/* nuklear - v1.05 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <time.h>
#include <limits.h>
#include <unistd.h>
#include <dirent.h>

#include <GL/glew.h>
#include <GLFW/glfw3.h>

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"

#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

/* macros */
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800

#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024

#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])

#ifdef __APPLE__
  #define NK_SHADER_VERSION "#version 150\n"
#else
  #define NK_SHADER_VERSION "#version 300 es\n"
#endif

/* ===============================================================
 *
 *                          GUI
 *
 * ===============================================================*/
struct icons {
    struct nk_image desktop;
    struct nk_image home;
    struct nk_image computer;
    struct nk_image directory;

    struct nk_image default_file;
    struct nk_image text_file;
    struct nk_image music_file;
    struct nk_image font_file;
    struct nk_image img_file;
    struct nk_image movie_file;
};

enum file_groups {
    FILE_GROUP_DEFAULT,
    FILE_GROUP_TEXT,
    FILE_GROUP_MUSIC,
    FILE_GROUP_FONT,
    FILE_GROUP_IMAGE,
    FILE_GROUP_MOVIE,
    FILE_GROUP_MAX
};

enum file_types {
    FILE_DEFAULT,
    FILE_TEXT,
    FILE_C_SOURCE,
    FILE_CPP_SOURCE,
    FILE_HEADER,
    FILE_CPP_HEADER,
    FILE_MP3,
    FILE_WAV,
    FILE_OGG,
    FILE_TTF,
    FILE_BMP,
    FILE_PNG,
    FILE_JPEG,
    FILE_PCX,
    FILE_TGA,
    FILE_GIF,
    FILE_MAX
};

struct file_group {
    enum file_groups group;
    const char *name;
    struct nk_image *icon;
};

struct file {
    enum file_types type;
    const char *suffix;
    enum file_groups group;
};

struct media {
    int font;
    int icon_sheet;
    struct icons icons;
    struct file_group group[FILE_GROUP_MAX];
    struct file files[FILE_MAX];
};

#define MAX_PATH_LEN 512
struct file_browser {
    /* path */
    char file[MAX_PATH_LEN];
    char home[MAX_PATH_LEN];
    char desktop[MAX_PATH_LEN];
    char directory[MAX_PATH_LEN];

    /* directory content */
    char **files;
    char **directories;
    size_t file_count;
    size_t dir_count;
    struct media *media;
};

#ifdef __unix__
#include <dirent.h>
#include <unistd.h>
#endif

#ifndef _WIN32
# include <pwd.h>
#endif

static void
die(const char *fmt, ...)
{
    va_list ap;
    va_start(ap, fmt);
    vfprintf(stderr, fmt, ap);
    va_end(ap);
    fputs("\n", stderr);
    exit(EXIT_FAILURE);
}

#if 0
static char*
file_load(const char* path, size_t* siz)
{
    char *buf;
    FILE *fd = fopen(path, "rb");
    if (!fd) die("Failed to open file: %s\n", path);
    fseek(fd, 0, SEEK_END);
    *siz = (size_t)ftell(fd);
    fseek(fd, 0, SEEK_SET);
    buf = (char*)calloc(*siz, 1);
    fread(buf, *siz, 1, fd);
    fclose(fd);
    return buf;
}
#endif

static char*
str_duplicate(const char *src)
{
    char *ret;
    size_t len = strlen(src);
    if (!len) return 0;
    ret = (char*)malloc(len+1);
    if (!ret) return 0;
    memcpy(ret, src, len);
    ret[len] = '\0';
    return ret;
}

static void
dir_free_list(char **list, size_t size)
{
    size_t i;
    for (i = 0; i < size; ++i)
        free(list[i]);
    free(list);
}

static char**
dir_list(const char *dir, int return_subdirs, size_t *count)
{
    size_t n = 0;
    char buffer[MAX_PATH_LEN];
    char **results = NULL;
    const DIR *none = NULL;
    size_t capacity = 32;
    size_t size;
    DIR *z;

    assert(dir);
    assert(count);
    strncpy(buffer, dir, MAX_PATH_LEN);
    buffer[MAX_PATH_LEN - 1] = 0;
    n = strlen(buffer);

