shader vertex = $CORANGE/shaders/basic.vs shader fragment = $CORANGE/shaders/basic.fs texture diffuse_map = $CORANGE/textures/orange_peel.dds texture bump_map = $CORANGE/textures/orange_peel_nm.dds texture spec_map = $CORANGE/textures/orange_peel_s.dds float glossiness = 10 float bumpiness = 1 float specular_level = 1 float alpha_test = 0 int material = 2