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- /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include <stdio.h>
- #include <string.h>
- #include "chipmunk/chipmunk_private.h"
- #include "chipmunk/cpRobust.h"
- #if DEBUG && 0
- #include "ChipmunkDemo.h"
- #define DRAW_ALL 0
- #define DRAW_GJK (0 || DRAW_ALL)
- #define DRAW_EPA (0 || DRAW_ALL)
- #define DRAW_CLOSEST (0 || DRAW_ALL)
- #define DRAW_CLIP (0 || DRAW_ALL)
- #define PRINT_LOG 0
- #endif
- #define MAX_GJK_ITERATIONS 30
- #define MAX_EPA_ITERATIONS 30
- #define WARN_GJK_ITERATIONS 20
- #define WARN_EPA_ITERATIONS 20
- static inline void
- cpCollisionInfoPushContact(struct cpCollisionInfo *info, cpVect p1, cpVect p2, cpHashValue hash)
- {
- cpAssertSoft(info->count <= CP_MAX_CONTACTS_PER_ARBITER, "Internal error: Tried to push too many contacts.");
-
- struct cpContact *con = &info->arr[info->count];
- con->r1 = p1;
- con->r2 = p2;
- con->hash = hash;
-
- info->count++;
- }
- //MARK: Support Points and Edges:
- // Support points are the maximal points on a shape's perimeter along a certain axis.
- // The GJK and EPA algorithms use support points to iteratively sample the surface of the two shapes' minkowski difference.
- static inline int
- PolySupportPointIndex(const int count, const struct cpSplittingPlane *planes, const cpVect n)
- {
- cpFloat max = -INFINITY;
- int index = 0;
-
- for(int i=0; i<count; i++){
- cpVect v = planes[i].v0;
- cpFloat d = cpvdot(v, n);
- if(d > max){
- max = d;
- index = i;
- }
- }
-
- return index;
- }
- struct SupportPoint {
- cpVect p;
- // Save an index of the point so it can be cheaply looked up as a starting point for the next frame.
- cpCollisionID index;
- };
- static inline struct SupportPoint
- SupportPointNew(cpVect p, cpCollisionID index)
- {
- struct SupportPoint point = {p, index};
- return point;
- }
- typedef struct SupportPoint (*SupportPointFunc)(const cpShape *shape, const cpVect n);
- static inline struct SupportPoint
- CircleSupportPoint(const cpCircleShape *circle, const cpVect n)
- {
- return SupportPointNew(circle->tc, 0);
- }
- static inline struct SupportPoint
- SegmentSupportPoint(const cpSegmentShape *seg, const cpVect n)
- {
- if(cpvdot(seg->ta, n) > cpvdot(seg->tb, n)){
- return SupportPointNew(seg->ta, 0);
- } else {
- return SupportPointNew(seg->tb, 1);
- }
- }
- static inline struct SupportPoint
- PolySupportPoint(const cpPolyShape *poly, const cpVect n)
- {
- const struct cpSplittingPlane *planes = poly->planes;
- int i = PolySupportPointIndex(poly->count, planes, n);
- return SupportPointNew(planes[i].v0, i);
- }
- // A point on the surface of two shape's minkowski difference.
- struct MinkowskiPoint {
- // Cache the two original support points.
- cpVect a, b;
- // b - a
- cpVect ab;
- // Concatenate the two support point indexes.
- cpCollisionID id;
- };
- static inline struct MinkowskiPoint
- MinkowskiPointNew(const struct SupportPoint a, const struct SupportPoint b)
- {
- struct MinkowskiPoint point = {a.p, b.p, cpvsub(b.p, a.p), (a.index & 0xFF)<<8 | (b.index & 0xFF)};
- return point;
- }
- struct SupportContext {
- const cpShape *shape1, *shape2;
- SupportPointFunc func1, func2;
- };
- // Calculate the maximal point on the minkowski difference of two shapes along a particular axis.
- static inline struct MinkowskiPoint
- Support(const struct SupportContext *ctx, const cpVect n)
- {
- struct SupportPoint a = ctx->func1(ctx->shape1, cpvneg(n));
- struct SupportPoint b = ctx->func2(ctx->shape2, n);
- return MinkowskiPointNew(a, b);
- }
- struct EdgePoint {
- cpVect p;
- // Keep a hash value for Chipmunk's collision hashing mechanism.