    if (n > 0 && (buffer[n-1] != '/'))
        buffer[n++] = '/';

    size = 0;

    z = opendir(dir);
    if (z != none) {
        int nonempty = 1;
        struct dirent *data = readdir(z);
        nonempty = (data != NULL);
        if (!nonempty) return NULL;

        do {
            DIR *y;
            char *p;
            int is_subdir;
            if (data->d_name[0] == '.')
                continue;

            strncpy(buffer + n, data->d_name, MAX_PATH_LEN-n);
            y = opendir(buffer);
            is_subdir = (y != NULL);
            if (y != NULL) closedir(y);

            if ((return_subdirs && is_subdir) || (!is_subdir && !return_subdirs)){
                if (!size) {
                    results = (char**)calloc(sizeof(char*), capacity);
                } else if (size >= capacity) {
                    void *old = results;
                    capacity = capacity * 2;
                    results = (char**)realloc(results, capacity * sizeof(char*));
                    assert(results);
                    if (!results) free(old);
                }
                p = str_duplicate(data->d_name);
                results[size++] = p;
            }
        } while ((data = readdir(z)) != NULL);
    }

    if (z) closedir(z);
    *count = size;
    return results;
}

static struct file_group
FILE_GROUP(enum file_groups group, const char *name, struct nk_image *icon)
{
    struct file_group fg;
    fg.group = group;
    fg.name = name;
    fg.icon = icon;
    return fg;
}

static struct file
FILE_DEF(enum file_types type, const char *suffix, enum file_groups group)
{
    struct file fd;
    fd.type = type;
    fd.suffix = suffix;
    fd.group = group;
    return fd;
}

static struct nk_image*
media_icon_for_file(struct media *media, const char *file)
{
    int i = 0;
    const char *s = file;
    char suffix[4];
    int found = 0;
    memset(suffix, 0, sizeof(suffix));

    /* extract suffix .xxx from file */
    while (*s++ != '\0') {
        if (found && i < 3)
            suffix[i++] = *s;

        if (*s == '.') {
            if (found){
                found = 0;
                break;
            }
            found = 1;
        }
    }

    /* check for all file definition of all groups for fitting suffix*/
    for (i = 0; i < FILE_MAX && found; ++i) {
        struct file *d = &media->files[i];
        {
            const char *f = d->suffix;
            s = suffix;
            while (f && *f && *s && *s == *f) {
                s++; f++;
            }

            /* found correct file definition so */
            if (f && *s == '\0' && *f == '\0')
                return media->group[d->group].icon;
        }
    }
    return &media->icons.default_file;
}

static void
media_init(struct media *media)
{
    /* file groups */
    struct icons *icons = &media->icons;
    media->group[FILE_GROUP_DEFAULT] = FILE_GROUP(FILE_GROUP_DEFAULT,"default",&icons->default_file);
    media->group[FILE_GROUP_TEXT] = FILE_GROUP(FILE_GROUP_TEXT, "textual", &icons->text_file);
    media->group[FILE_GROUP_MUSIC] = FILE_GROUP(FILE_GROUP_MUSIC, "music", &icons->music_file);
    media->group[FILE_GROUP_FONT] = FILE_GROUP(FILE_GROUP_FONT, "font", &icons->font_file);
    media->group[FILE_GROUP_IMAGE] = FILE_GROUP(FILE_GROUP_IMAGE, "image", &icons->img_file);
    media->group[FILE_GROUP_MOVIE] = FILE_GROUP(FILE_GROUP_MOVIE, "movie", &icons->movie_file);

