ui.vs 313 B

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  1. #version 120
  2. attribute vec3 vPosition;
  3. attribute vec2 vTexcoord;
  4. attribute vec4 vColor;
  5. uniform mat4 world;
  6. uniform mat4 view;
  7. uniform mat4 proj;
  8. varying vec2 fTexcoord;
  9. varying vec4 fColor;
  10. void main() {
  11. fColor = vColor;
  12. fTexcoord = vTexcoord;
  13. gl_Position = proj * view * world * vec4(vPosition, 1);
  14. }