makefile_windows.monkey2 5.5 KB

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  1. Namespace sdl2
  2. #import "<libdsound.a>"
  3. #import "<libxinput.a>"
  4. #import "<libdinput.a>"
  5. #import "<libole32.a>"
  6. #import "<liboleaut32.a>"
  7. #import "<libimm32.a>"
  8. #import "<libwinmm.a>"
  9. #import "<libgdi32.a>"
  10. #import "<libuser32.a>"
  11. #import "<libkernel32.a>"
  12. #import "<libversion.a>"
  13. 'source files
  14. #import "SDL/src/atomic/SDL_atomic.c"
  15. #import "SDL/src/atomic/SDL_spinlock.c"
  16. #import "SDL/src/audio/disk/SDL_diskaudio.c"
  17. #import "SDL/src/audio/dummy/SDL_dummyaudio.c"
  18. #Import "SDL/src/audio/directsound/SDL_directsound.c"
  19. '#Import "SDL/src/audio/xaudio2/SDL_xaudio2.c" 'xaudio2.h is missing from MINGW?
  20. '#import "SDL/src/audio/winmm/SDL_winmm.c"
  21. #Import "SDL/src/audio/SDL_audio.c"
  22. #Import "SDL/src/audio/SDL_audiocvt.c"
  23. #Import "SDL/src/audio/SDL_audiodev.c"
  24. #Import "SDL/src/audio/SDL_audiotypecvt.c"
  25. #Import "SDL/src/audio/SDL_mixer.c"
  26. #import "SDL/src/audio/SDL_wave.c"
  27. #import "SDL/src/core/windows/SDL_windows.c"
  28. #import "SDL/src/core/windows/SDL_xinput.c"
  29. #import "SDL/src/cpuinfo/SDL_cpuinfo.c"
  30. #import "SDL/src/dynapi/SDL_dynapi.c"
  31. #import "SDL/src/events/SDL_clipboardevents.c"
  32. #Import "SDL/src/events/SDL_dropevents.c"
  33. #import "SDL/src/events/SDL_events.c"
  34. #import "SDL/src/events/SDL_gesture.c"
  35. #import "SDL/src/events/SDL_keyboard.c"
  36. #import "SDL/src/events/SDL_mouse.c"
  37. #import "SDL/src/events/SDL_quit.c"
  38. #import "SDL/src/events/SDL_touch.c"
  39. #import "SDL/src/events/SDL_windowevents.c"
  40. #import "SDL/src/filesystem/windows/SDL_sysfilesystem.c"
  41. #import "SDL/src/file/SDL_rwops.c"
  42. #import "SDL/src/haptic/windows/SDL_dinputhaptic.c"
  43. #import "SDL/src/haptic/windows/SDL_windowshaptic.c"
  44. #import "SDL/src/haptic/windows/SDL_xinputhaptic.c"
  45. #import "SDL/src/haptic/SDL_haptic.c"
  46. #import "SDL/src/joystick/windows/SDL_dinputjoystick.c"
  47. #import "SDL/src/joystick/windows/SDL_mmjoystick.c"
  48. #import "SDL/src/joystick/windows/SDL_windowsjoystick.c"
  49. #import "SDL/src/joystick/windows/SDL_xinputjoystick.c"
  50. #import "SDL/src/joystick/SDL_joystick.c"
  51. #Import "SDL/src/joystick/SDL_gamecontroller.c"
  52. #import "SDL/src/loadso/windows/SDL_sysloadso.c"
  53. #import "SDL/src/power/windows/SDL_syspower.c"
  54. #Import "SDL/src/power/SDL_power.c"
  55. '#Import "SDL/src/render/opengles2/SDL_render_gles2.c"
  56. '#Import "SDL/src/render/opengles2/SDL_shaders_gles2.c"
  57. 'Have to include SW renderer...?
