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- Namespace myapp
- #Import "<std>"
- #Import "<mojo>"
- #Import "Slate Tiles II_D.png"
- #Import "Slate Tiles II_N.png"
- #Import "Slate Tiles II_S.png"
- #Import "pointlight_light.png"
- #Import "Monkey2-logo-48.png"
- Using std..
- Using mojo..
- Class MyWindow Extends Window
- Field _floor:Image
-
- Field _light:Image
-
- Field _logo:Image
-
- Method New()
-
- ClearColor=Color.Black
-
- _floor=Image.LoadBump( "asset::Slate Tiles II_D.png","asset::Slate Tiles II_N.png","asset::Slate Tiles II_S.png",.5,True )
-
- _light=Image.LoadLight( "asset::pointlight_light.png" )
-
- _light.Handle=New Vec2f( .5 )
-
- _light.Scale=New Vec2f( 3 )
-
- _logo=Image.Load( "asset::Monkey2-logo-48.png" )
-
- _logo.Handle=New Vec2f( .5 )
-
- _logo.ShadowCaster=New ShadowCaster( _logo.Width/2,20 )
-
- End
-
- Method OnRender( canvas:Canvas ) Override
-
- App.RequestRender()
-
- canvas.AmbientLight=Color.DarkGrey
-
- canvas.BeginLighting()
-
- canvas.AddLight( _light,Mouse.X,Mouse.Y )
-
- For Local x:=0 Until Width Step _floor.Width
- For Local y:=0 Until Height Step _floor.Height
- canvas.DrawImage( _floor,x,y )
- Next
- Next
-
- For Local an:=0.0 Until TwoPi Step TwoPi/8.0
-
- canvas.DrawImage( _logo,Width/2+Cos( an ) * Width/4,Height/2 + Sin( an ) * Height/4 )
-
- Next
-
- canvas.EndLighting()
-
- canvas.DrawText( App.FPS,Width/2,0,.5,0 )
- End
-
- End
- Function Main()
- New AppInstance
-
- New MyWindow
-
- App.Run()
- End
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