shadow.glsl 246 B

1234567891011121314151617181920
  1. //@renderpasses 4
  2. //@vertex
  3. attribute vec4 mx2_Vertex;
  4. uniform mat4 mx2_ModelViewProjectionMatrix;
  5. void main(){
  6. gl_Position=mx2_ModelViewProjectionMatrix * mx2_Vertex;
  7. }
  8. //@fragment
  9. void main(){
  10. gl_FragColor=vec4( 1.0,1.0,1.0,0.0 );
  11. }