mat3.monkey2 5.0 KB

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  1. Namespace std.geom
  2. #rem monkeydoc @hidden
  3. #end
  4. Alias Mat3f:Mat3<Float>
  5. #rem monkeydoc @hidden
  6. #end
  7. Struct Mat3<T>
  8. Field i:Vec3<T>
  9. Field j:Vec3<T>
  10. Field k:Vec3<T>
  11. Method New()
  12. i.x=1;j.y=1;k.z=1
  13. End
  14. Method New( i:Vec3<T>,j:Vec3<T>,k:Vec3<T> )
  15. Self.i=i; Self.j=j; Self.k=k
  16. End
  17. Method New( q:Quat<T> )
  18. End
  19. Method New( ix:Float,jy:Float,kz:Float )
  20. i.x=ix; j.y=jy; k.z=kz
  21. End
  22. Method New( ix:T,iy:T,iz:T,jx:T,jy:T,jz:T,kx:T,ky:T,kz:T )
  23. i.x=ix; i.y=iy; i.z=iz
  24. j.x=jx; j.y=jy; j.z=jz
  25. k.x=kx; k.y=ky; k.z=kz
  26. End
  27. Operator To<C>:Mat3<C>()
  28. Return New Mat3<C>( i,j,k )
  29. End
  30. Operator To:String()
  31. Return "Mat3("+i+","+j+","+k+")"
  32. End
  33. Property Determinant:T()
  34. Return i.x*(j.y*k.z-j.z*k.y )-i.y*(j.x*k.z-j.z*k.x )+i.z*(j.x*k.y-j.y*k.x )
  35. End
  36. Operator~:Mat3()
  37. Return New Mat3( i.x,j.x,k.x, i.y,j.y,k.y, i.z,j.z,k.z )
  38. End
  39. Operator-:Mat3()
  40. Local t:=1.0/Determinant
  41. Return New Mat3(
  42. t*(j.y*k.z-j.z*k.y),-t*(i.y*k.z-i.z*k.y), t*(i.y*j.z-i.z*j.y),
  43. -t*(j.x*k.z-j.z*k.x), t*(i.x*k.z-i.z*k.x),-t*(i.x*j.z-i.z*j.x),
  44. t*(j.x*k.y-j.y*k.x),-t*(i.x*k.y-i.y*k.x), t*(i.x*j.y-i.y*j.x) )
  45. End
  46. Operator*:Mat3( m:Mat3 )
  47. Return New Mat3(
  48. i.x*m.i.x+j.x*m.i.y+k.x*m.i.z, i.y*m.i.x+j.y*m.i.y+k.y*m.i.z, i.z*m.i.x+j.z*m.i.y+k.z*m.i.z,
  49. i.x*m.j.x+j.x*m.j.y+k.x*m.j.z, i.y*m.j.x+j.y*m.j.y+k.y*m.j.z, i.z*m.j.x+j.z*m.j.y+k.z*m.j.z,
  50. i.x*m.k.x+j.x*m.k.y+k.x*m.k.z, i.y*m.k.x+j.y*m.k.y+k.y*m.k.z, i.z*m.k.x+j.z*m.k.y+k.z*m.k.z )
  51. End
  52. Operator*:Mat3( q:Quat<T> )
  53. Return Self * New Mat3( q )
  54. End
  55. Operator*:Vec3<T>( v:Vec3<T> )
  56. Return New Vec3<T>( i.x*v.x+j.x*v.y+k.x*v.z,i.y*v.x+j.y*v.y+k.y*v.z,i.z*v.x+j.z*v.y+k.z*v.z )
  57. End
  58. Method GetCofactor:Mat3()
  59. Return New Mat3(
  60. (j.y*k.z-j.z*k.y),-(j.x*k.z-j.z*k.x), (j.x*k.y-j.y*k.x),
  61. -(i.y*k.z-i.z*k.y), (i.x*k.z-i.z*k.x),-(i.x*k.y-i.y*k.x),
  62. (i.y*j.z-i.z*j.y),-(i.x*j.z-i.z*j.x), (i.x*j.y-i.y*j.x) )
  63. End
  64. Method GetPitch:Double()
  65. Return k.Pitch
  66. End
  67. Method GetYaw:Double()
  68. Return k.Yaw
  69. End
  70. Method GetRoll:Double()
  71. Return ATan2( i.y,j.y )
  72. End
  73. Method GetRotation:Vec3<T>()
  74. Return New Vec3<T>( GetPitch(),GetYaw(),GetRoll() )
  75. End
  76. Method GetQuat:Quat<T>()
  77. Local r:Quat<T>
  78. Local m:=Orthogonalize()
  79. Local t:=m.i.x+m.j.y+m.k.z
  80. If t>EPSILON
  81. t=Sqrt( t+1 )*2
  82. r.v.x=(m.k.y-m.j.z)/t
  83. r.v.y=(m.i.z-m.k.x)/t
  84. r.v.z=(m.j.x-m.i.y)/t
  85. r.w=t/4
  86. Else If m.i.x>m.j.y And m.i.x>m.k.z
  87. t=Sqrt( m.i.x-m.j.y-m.k.z+1 )*2
  88. r.v.x=t/4
  89. r.v.y=(m.j.x+m.i.y)/t
  90. r.v.z=(m.i.z+m.k.x)/t
  91. r.w=(m.k.y-m.j.z)/t
  92. Else If m.j.y>m.k.z
