mouse.monkey2 5.0 KB

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  1. Namespace mojo.input
  2. #rem monkeydoc Global instance of the MouseDevice class.
  3. #end
  4. Const Mouse:=New MouseDevice
  5. #rem monkeydoc Mouse buttons.
  6. | MouseButton | Description
  7. |:--------------|------------
  8. | Left | Left mouse button.
  9. | Middle | Middle mouse button.
  10. | Right | Right mouse button.
  11. #end
  12. Enum MouseButton
  13. None=0
  14. Left=1
  15. Middle=2
  16. Right=3
  17. End
  18. #rem monkeydoc Mouse system cursors.
  19. | MouseCursor | Description
  20. |:--------------|:------------
  21. | Arrow | Arrow.
  22. | IBeam | I-Beam.
  23. | Wait | Wait.
  24. | CrossHair | Crosshair.
  25. | WaitArrow | Small wait cursor (or Wait if not available).
  26. | SizeNWSE | Double arrow pointing north-west and south-east.
  27. | SizeNESW | Double arrow pointing north-east and south-west.
  28. | SizeWE | Double arrow pointing west and east.
  29. | SizeNS | Double arrow pointing north and south.
  30. | SizeALL | Four pointed arrow pointing north, south, east, and west.
  31. | No | Slashed circle or crossbones.
  32. | Hand | Hand.
  33. #end
  34. Enum MouseCursor
  35. Arrow=0
  36. IBeam=1
  37. Wait=2
  38. CrossHair=3
  39. WaitArrow=4
  40. SizeNWSE=5
  41. SizeNESW=6
  42. SizeWE=7
  43. SizeNS=8
  44. SizeALL=9
  45. No=10
  46. Hand=11
  47. '
  48. Max=12
  49. End
  50. #rem monkeydoc The MouseDevice class.
  51. To access the mouse device, use the global [[Mouse]] constant.
  52. The mouse device should only used after a new [[app.AppInstance]] is created.
  53. #end
  54. Class MouseDevice Extends InputDevice
  55. #rem monkeydoc The mouse cursor, see [[MouseCursor]] enumeration for details.
  56. #end
  57. Property Cursor:MouseCursor()
  58. Return _cursor
  59. Setter( cursor:MouseCursor )
  60. _cursor = cursor
  61. SDL_SetCursor( _cursors[_cursor] )
  62. End
  63. #rem monkeydoc Pointer visiblity state.
  64. #end
  65. Property PointerVisible:Bool()
  66. Return SDL_ShowCursor( -1 )=SDL_ENABLE
  67. Setter( pointerVisible:Bool )
  68. SDL_ShowCursor( pointerVisible ? SDL_ENABLE Else SDL_DISABLE )
  69. End
  70. #rem monkeydoc X coordinate of the mouse location.
  71. #end
  72. Property X:Int()
  73. Return Location.x
  74. End
  75. #rem monkeydoc Y coordinate of the mouse location.
  76. #end
  77. Property Y:Int()
  78. Return Location.y
  79. End
  80. #rem monkeydoc The mouse location.
  81. #end
  82. Property Location:Vec2i()
  83. Return _location
  84. End
  85. #rem monkeydoc The mouse wheel delta x value since the last app update.
  86. #end
  87. Property WheelX:Int()
  88. Return Wheel.x
  89. End
  90. #rem monkeydoc The mouse wheel delta y value since the last app update.
  91. #end
  92. Property WheelY:Int()
  93. Return Wheel.y
  94. End
  95. #rem monkeydoc The mouse wheel delta value since the last app update.
  96. #end
  97. Property Wheel:Vec2i()
  98. Return _wheel
  99. End
  100. #rem monkeydoc Checks the current up/down state of a mouse button.
  101. Returns true if `button` is currently held down.
  102. @param button Button to checl.
  103. #end
  104. Method ButtonDown:Bool( button:MouseButton )
  105. DebugAssert( button>=0 And button<4,"Mouse button out of range" )
  106. Return _down[button]
  107. End
  108. #rem monkeydoc Checks if a mouse button was pressed.
  109. Returns true if `button` was pressed since the last app update.
  110. @param button Button to check.
  111. #end
  112. Method ButtonPressed:Bool( button:MouseButton )
  113. DebugAssert( button>=0 And button<4,"Mouse button out of range" )
  114. Return _pressed[button]
  115. End
  116. #rem monkeydoc Checks if a mouse button was released.
  117. Returns true if `button` was released since the last app update.
  118. @param button Button to check.
  119. #end
  120. Method ButtonReleased:Bool( button:MouseButton )
  121. DebugAssert( button>=0 And button<4,"Mouse button out of range" )
  122. Return _released[button]
  123. End
  124. #rem monkeydoc @hidden
  125. #end
  126. Method ButtonHit:Bool( button:MouseButton )
  127. Return ButtonPressed( button )
  128. End
  129. '***** Internal *****
  130. #rem monkeydoc @hidden
  131. #end
  132. Method Init()
  133. _cursors=New SDL_Cursor Ptr[ MouseCursor.Max ]
  134. For Local i:=0 Until _cursors.Length
  135. _cursors[i]=SDL_CreateSystemCursor( Cast<SDL_SystemCursor>( i ) )
  136. Next
  137. _cursor=MouseCursor.Arrow
  138. SDL_SetCursor( _cursors[_cursor] )
  139. End
  140. #rem monkeydoc @hidden
  141. #end
  142. Method Update()
  143. Local mask:=SDL_GetMouseState( Varptr _location.x,Varptr _location.y )
  144. If App.ActiveWindow _location=App.ActiveWindow.TransformPointFromView( App.ActiveWindow.MouseScale * _location,Null )
  145. UpdateButton( MouseButton.Left,mask & 1 )
  146. UpdateButton( MouseButton.Middle,mask & 2 )
  147. UpdateButton( MouseButton.Right,mask & 4)
  148. _wheel=Null
  149. End
  150. #rem monkeydoc @hidden
  151. #end
  152. Method SendEvent( event:SDL_Event Ptr )
  153. Select event->type
  154. Case SDL_MOUSEWHEEL
  155. Local mevent:=Cast<SDL_MouseWheelEvent Ptr>( event )
  156. Local window:=Window.WindowForID( mevent->windowID )
  157. If Not window Return
  158. _wheel+=New Vec2i( mevent->x,mevent->y )
  159. End
  160. End
  161. Private
  162. Field _init:Bool
  163. Field _location:Vec2i
  164. Field _wheel:Vec2i
  165. Field _down:=New Bool[4]
  166. Field _pressed:=New Bool[4]
  167. Field _released:=New Bool[4]
  168. Field _cursors:=New SDL_Cursor Ptr[ MouseCursor.Max ]
  169. Field _cursor:MouseCursor
  170. Method New()
  171. End
  172. Method UpdateButton( button:MouseButton,down:Bool )
  173. _pressed[button]=False
  174. _released[button]=False
  175. If down=_down[button] Return
  176. If down _pressed[button]=True Else _released[button]=True
  177. _down[button]=down
  178. End
  179. End