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- #ifndef effect_h
- #define effect_h
- #include "cengine.h"
- #include "casset.h"
- typedef struct {
- float time;
-
- float rotation;
- float rotation_r;
-
- vec3 scale;
- vec3 scale_r;
-
- vec4 color;
- vec4 color_r;
-
- vec3 force;
- vec3 force_r;
-
- } effect_key;
- effect_key effect_key_lerp(effect_key x, effect_key y, float amount);
- typedef struct {
- asset_hndl texture;
- asset_hndl texture_nm;
-
- GLuint blend_src;
- GLuint blend_dst;
-
- int count;
- float depth;
- float thickness;
- float bumpiness;
- float scattering;
-
- float lifetime;
- float output;
- float output_r;
-
- bool alpha_decay;
- bool color_decay;
-
- int keys_num;
- effect_key* keys;
-
- } effect;
- effect* effect_new();
- effect* effect_load_file(char* filename);
- void effect_delete(effect* e);
- effect_key effect_get_key(effect* e, float ptime);
- #endif
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