basic.vs 236 B

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  1. #version 120
  2. uniform mat4 world_matrix;
  3. uniform mat4 proj_matrix;
  4. uniform mat4 view_matrix;
  5. varying vec3 normal;
  6. void main() {
  7. normal = gl_Normal;
  8. gl_Position = proj_matrix * view_matrix * world_matrix * gl_Vertex;
  9. }