibson (16-bit TGA)
- socks-the-fox (16-bit TGA)
- Jeremy Sawicki (handle all ImageNet JPGs)
- Optimizations & bugfixes
- Fabian "ryg" Giesen
- Arseny Kapoulkine
- Bug & warning fixes
- Marc LeBlanc David Woo Guillaume George Martins Mozeiko
- Christpher Lloyd Martin Golini Jerry Jansson Joseph Thomson
- Dave Moore Roy Eltham Hayaki Saito Phil Jordan
- Won Chun Luke Graham Johan Duparc Nathan Reed
- the Horde3D community Thomas Ruf Ronny Chevalier Nick Verigakis
- Janez Zemva John Bartholomew Michal Cichon github:svdijk
- Jonathan Blow Ken Hamada Tero Hanninen Baldur Karlsson
- Laurent Gomila Cort Stratton Sergio Gonzalez github:romigrou
- Aruelien Pocheville Thibault Reuille Cass Everitt Matthew Gregan
- Ryamond Barbiero Paul Du Bois Engin Manap github:snagar
- Michaelangel007@github Oriol Ferrer Mesia Dale Weiler github:Zelex
- Philipp Wiesemann Josh Tobin github:rlyeh github:grim210@github
- Blazej Dariusz Roszkowski github:sammyhw
- */
- #ifndef STBI_INCLUDE_STB_IMAGE_H
- #define STBI_INCLUDE_STB_IMAGE_H
- // DOCUMENTATION
- //
- // Limitations:
- // - no 16-bit-per-channel PNG
- // - no 12-bit-per-channel JPEG
- // - no JPEGs with arithmetic coding
- // - no 1-bit BMP
- // - GIF always returns *comp=4
- //
- // Basic usage (see HDR discussion below for HDR usage):
- // int x,y,n;
- // unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
- // // ... process data if not NULL ...
- // // ... x = width, y = height, n = # 8-bit components per pixel ...
- // // ... replace '0' with '1'..'4' to force that many components per pixel
- // // ... but 'n' will always be the number that it would have been if you said 0
- // stbi_image_free(data)
- //
- // Standard parameters:
- // int *x -- outputs image width in pixels
- // int *y -- outputs image height in pixels
- // int *channels_in_file -- outputs # of image components in image file
- // int desired_channels -- if non-zero, # of image components requested in result
- //
- // The return value from an image loader is an 'unsigned char *' which points
- // to the pixel data, or NULL on an allocation failure or if the image is
- // corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
- // with each pixel consisting of N interleaved 8-bit components; the first
- // pixel pointed to is top-left-most in the image. There is no padding between
- // image scanlines or between pixels, regardless of format. The number of
- // components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
- // If req_comp is non-zero, *comp has the number of components that _would_
- // have been output otherwise. E.g. if you set req_comp to 4, you will always
- // get RGBA output, but you can check *comp to see if it's trivially opaque
- // because e.g. there were only 3 channels in the source image.
- //
- // An output image with N components has the following components interleaved
- // in this order in each pixel:
- //
- // N=#comp components
- // 1 grey
- // 2 grey, alpha
- // 3 red, green, blue
- // 4 red, green, blue, alpha
- //
- // If image loading fails for any reason, the return value will be NULL,
- // and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
- // can be queried for an extremely brief, end-user unfriendly explanation
- // of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
- // compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
- // more user-friendly ones.
- //
- // Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
- //
- // ===========================================================================
- //
- // Philosophy
- //
- // stb libraries are designed with the following priorities:
- //
- // 1. easy to use
- // 2. easy to maintain
- // 3. good performance
- //
- // Sometimes I let "good performance" creep up in priority over "easy to maintain",
- // and for best performance I may provide less-easy-to-use APIs that give higher
- // performance, in addition to the easy to use ones. Nevertheless, it's important
- // to keep in mind that from the standpoint of you, a client of this library,
- // all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
- //
- // Some secondary priorities arise directly from the first two, some of which
- // make more explicit reasons why performance can't be emphasized.
