character.h 337 B

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  1. #ifndef character_h
  2. #define character_h
  3. #include "corange.h"
  4. typedef struct {
  5. vec2 velocity;
  6. vec2 position;
  7. float flap_timer;
  8. bool facing_left;
  9. } character;
  10. character* character_new();
  11. void character_delete(character* c);
  12. void character_update(character* c);
  13. void character_render(character* c, vec2 camera_position);
  14. #endif