depth.vs 226 B

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  1. #version 120
  2. uniform mat4 world_matrix;
  3. uniform mat4 proj_matrix;
  4. uniform mat4 view_matrix;
  5. void main() {
  6. gl_TexCoord[0] = gl_MultiTexCoord0;
  7. gl_Position = proj_matrix * view_matrix * world_matrix * gl_Vertex;
  8. }