compose.vs 263 B

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  1. #version 120
  2. attribute vec3 vPosition;
  3. attribute vec2 vTexcoord;
  4. uniform mat4 world;
  5. uniform mat4 view;
  6. uniform mat4 proj;
  7. varying vec2 fTexcoord;
  8. void main() {
  9. fTexcoord = vTexcoord;
  10. gl_Position = proj * view * world * vec4(vPosition, 1);
  11. }