  58. #Import "SDL/src/render/software/SDL_blendfillrect.c"
  59. #Import "SDL/src/render/software/SDL_blendline.c"
  60. #Import "SDL/src/render/software/SDL_blendpoint.c"
  61. #Import "SDL/src/render/software/SDL_drawline.c"
  62. #Import "SDL/src/render/software/SDL_drawpoint.c"
  63. #Import "SDL/src/render/software/SDL_render_sw.c"
  64. #Import "SDL/src/render/software/SDL_rotate.c"
  65. #Import "SDL/src/render/SDL_d3dmath.c"
  66. #Import "SDL/src/render/SDL_render.c"
  67. #Import "SDL/src/render/SDL_yuv_mmx.c"
  68. #Import "SDL/src/render/SDL_yuv_sw.c"
  69. #Import "SDL/src/stdlib/SDL_getenv.c"
  70. #Import "SDL/src/stdlib/SDL_iconv.c"
  71. #Import "SDL/src/stdlib/SDL_malloc.c"
  72. #Import "SDL/src/stdlib/SDL_qsort.c"
  73. #Import "SDL/src/stdlib/SDL_stdlib.c"
  74. #Import "SDL/src/stdlib/SDL_string.c"
  75. #Import "SDL/src/thread/generic/SDL_syscond.c"
  76. #Import "SDL/src/thread/windows/SDL_sysmutex.c"
  77. #Import "SDL/src/thread/windows/SDL_syssem.c"
  78. #Import "SDL/src/thread/windows/SDL_systhread.c"
  79. #Import "SDL/src/thread/windows/SDL_systls.c"
  80. #Import "SDL/src/thread/SDL_thread.c"
  81. #import "SDL/src/timer/windows/SDL_systimer.c"
  82. #import "SDL/src/timer/SDL_timer.c"
  83. #import "SDL/src/video/windows/SDL_windowsclipboard.c"
  84. #import "SDL/src/video/windows/SDL_windowsevents.c"
  85. #import "SDL/src/video/windows/SDL_windowsframebuffer.c"
  86. #import "SDL/src/video/windows/SDL_windowskeyboard.c"
  87. #import "SDL/src/video/windows/SDL_windowsmessagebox.c"
  88. #import "SDL/src/video/windows/SDL_windowsmodes.c"
  89. #import "SDL/src/video/windows/SDL_windowsmouse.c"
  90. #Import "SDL/src/video/windows/SDL_windowsopengl.c"
  91. #import "SDL/src/video/windows/SDL_windowsopengles.c"
  92. #import "SDL/src/video/windows/SDL_windowsshape.c"
  93. #import "SDL/src/video/windows/SDL_windowsvideo.c"
  94. #import "SDL/src/video/windows/SDL_windowswindow.c"
  95. #import "SDL/src/video/dummy/SDL_nullevents.c"
  96. #import "SDL/src/video/dummy/SDL_nullframebuffer.c"
  97. #import "SDL/src/video/dummy/SDL_nullvideo.c"
  98. #import "SDL/src/video/SDL_blit.c"
  99. #import "SDL/src/video/SDL_blit_0.c"
  100. #import "SDL/src/video/SDL_blit_1.c"
  101. #Import "SDL/src/video/SDL_blit_A.c"
  102. #import "SDL/src/video/SDL_blit_auto.c"
  103. #import "SDL/src/video/SDL_blit_copy.c"
  104. #import "SDL/src/video/SDL_blit_N.c"
  105. #import "SDL/src/video/SDL_blit_slow.c"
  106. #Import "SDL/src/video/SDL_bmp.c"
  107. #Import "SDL/src/video/SDL_clipboard.c"
  108. #Import "SDL/src/video/SDL_egl.c"
  109. #Import "SDL/src/video/SDL_fillrect.c"
  110. #import "SDL/src/video/SDL_pixels.c"
  111. #import "SDL/src/video/SDL_rect.c"
  112. #import "SDL/src/video/SDL_RLEaccel.c"
  113. #import "SDL/src/video/SDL_shape.c"
  114. #Import "SDL/src/video/SDL_stretch.c"
  115. #import "SDL/src/video/SDL_surface.c"
  116. #import "SDL/src/video/SDL_video.c"
  117. #Import "SDL/src/SDL_assert.c"
  118. #import "SDL/src/SDL_error.c"
  119. #import "SDL/src/SDL_hints.c"
  120. #import "SDL/src/SDL_log.c"
  121. #Import "SDL/src/SDL.c"
  122. 'Really?!?...
  123. #Import "SDL/src/libm/e_atan2.c"
  124. #Import "SDL/src/libm/e_log.c"
  125. #Import "SDL/src/libm/e_pow.c"
  126. #Import "SDL/src/libm/e_rem_pio2.c"
  127. #Import "SDL/src/libm/e_sqrt.c"
  128. #Import "SDL/src/libm/k_cos.c"
  129. #Import "SDL/src/libm/k_rem_pio2.c"
  130. #Import "SDL/src/libm/k_sin.c"
  131. #Import "SDL/src/libm/k_tan.c"
  132. #Import "SDL/src/libm/s_atan.c"
  133. #Import "SDL/src/libm/s_copysign.c"
  134. #Import "SDL/src/libm/s_cos.c"
  135. #Import "SDL/src/libm/s_fabs.c"
  136. #Import "SDL/src/libm/s_floor.c"
  137. #Import "SDL/src/libm/s_scalbn.c"
  138. #Import "SDL/src/libm/s_sin.c"
  139. #Import "SDL/src/libm/s_tan.c"