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- /**
- *** :: Texture ::
- ***
- *** OpenGL stored texture
- ***
- *** Supports the loading of LUT files
- *** as 3d textures for color correction
- ***
- **/
- #ifndef texture_h
- #define texture_h
- #include "cengine.h"
- #include "assets/image.h"
- typedef struct {
- GLuint handle;
- GLenum type;
- } texture;
- texture* texture_new();
- texture* texture_new_handle(GLuint h);
- void texture_delete(texture* t);
- GLuint texture_handle(texture* t);
- GLenum texture_type(texture* t);
- void texture_set_image(texture* t, image* i);
- image* texture_get_image(texture* t);
- void texture_generate_mipmaps(texture* t);
- void texture_set_filtering_nearest(texture* t);
- void texture_set_filtering_linear(texture* t);
- void texture_set_filtering_anisotropic(texture* t);
- texture* bmp_load_file( char* filename );
- texture* tga_load_file( char* filename );
- texture* dds_load_file( char* filename );
- texture* lut_load_file( char* filename );
- texture* acv_load_file( char* filename );
- void texture_write_to_file(texture* t, char* filename);
- void texture3d_write_to_file(texture* t, char* filename);
- #endif
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