- cpHashValue hash;
- };
- // Support edges are the edges of a polygon or segment shape that are in contact.
- struct Edge {
- struct EdgePoint a, b;
- cpFloat r;
- cpVect n;
- };
- static struct Edge
- SupportEdgeForPoly(const cpPolyShape *poly, const cpVect n)
- {
- int count = poly->count;
- int i1 = PolySupportPointIndex(poly->count, poly->planes, n);
-
- // TODO: get rid of mod eventually, very expensive on ARM
- int i0 = (i1 - 1 + count)%count;
- int i2 = (i1 + 1)%count;
-
- const struct cpSplittingPlane *planes = poly->planes;
- cpHashValue hashid = poly->shape.hashid;
- if(cpvdot(n, planes[i1].n) > cpvdot(n, planes[i2].n)){
- struct Edge edge = {{planes[i0].v0, CP_HASH_PAIR(hashid, i0)}, {planes[i1].v0, CP_HASH_PAIR(hashid, i1)}, poly->r, planes[i1].n};
- return edge;
- } else {
- struct Edge edge = {{planes[i1].v0, CP_HASH_PAIR(hashid, i1)}, {planes[i2].v0, CP_HASH_PAIR(hashid, i2)}, poly->r, planes[i2].n};
- return edge;
- }
- }
- static struct Edge
- SupportEdgeForSegment(const cpSegmentShape *seg, const cpVect n)
- {
- cpHashValue hashid = seg->shape.hashid;
- if(cpvdot(seg->tn, n) > 0.0){
- struct Edge edge = {{seg->ta, CP_HASH_PAIR(hashid, 0)}, {seg->tb, CP_HASH_PAIR(hashid, 1)}, seg->r, seg->tn};
- return edge;
- } else {
- struct Edge edge = {{seg->tb, CP_HASH_PAIR(hashid, 1)}, {seg->ta, CP_HASH_PAIR(hashid, 0)}, seg->r, cpvneg(seg->tn)};
- return edge;
- }
- }
- // Find the closest p(t) to (0, 0) where p(t) = a*(1-t)/2 + b*(1+t)/2
- // The range for t is [-1, 1] to avoid floating point issues if the parameters are swapped.
- static inline cpFloat
- ClosestT(const cpVect a, const cpVect b)
- {
- cpVect delta = cpvsub(b, a);
- return -cpfclamp(cpvdot(delta, cpvadd(a, b))/cpvlengthsq(delta), -1.0f, 1.0f);
- }
- // Basically the same as cpvlerp(), except t = [-1, 1]
- static inline cpVect
- LerpT(const cpVect a, const cpVect b, const cpFloat t)
- {
- cpFloat ht = 0.5f*t;
- return cpvadd(cpvmult(a, 0.5f - ht), cpvmult(b, 0.5f + ht));
- }
- // Closest points on the surface of two shapes.
- struct ClosestPoints {
- // Surface points in absolute coordinates.
- cpVect a, b;
- // Minimum separating axis of the two shapes.
- cpVect n;
- // Signed distance between the points.
- cpFloat d;
- // Concatenation of the id's of the minkoski points.
- cpCollisionID id;
- };
- // Calculate the closest points on two shapes given the closest edge on their minkowski difference to (0, 0)
- static inline struct ClosestPoints
- ClosestPointsNew(const struct MinkowskiPoint v0, const struct MinkowskiPoint v1)
- {
- // Find the closest p(t) on the minkowski difference to (0, 0)
- cpFloat t = ClosestT(v0.ab, v1.ab);
- cpVect p = LerpT(v0.ab, v1.ab, t);
-
- // Interpolate the original support points using the same 't' value as above.
- // This gives you the closest surface points in absolute coordinates. NEAT!
- cpVect pa = LerpT(v0.a, v1.a, t);
- cpVect pb = LerpT(v0.b, v1.b, t);
- cpCollisionID id = (v0.id & 0xFFFF)<<16 | (v1.id & 0xFFFF);
-
- // First try calculating the MSA from the minkowski difference edge.