  93. t=Sqrt( m.j.y-m.k.z-m.i.x+1 )*2
  94. r.v.x=(m.j.x+m.i.y)/t
  95. r.v.y=t/4
  96. r.v.z=(m.k.y+m.j.z)/t
  97. r.w=(m.i.z-m.k.x)/t
  98. Else
  99. t=Sqrt( m.k.z-m.j.y-m.i.x+1 )*2
  100. r.v.x=(m.i.z+m.k.x)/t
  101. r.v.y=(m.k.y+m.j.z)/t
  102. r.v.z=t/4
  103. r.w=(m.j.x-m.i.y)/t
  104. Endif
  105. Return r
  106. End
  107. Method GetScaling:Vec3<T>()
  108. Return New Vec3<T>( i.Length,j.Length,k.Length )
  109. End
  110. Method Rotate:Mat3( rv:Vec3<T> )
  111. Return Self * Rotation( rv )
  112. End
  113. Method Rotate:Mat3( rx:Double,ry:Double,rz:Double )
  114. Return Self * Rotation( rx,ry,rz )
  115. End
  116. Method Scale:Mat3( rv:Vec3<T> )
  117. Return Self * Scaling( rv )
  118. End
  119. Method Scale:Mat3( sx:T,sy:T,sz:T )
  120. Return Self * Scaling( sx,sy,sz )
  121. End
  122. Method Scale:Mat3( t:T )
  123. Return Self * Scaling( t )
  124. End
  125. Method Orthogonalize:Mat3()
  126. Local k:=Self.k.Normalize()
  127. Return New Mat3( j.Cross( k ).Normalize(),k.Cross( i ).Normalize(),k )
  128. End
  129. #rem monkeydoc Creates a yaw (y axis) rotation matrix.
  130. #end
  131. Function Yaw:Mat3( an:Double )
  132. Local sin:=Sin(an),cos:=Cos(an)
  133. Return New Mat3( cos,0,sin, 0,1,0, -sin,0,cos )
  134. End
  135. #rem monkeydoc Creates a pitch (x axis) rotation matrix.
  136. #end
  137. Function Pitch:Mat3( an:Double )
  138. Local sin:=Sin(an),cos:=Cos(an)
  139. return New Mat3( 1,0,0, 0,cos,sin, 0,-sin,cos )
  140. End
  141. #rem monkeydoc Creates a roll (z axis) rotation matrix.
  142. #end
  143. Function Roll:Mat3( an:Double )
  144. Local sin:=Sin(an),cos:=Cos(an)
  145. Return New Mat3( cos,sin,0, -sin,cos,0, 0,0,1 )
  146. End
  147. #rem monkeydoc Creates a rotation matrix from a quaternion.
  148. #end
  149. Function Rotation:Mat3( quat:Quat<T> )
  150. Local xx:=quat.v.x*quat.v.x , yy:=quat.v.y*quat.v.y , zz:=quat.v.z*quat.v.z
  151. Local xy:=quat.v.x*quat.v.y , xz:=quat.v.x*quat.v.z , yz:=quat.v.y*quat.v.z
  152. Local wx:=quat.w*quat.v.x , wy:=quat.w*quat.v.y , wz:=quat.w*quat.v.z
  153. Local r:Mat3
  154. r.i.x=1-2*(yy+zz) ; r.i.y= 2*(xy-wz) ; r.i.z= 2*(xz+wy)
  155. r.j.x= 2*(xy+wz) ; r.j.y=1-2*(xx+zz) ; r.j.z= 2*(yz-wx)
  156. r.k.x= 2*(xz-wy) ; r.k.y= 2*(yz+wx) ; r.k.z=1-2*(xx+yy)
  157. Return r
  158. End
  159. #rem monkeydoc Creates a rotation matrix from euler angles.
  160. Order of rotation is Yaw * Pitch * Roll.
  161. #end
  162. Function Rotation:Mat3( rv:Vec3<Double> )
  163. Return Yaw( rv.y ) * Pitch( rv.x ) * Roll( rv.z )
  164. End
  165. Function Rotation:Mat3( rx:Double,ry:Double,rz:Double )
  166. Return Yaw( ry ) * Pitch( rx ) * Roll( rz )
  167. End
  168. #rem monkeydoc Creates a scaling matrix.
  169. #end
  170. Function Scaling:Mat3( sv:Vec3<T> )
  171. Return New Mat3( sv.x,sv.y,sv.z )
  172. End
  173. Function Scaling:Mat3( sx:T,sy:T,sz:T )
  174. Return New Mat3( sx,sy,sz )
  175. End
  176. Function Scaling:Mat3( t:T )
  177. Return New Mat3( t,t,t )
  178. End
  179. End