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- #version 120
- attribute vec3 vPosition;
- attribute vec2 vTexcoord;
- attribute vec4 vColor;
- uniform mat4 world;
- uniform mat4 view;
- uniform mat4 proj;
- varying vec2 fTexcoord;
- varying vec4 fColor;
- void main() {
- fColor = vColor;
- fTexcoord = vTexcoord;
- gl_Position = proj * view * world * vec4(vPosition, 1);
- }
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