- // This gives us a nice, accurate MSA when the surfaces are close together.
- cpVect delta = cpvsub(v1.ab, v0.ab);
- cpVect n = cpvnormalize(cpvrperp(delta));
- cpFloat d = cpvdot(n, p);
-
- if(d <= 0.0f || (-1.0f < t && t < 1.0f)){
- // If the shapes are overlapping, or we have a regular vertex/edge collision, we are done.
- struct ClosestPoints points = {pa, pb, n, d, id};
- return points;
- } else {
- // Vertex/vertex collisions need special treatment since the MSA won't be shared with an axis of the minkowski difference.
- cpFloat d2 = cpvlength(p);
- cpVect n2 = cpvmult(p, 1.0f/(d2 + CPFLOAT_MIN));
-
- struct ClosestPoints points = {pa, pb, n2, d2, id};
- return points;
- }
- }
- //MARK: EPA Functions
- static inline cpFloat
- ClosestDist(const cpVect v0,const cpVect v1)
- {
- return cpvlengthsq(LerpT(v0, v1, ClosestT(v0, v1)));
- }
- // Recursive implementation of the EPA loop.
- // Each recursion adds a point to the convex hull until it's known that we have the closest point on the surface.
- static struct ClosestPoints
- EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
- {
- int mini = 0;
- cpFloat minDist = INFINITY;
-
- // TODO: precalculate this when building the hull and save a step.
- // Find the closest segment hull[i] and hull[i + 1] to (0, 0)
- for(int j=0, i=count-1; j<count; i=j, j++){
- cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
- if(d < minDist){
- minDist = d;
- mini = i;
- }
- }
-
- struct MinkowskiPoint v0 = hull[mini];
- struct MinkowskiPoint v1 = hull[(mini + 1)%count];
- cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);
-
- // Check if there is a point on the minkowski difference beyond this edge.
- struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));
-
- #if DRAW_EPA
- cpVect verts[count];
- for(int i=0; i<count; i++) verts[i] = hull[i].ab;
-
- ChipmunkDebugDrawPolygon(count, verts, 0.0, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
- ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));
-
- ChipmunkDebugDrawDot(5, p.ab, LAColor(1, 1));
- #endif
-
- // The usual exit condition is a duplicated vertex.
- // Much faster to check the ids than to check the signed area.
- cpBool duplicate = (p.id == v0.id || p.id == v1.id);
-
- if(!duplicate && cpCheckPointGreater(v0.ab, v1.ab, p.ab) && iteration < MAX_EPA_ITERATIONS){
- // Rebuild the convex hull by inserting p.
- struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
- int count2 = 1;
- hull2[0] = p;
-
- for(int i=0; i<count; i++){
- int index = (mini + 1 + i)%count;
-
- cpVect h0 = hull2[count2 - 1].ab;
- cpVect h1 = hull[index].ab;
- cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;
-
- if(cpCheckPointGreater(h0, h2, h1)){
- hull2[count2] = hull[index];
- count2++;
- }
- }
-
- return EPARecurse(ctx, count2, hull2, iteration + 1);
- } else {
- // Could not find a new point to insert, so we have found the closest edge of the minkowski difference.
- cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
- return ClosestPointsNew(v0, v1);
- }
- }
- // Find the closest points on the surface of two overlapping shapes using the EPA algorithm.
- // EPA is called from GJK when two shapes overlap.
- // This is a moderately expensive step! Avoid it by adding radii to your shapes so their inner polygons won't overlap.
- static struct ClosestPoints
- EPA(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const struct MinkowskiPoint v2)
- {
- // TODO: allocate a NxM array here and do an in place convex hull reduction in EPARecurse?
- struct MinkowskiPoint hull[3] = {v0, v1, v2};
- return EPARecurse(ctx, 3, hull, 1);
- }
- //MARK: GJK Functions.
- // Recursive implementation of the GJK loop.
- static inline struct ClosestPoints
- GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
- {
- if(iteration > MAX_GJK_ITERATIONS){
- cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
- return ClosestPointsNew(v0, v1);
- }
-
- if(cpCheckPointGreater(v1.ab, v0.ab, cpvzero)){
- // Origin is behind axis. Flip and try again.