- //
- // - Portable ("ease of use")
- // - Small source code footprint ("easy to maintain")
- // - No dependencies ("ease of use")
- //
- // ===========================================================================
- //
- // I/O callbacks
- //
- // I/O callbacks allow you to read from arbitrary sources, like packaged
- // files or some other source. Data read from callbacks are processed
- // through a small internal buffer (currently 128 bytes) to try to reduce
- // overhead.
- //
- // The three functions you must define are "read" (reads some bytes of data),
- // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
- //
- // ===========================================================================
- //
- // SIMD support
- //
- // The JPEG decoder will try to automatically use SIMD kernels on x86 when
- // supported by the compiler. For ARM Neon support, you must explicitly
- // request it.
- //
- // (The old do-it-yourself SIMD API is no longer supported in the current
- // code.)
- //
- // On x86, SSE2 will automatically be used when available based on a run-time
- // test; if not, the generic C versions are used as a fall-back. On ARM targets,
- // the typical path is to have separate builds for NEON and non-NEON devices
- // (at least this is true for iOS and Android). Therefore, the NEON support is
- // toggled by a build flag: define STBI_NEON to get NEON loops.
- //
- // If for some reason you do not want to use any of SIMD code, or if
- // you have issues compiling it, you can disable it entirely by
- // defining STBI_NO_SIMD.
- //
- // ===========================================================================
- //
- // HDR image support (disable by defining STBI_NO_HDR)
- //
- // stb_image now supports loading HDR images in general, and currently
- // the Radiance .HDR file format, although the support is provided
- // generically. You can still load any file through the existing interface;
- // if you attempt to load an HDR file, it will be automatically remapped to
- // LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
- // both of these constants can be reconfigured through this interface:
- //
- // stbi_hdr_to_ldr_gamma(2.2f);
- // stbi_hdr_to_ldr_scale(1.0f);
- //
- // (note, do not use _inverse_ constants; stbi_image will invert them
- // appropriately).
- //
- // Additionally, there is a new, parallel interface for loading files as
- // (linear) floats to preserve the full dynamic range:
- //
- // float *data = stbi_loadf(filename, &x, &y, &n, 0);
- //
- // If you load LDR images through this interface, those images will
- // be promoted to floating point values, run through the inverse of
- // constants corresponding to the above:
- //
- // stbi_ldr_to_hdr_scale(1.0f);
- // stbi_ldr_to_hdr_gamma(2.2f);
- //
- // Finally, given a filename (or an open file or memory block--see header
- // file for details) containing image data, you can query for the "most
- // appropriate" interface to use (that is, whether the image is HDR or
- // not), using:
- //
- // stbi_is_hdr(char *filename);
- //
- // ===========================================================================
- //
- // iPhone PNG support:
- //
- // By default we convert iphone-formatted PNGs back to RGB, even though
- // they are internally encoded differently. You can disable this conversion
- // by by calling stbi_convert_iphone_png_to_rgb(0), in which case
- // you will always just get the native iphone "format" through (which
- // is BGR stored in RGB).
- //
- // Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
- // pixel to remove any premultiplied alpha *only* if the image file explicitly
- // says there's premultiplied data (currently only happens in iPhone images,
- // and only if iPhone convert-to-rgb processing is on).
- //
- // ===========================================================================
- //
- // ADDITIONAL CONFIGURATION
- //
- // - You can suppress implementation of any of the decoders to reduce
- // your code footprint by #defining one or more of the following
- // symbols before creating the implementation.
