123456789101112131415161718192021222324252627 |
- //@renderpasses 0
- varying vec4 color;
- //@vertex
- attribute vec4 mx2_Vertex;
- attribute vec4 mx2_Color;
- uniform mat4 mx2_ModelViewProjectionMatrix;
- void main(){
- color=mx2_Color;
-
- gl_Position=mx2_ModelViewProjectionMatrix * mx2_Vertex;
-
- gl_PointSize=1.0;
- }
- //@fragment
- void main(){
- gl_FragColor=color;
- }
|