- return GJKRecurse(ctx, v1, v0, iteration);
- } else {
- cpFloat t = ClosestT(v0.ab, v1.ab);
- cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(cpvsub(v1.ab, v0.ab)) : cpvneg(LerpT(v0.ab, v1.ab, t)));
- struct MinkowskiPoint p = Support(ctx, n);
-
- #if DRAW_GJK
- ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
- cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
- ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));
-
- ChipmunkDebugDrawDot(5.0, p.ab, LAColor(1, 1));
- #endif
-
- if(cpCheckPointGreater(p.ab, v0.ab, cpvzero) && cpCheckPointGreater(v1.ab, p.ab, cpvzero)){
- // The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
- cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
- return EPA(ctx, v0, p, v1);
- } else {
- if(cpCheckAxis(v0.ab, v1.ab, p.ab, n)){
- // The edge v0, v1 that we already have is the closest to (0, 0) since p was not closer.
- cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
- return ClosestPointsNew(v0, v1);
- } else {
- // p was closer to the origin than our existing edge.
- // Need to figure out which existing point to drop.
- if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)){
- return GJKRecurse(ctx, v0, p, iteration + 1);
- } else {
- return GJKRecurse(ctx, p, v1, iteration + 1);
- }
- }
- }
- }
- }
- // Get a SupportPoint from a cached shape and index.
- static struct SupportPoint
- ShapePoint(const cpShape *shape, const int i)
- {
- switch(shape->klass->type){
- case CP_CIRCLE_SHAPE: {
- return SupportPointNew(((cpCircleShape *)shape)->tc, 0);
- } case CP_SEGMENT_SHAPE: {
- cpSegmentShape *seg = (cpSegmentShape *)shape;
- return SupportPointNew(i == 0 ? seg->ta : seg->tb, i);
- } case CP_POLY_SHAPE: {
- cpPolyShape *poly = (cpPolyShape *)shape;
- // Poly shapes may change vertex count.
- int index = (i < poly->count ? i : 0);
- return SupportPointNew(poly->planes[index].v0, index);
- } default: {
- return SupportPointNew(cpvzero, 0);
- }
- }
- }
- // Find the closest points between two shapes using the GJK algorithm.
- static struct ClosestPoints
- GJK(const struct SupportContext *ctx, cpCollisionID *id)
- {
- #if DRAW_GJK || DRAW_EPA
- int count1 = 1;
- int count2 = 1;
-
- switch(ctx->shape1->klass->type){
- case CP_SEGMENT_SHAPE: count1 = 2; break;
- case CP_POLY_SHAPE: count1 = ((cpPolyShape *)ctx->shape1)->count; break;
- default: break;
- }
-
- switch(ctx->shape2->klass->type){
- case CP_SEGMENT_SHAPE: count1 = 2; break;
- case CP_POLY_SHAPE: count2 = ((cpPolyShape *)ctx->shape2)->count; break;
- default: break;
- }
-
-
- // draw the minkowski difference origin
- cpVect origin = cpvzero;
- ChipmunkDebugDrawDot(5.0, origin, RGBAColor(1,0,0,1));
-
- int mdiffCount = count1*count2;
- cpVect *mdiffVerts = alloca(mdiffCount*sizeof(cpVect));
-
- for(int i=0; i<count1; i++){
- for(int j=0; j<count2; j++){
- cpVect v = cpvsub(ShapePoint(ctx->shape2, j).p, ShapePoint(ctx->shape1, i).p);
- mdiffVerts[i*count2 + j] = v;
- ChipmunkDebugDrawDot(2.0, v, RGBAColor(1, 0, 0, 1));
- }
- }
-
- cpVect *hullVerts = alloca(mdiffCount*sizeof(cpVect));
- int hullCount = cpConvexHull(mdiffCount, mdiffVerts, hullVerts, NULL, 0.0);
-
- ChipmunkDebugDrawPolygon(hullCount, hullVerts, 0.0, RGBAColor(1, 0, 0, 1), RGBAColor(1, 0, 0, 0.25));
- #endif
-
- struct MinkowskiPoint v0, v1;
- if(*id){
- // Use the minkowski points from the last frame as a starting point using the cached indexes.