- //
- // STBI_NO_JPEG
- // STBI_NO_PNG
- // STBI_NO_BMP
- // STBI_NO_PSD
- // STBI_NO_TGA
- // STBI_NO_GIF
- // STBI_NO_HDR
- // STBI_NO_PIC
- // STBI_NO_PNM (.ppm and .pgm)
- //
- // - You can request *only* certain decoders and suppress all other ones
- // (this will be more forward-compatible, as addition of new decoders
- // doesn't require you to disable them explicitly):
- //
- // STBI_ONLY_JPEG
- // STBI_ONLY_PNG
- // STBI_ONLY_BMP
- // STBI_ONLY_PSD
- // STBI_ONLY_TGA
- // STBI_ONLY_GIF
- // STBI_ONLY_HDR
- // STBI_ONLY_PIC
- // STBI_ONLY_PNM (.ppm and .pgm)
- //
- // - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
- // want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
- //
- #ifndef STBI_NO_STDIO
- #include <stdio.h>
- #endif // STBI_NO_STDIO
- #define STBI_VERSION 1
- enum
- {
- STBI_default = 0, // only used for req_comp
- STBI_grey = 1,
- STBI_grey_alpha = 2,
- STBI_rgb = 3,
- STBI_rgb_alpha = 4
- };
- typedef unsigned char stbi_uc;
- typedef unsigned short stbi_us;
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifdef STB_IMAGE_STATIC
- #define STBIDEF static
- #else
- #define STBIDEF extern
- #endif
- //////////////////////////////////////////////////////////////////////////////
- //
- // PRIMARY API - works on images of any type
- //
- //
- // load image by filename, open file, or memory buffer
- //
- typedef struct
- {
- int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
- void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
- int (*eof) (void *user); // returns nonzero if we are at end of file/data
- } stbi_io_callbacks;
- ////////////////////////////////////
- //
- // 8-bits-per-channel interface
- //
- STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
- #ifndef STBI_NO_STDIO
- STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
- // for stbi_load_from_file, file pointer is left pointing immediately after image
- #endif
- ////////////////////////////////////
- //
- // 16-bits-per-channel interface
- //
- STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
- #ifndef STBI_NO_STDIO
- STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
- #endif
- // @TODO the other variants
- ////////////////////////////////////
- //
- // float-per-channel interface
- //
- #ifndef STBI_NO_LINEAR
- STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
- #ifndef STBI_NO_STDIO
- STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
- #endif
- #endif
- #ifndef STBI_NO_HDR
- STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
- STBIDEF void stbi_hdr_to_ldr_scale(float scale);
- #endif // STBI_NO_HDR
- #ifndef STBI_NO_LINEAR
- STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
- STBIDEF void stbi_ldr_to_hdr_scale(float scale);
- #endif // STBI_NO_LINEAR
- // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
- STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
- STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
- #ifndef STBI_NO_STDIO
- STBIDEF int stbi_is_hdr (char const *filename);
- STBIDEF int stbi_is_hdr_from_file(FILE *f);
- #endif // STBI_NO_STDIO
- // get a VERY brief reason for failure
- // NOT THREADSAFE
- STBIDEF const char *stbi_failure_reason (void);
- // free the loaded image -- this is just free()
- STBIDEF void stbi_image_free (void *retval_from_stbi_load);
- // get image dimensions & components without fully decoding
- STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
- STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
- #ifndef STBI_NO_STDIO
- STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
- STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
- #endif
- // for image formats that explicitly notate that they have premultiplied alpha,
- // we just return the colors as stored in the file. set this flag to force
- // unpremultiplication. results are undefined if the unpremultiply overflow.
- STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
- // indicate whether we should process iphone images back to canonical format,
- // or just pass them through "as-is"
- STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
- // flip the image vertically, so the first pixel in the output array is the bottom left
- STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
- // ZLIB client - used by PNG, available for other purposes
- STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
- STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
- STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
- STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
- STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
- STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
- #ifdef __cplusplus
- }
- #endif
- //
- //
- //// end header file /////////////////////////////////////////////////////
- #endif // STBI_INCLUDE_STB_IMAGE_H
|