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- #ifndef particles_h
- #define particles_h
- #include "cengine.h"
- #include "casset.h"
- #include "assets/effect.h"
- #include "entities/camera.h"
- typedef struct particles {
-
- vec3 position;
- quat rotation;
- vec3 scale;
-
- asset_hndl effect;
-
- float rate;
-
- int count;
- bool* actives;
- float* seeds;
- float* times;
- float* rotations;
- vec3* scales;
- vec4* colors;
- vec3* positions;
- vec3* velocities;
-
- GLuint vertex_buff;
- float* vertex_data;
-
- } particles;
- particles* particles_new();
- void particles_delete(particles* p);
- void particles_set_effect(particles* p, asset_hndl effect);
- void particles_update(particles* p, float timestep, camera* cam);
- #endif
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