- v0 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>>24)&0xFF), ShapePoint(ctx->shape2, (*id>>16)&0xFF));
- v1 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>> 8)&0xFF), ShapePoint(ctx->shape2, (*id )&0xFF));
- } else {
- // No cached indexes, use the shapes' bounding box centers as a guess for a starting axis.
- cpVect axis = cpvperp(cpvsub(cpBBCenter(ctx->shape1->bb), cpBBCenter(ctx->shape2->bb)));
- v0 = Support(ctx, axis);
- v1 = Support(ctx, cpvneg(axis));
- }
-
- struct ClosestPoints points = GJKRecurse(ctx, v0, v1, 1);
- *id = points.id;
- return points;
- }
- //MARK: Contact Clipping
- // Given two support edges, find contact point pairs on their surfaces.
- static inline void
- ContactPoints(const struct Edge e1, const struct Edge e2, const struct ClosestPoints points, struct cpCollisionInfo *info)
- {
- cpFloat mindist = e1.r + e2.r;
- if(points.d <= mindist){
- #ifdef DRAW_CLIP
- ChipmunkDebugDrawFatSegment(e1.a.p, e1.b.p, e1.r, RGBAColor(0, 1, 0, 1), LAColor(0, 0));
- ChipmunkDebugDrawFatSegment(e2.a.p, e2.b.p, e2.r, RGBAColor(1, 0, 0, 1), LAColor(0, 0));
- #endif
- cpVect n = info->n = points.n;
-
- // Distances along the axis parallel to n
- cpFloat d_e1_a = cpvcross(e1.a.p, n);
- cpFloat d_e1_b = cpvcross(e1.b.p, n);
- cpFloat d_e2_a = cpvcross(e2.a.p, n);
- cpFloat d_e2_b = cpvcross(e2.b.p, n);
-
- // TODO + min isn't a complete fix.
- cpFloat e1_denom = 1.0f/(d_e1_b - d_e1_a + CPFLOAT_MIN);
- cpFloat e2_denom = 1.0f/(d_e2_b - d_e2_a + CPFLOAT_MIN);
-
- // Project the endpoints of the two edges onto the opposing edge, clamping them as necessary.
- // Compare the projected points to the collision normal to see if the shapes overlap there.
- {
- cpVect p1 = cpvadd(cpvmult(n, e1.r), cpvlerp(e1.a.p, e1.b.p, cpfclamp01((d_e2_b - d_e1_a)*e1_denom)));
- cpVect p2 = cpvadd(cpvmult(n, -e2.r), cpvlerp(e2.a.p, e2.b.p, cpfclamp01((d_e1_a - d_e2_a)*e2_denom)));
- cpFloat dist = cpvdot(cpvsub(p2, p1), n);
- if(dist <= 0.0f){
- cpHashValue hash_1a2b = CP_HASH_PAIR(e1.a.hash, e2.b.hash);
- cpCollisionInfoPushContact(info, p1, p2, hash_1a2b);
- }
- }{
- cpVect p1 = cpvadd(cpvmult(n, e1.r), cpvlerp(e1.a.p, e1.b.p, cpfclamp01((d_e2_a - d_e1_a)*e1_denom)));
- cpVect p2 = cpvadd(cpvmult(n, -e2.r), cpvlerp(e2.a.p, e2.b.p, cpfclamp01((d_e1_b - d_e2_a)*e2_denom)));
- cpFloat dist = cpvdot(cpvsub(p2, p1), n);
- if(dist <= 0.0f){
- cpHashValue hash_1b2a = CP_HASH_PAIR(e1.b.hash, e2.a.hash);
- cpCollisionInfoPushContact(info, p1, p2, hash_1b2a);
- }
- }
- }
- }
- //MARK: Collision Functions
- typedef void (*CollisionFunc)(const cpShape *a, const cpShape *b, struct cpCollisionInfo *info);
- // Collide circle shapes.
