Mark Sibly 9b46c1109a window size vs drawable size related tweaks. 7 anni fa
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SDL 9b46c1109a window size vs drawable size related tweaks. 7 anni fa
README.TXT 3362a8bad3 Updated. 7 anni fa
makefile.monkey2 bcaaf4ff2f Added raspian target - very flaky, can't actually run an app from Ted2 yet! 9 anni fa
makefile_android.monkey2 50431ac7d5 Cleanups. 7 anni fa
makefile_emscripten.monkey2 d8e3e9b32c Started work on resurrecting emscripten. 9 anni fa
makefile_ios.monkey2 c3e3e6242c Various ios fixes for new sdl and chipmunk. 8 anni fa
makefile_linux.monkey2 807950e998 Updated. 7 anni fa
makefile_macos.monkey2 33eb8d4834 Updated. 7 anni fa
makefile_raspbian.monkey2 bcaaf4ff2f Added raspian target - very flaky, can't actually run an app from Ted2 yet! 9 anni fa
makefile_windows.monkey2 3362a8bad3 Updated. 7 anni fa
module.json 50431ac7d5 Cleanups. 7 anni fa
sdl2.monkey2 4d854d7932 Added vertex colors to mojo3d + Entity.Color for modulating material colors (if supported by shader etc). 7 anni fa

README.TXT

Upgrading SDL source:

* include/config_*.h : need to be copied/merged - this is where SDL features are enabled.

* include/begin_code.h : #define DECLSPEC to empty at top to statically link without msvc generating .lib and .exp files due to dllimport/dllexport symbols. Seems to be no #define SDL_STATIC_BUILD here?

* src/core/SDL_android.h/SDL_android.c : Android_JNI_GetAssetManager() added.