null.glsl 316 B

123456789101112131415161718192021222324252627
  1. //@renderpasses 0
  2. varying vec4 color;
  3. //@vertex
  4. attribute vec4 mx2_Vertex;
  5. attribute vec4 mx2_Color;
  6. uniform mat4 mx2_ModelViewProjectionMatrix;
  7. void main(){
  8. color=mx2_Color;
  9. gl_Position=mx2_ModelViewProjectionMatrix * mx2_Vertex;
  10. gl_PointSize=1.0;
  11. }
  12. //@fragment
  13. void main(){
  14. gl_FragColor=color;
  15. }