- static void
- CircleToCircle(const cpCircleShape *c1, const cpCircleShape *c2, struct cpCollisionInfo *info)
- {
- cpFloat mindist = c1->r + c2->r;
- cpVect delta = cpvsub(c2->tc, c1->tc);
- cpFloat distsq = cpvlengthsq(delta);
-
- if(distsq < mindist*mindist){
- cpFloat dist = cpfsqrt(distsq);
- cpVect n = info->n = (dist ? cpvmult(delta, 1.0f/dist) : cpv(1.0f, 0.0f));
- cpCollisionInfoPushContact(info, cpvadd(c1->tc, cpvmult(n, c1->r)), cpvadd(c2->tc, cpvmult(n, -c2->r)), 0);
- }
- }
- static void
- CircleToSegment(const cpCircleShape *circle, const cpSegmentShape *segment, struct cpCollisionInfo *info)
- {
- cpVect seg_a = segment->ta;
- cpVect seg_b = segment->tb;
- cpVect center = circle->tc;
-
- // Find the closest point on the segment to the circle.
- cpVect seg_delta = cpvsub(seg_b, seg_a);
- cpFloat closest_t = cpfclamp01(cpvdot(seg_delta, cpvsub(center, seg_a))/cpvlengthsq(seg_delta));
- cpVect closest = cpvadd(seg_a, cpvmult(seg_delta, closest_t));
-
- // Compare the radii of the two shapes to see if they are colliding.
- cpFloat mindist = circle->r + segment->r;
- cpVect delta = cpvsub(closest, center);
- cpFloat distsq = cpvlengthsq(delta);
- if(distsq < mindist*mindist){
- cpFloat dist = cpfsqrt(distsq);
- // Handle coincident shapes as gracefully as possible.
- cpVect n = info->n = (dist ? cpvmult(delta, 1.0f/dist) : segment->tn);
-
- // Reject endcap collisions if tangents are provided.
- cpVect rot = cpBodyGetRotation(segment->shape.body);
- if(
- (closest_t != 0.0f || cpvdot(n, cpvrotate(segment->a_tangent, rot)) >= 0.0) &&
- (closest_t != 1.0f || cpvdot(n, cpvrotate(segment->b_tangent, rot)) >= 0.0)
- ){
- cpCollisionInfoPushContact(info, cpvadd(center, cpvmult(n, circle->r)), cpvadd(closest, cpvmult(n, -segment->r)), 0);
- }
- }
- }
- static void
- SegmentToSegment(const cpSegmentShape *seg1, const cpSegmentShape *seg2, struct cpCollisionInfo *info)
- {
- struct SupportContext context = {(cpShape *)seg1, (cpShape *)seg2, (SupportPointFunc)SegmentSupportPoint, (SupportPointFunc)SegmentSupportPoint};
- struct ClosestPoints points = GJK(&context, &info->id);
-
- #if DRAW_CLOSEST
- #if PRINT_LOG
- // ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
- #endif
-
- ChipmunkDebugDrawDot(6.0, points.a, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawDot(6.0, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
- #endif
-
- cpVect n = points.n;
- cpVect rot1 = cpBodyGetRotation(seg1->shape.body);
- cpVect rot2 = cpBodyGetRotation(seg2->shape.body);
-
- // If the closest points are nearer than the sum of the radii...
- if(
- points.d <= (seg1->r + seg2->r) && (
- // Reject endcap collisions if tangents are provided.
- (!cpveql(points.a, seg1->ta) || cpvdot(n, cpvrotate(seg1->a_tangent, rot1)) <= 0.0) &&
- (!cpveql(points.a, seg1->tb) || cpvdot(n, cpvrotate(seg1->b_tangent, rot1)) <= 0.0) &&
- (!cpveql(points.b, seg2->ta) || cpvdot(n, cpvrotate(seg2->a_tangent, rot2)) >= 0.0) &&
- (!cpveql(points.b, seg2->tb) || cpvdot(n, cpvrotate(seg2->b_tangent, rot2)) >= 0.0)
- )
- ){
- ContactPoints(SupportEdgeForSegment(seg1, n), SupportEdgeForSegment(seg2, cpvneg(n)), points, info);
- }
- }
- static void
- PolyToPoly(const cpPolyShape *poly1, const cpPolyShape *poly2, struct cpCollisionInfo *info)
- {
- struct SupportContext context = {(cpShape *)poly1, (cpShape *)poly2, (SupportPointFunc)PolySupportPoint, (SupportPointFunc)PolySupportPoint};
- struct ClosestPoints points = GJK(&context, &info->id);
-
- #if DRAW_CLOSEST
- #if PRINT_LOG
- // ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
- #endif
-
- ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
- #endif
-
- // If the closest points are nearer than the sum of the radii...
- if(points.d - poly1->r - poly2->r <= 0.0){
- ContactPoints(SupportEdgeForPoly(poly1, points.n), SupportEdgeForPoly(poly2, cpvneg(points.n)), points, info);
- }
- }
- static void
- SegmentToPoly(const cpSegmentShape *seg, const cpPolyShape *poly, struct cpCollisionInfo *info)
- {
- struct SupportContext context = {(cpShape *)seg, (cpShape *)poly, (SupportPointFunc)SegmentSupportPoint, (SupportPointFunc)PolySupportPoint};
- struct ClosestPoints points = GJK(&context, &info->id);
-
- #if DRAW_CLOSEST
- #if PRINT_LOG
- // ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
- #endif
-
- ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
- #endif
-
- cpVect n = points.n;
- cpVect rot = cpBodyGetRotation(seg->shape.body);
-
- if(
- // If the closest points are nearer than the sum of the radii...
- points.d - seg->r - poly->r <= 0.0 && (
- // Reject endcap collisions if tangents are provided.
- (!cpveql(points.a, seg->ta) || cpvdot(n, cpvrotate(seg->a_tangent, rot)) <= 0.0) &&
- (!cpveql(points.a, seg->tb) || cpvdot(n, cpvrotate(seg->b_tangent, rot)) <= 0.0)
- )
- ){
- ContactPoints(SupportEdgeForSegment(seg, n), SupportEdgeForPoly(poly, cpvneg(n)), points, info);
- }
- }
- static void
- CircleToPoly(const cpCircleShape *circle, const cpPolyShape *poly, struct cpCollisionInfo *info)
- {
- struct SupportContext context = {(cpShape *)circle, (cpShape *)poly, (SupportPointFunc)CircleSupportPoint, (SupportPointFunc)PolySupportPoint};
- struct ClosestPoints points = GJK(&context, &info->id);
-
- #if DRAW_CLOSEST
- ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
- ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
- #endif
-
- // If the closest points are nearer than the sum of the radii...
- if(points.d <= circle->r + poly->r){
- cpVect n = info->n = points.n;
- cpCollisionInfoPushContact(info, cpvadd(points.a, cpvmult(n, circle->r)), cpvadd(points.b, cpvmult(n, poly->r)), 0);
- }
- }
- static void
- CollisionError(const cpShape *circle, const cpShape *poly, struct cpCollisionInfo *info)
- {
- cpAssertHard(cpFalse, "Internal Error: Shape types are not sorted.");
- }
- static const CollisionFunc BuiltinCollisionFuncs[9] = {
- (CollisionFunc)CircleToCircle,
- CollisionError,
- CollisionError,
- (CollisionFunc)CircleToSegment,
- (CollisionFunc)SegmentToSegment,
- CollisionError,
- (CollisionFunc)CircleToPoly,
- (CollisionFunc)SegmentToPoly,
- (CollisionFunc)PolyToPoly,
- };
- static const CollisionFunc *CollisionFuncs = BuiltinCollisionFuncs;
- struct cpCollisionInfo
- cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts)
- {
- struct cpCollisionInfo info = {a, b, id, cpvzero, 0, contacts};
-
- // Make sure the shape types are in order.
- if(a->klass->type > b->klass->type){
- info.a = b;
- info.b = a;
- }
-
- CollisionFuncs[info.a->klass->type + info.b->klass->type*CP_NUM_SHAPES](info.a, info.b, &info);
-
- // if(0){
- // for(int i=0; i<info.count; i++){
- // cpVect r1 = info.arr[i].r1;
- // cpVect r2 = info.arr[i].r2;
- // cpVect mid = cpvlerp(r1, r2, 0.5f);
- //
- // ChipmunkDebugDrawSegment(r1, mid, RGBAColor(1, 0, 0, 1));
- // ChipmunkDebugDrawSegment(r2, mid, RGBAColor(0, 0, 1, 1));
- // }
- // }
-
- return info;
- }
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