    /* files */
    media->files[FILE_DEFAULT] = FILE_DEF(FILE_DEFAULT, NULL, FILE_GROUP_DEFAULT);
    media->files[FILE_TEXT] = FILE_DEF(FILE_TEXT, "txt", FILE_GROUP_TEXT);
    media->files[FILE_C_SOURCE] = FILE_DEF(FILE_C_SOURCE, "c", FILE_GROUP_TEXT);
    media->files[FILE_CPP_SOURCE] = FILE_DEF(FILE_CPP_SOURCE, "cpp", FILE_GROUP_TEXT);
    media->files[FILE_HEADER] = FILE_DEF(FILE_HEADER, "h", FILE_GROUP_TEXT);
    media->files[FILE_CPP_HEADER] = FILE_DEF(FILE_HEADER, "hpp", FILE_GROUP_TEXT);
    media->files[FILE_MP3] = FILE_DEF(FILE_MP3, "mp3", FILE_GROUP_MUSIC);
    media->files[FILE_WAV] = FILE_DEF(FILE_WAV, "wav", FILE_GROUP_MUSIC);
    media->files[FILE_OGG] = FILE_DEF(FILE_OGG, "ogg", FILE_GROUP_MUSIC);
    media->files[FILE_TTF] = FILE_DEF(FILE_TTF, "ttf", FILE_GROUP_FONT);
    media->files[FILE_BMP] = FILE_DEF(FILE_BMP, "bmp", FILE_GROUP_IMAGE);
    media->files[FILE_PNG] = FILE_DEF(FILE_PNG, "png", FILE_GROUP_IMAGE);
    media->files[FILE_JPEG] = FILE_DEF(FILE_JPEG, "jpg", FILE_GROUP_IMAGE);
    media->files[FILE_PCX] = FILE_DEF(FILE_PCX, "pcx", FILE_GROUP_IMAGE);
    media->files[FILE_TGA] = FILE_DEF(FILE_TGA, "tga", FILE_GROUP_IMAGE);
    media->files[FILE_GIF] = FILE_DEF(FILE_GIF, "gif", FILE_GROUP_IMAGE);
}

static void
file_browser_reload_directory_content(struct file_browser *browser, const char *path)
{
    const size_t path_len = nk_strlen(path) + 1;
    NK_MEMCPY(browser->directory, path, MIN(path_len, MAX_PATH_LEN));
    browser->directory[MAX_PATH_LEN - 1] = 0;
    dir_free_list(browser->files, browser->file_count);
    dir_free_list(browser->directories, browser->dir_count);
    browser->files = dir_list(path, 0, &browser->file_count);
    browser->directories = dir_list(path, 1, &browser->dir_count);
}

static void
file_browser_init(struct file_browser *browser, struct media *media)
{
    memset(browser, 0, sizeof(*browser));
    browser->media = media;
    {
        /* load files and sub-directory list */
        const char *home = getenv("HOME");
#ifdef _WIN32
        if (!home) home = getenv("USERPROFILE");
#else
        if (!home) home = getpwuid(getuid())->pw_dir;
        {
            size_t l;
            strncpy(browser->home, home, MAX_PATH_LEN);
            browser->home[MAX_PATH_LEN - 1] = 0;
            l = strlen(browser->home);
            strcpy(browser->home + l, "/");
            strcpy(browser->directory, browser->home);
        }
#endif
        {
            size_t l;
            strcpy(browser->desktop, browser->home);
            l = strlen(browser->desktop);
            strcpy(browser->desktop + l, "desktop/");
        }
        browser->files = dir_list(browser->directory, 0, &browser->file_count);
        browser->directories = dir_list(browser->directory, 1, &browser->dir_count);
    }
}

static void
file_browser_free(struct file_browser *browser)
{
    if (browser->files)
        dir_free_list(browser->files, browser->file_count);
    if (browser->directories)
        dir_free_list(browser->directories, browser->dir_count);
    browser->files = NULL;
    browser->directories = NULL;
    memset(browser, 0, sizeof(*browser));
}

static int
file_browser_run(struct file_browser *browser, struct nk_context *ctx)
{
    int ret = 0;
    struct media *media = browser->media;
    struct nk_rect total_space;

    if (nk_begin(ctx, "File Browser", nk_rect(50, 50, 800, 600),
        NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE))
    {
        static float ratio[] = {0.25f, NK_UNDEFINED};
        float spacing_x = ctx->style.window.spacing.x;

        /* output path directory selector in the menubar */
        ctx->style.window.spacing.x = 0;
        nk_menubar_begin(ctx);
        {
            char *d = browser->directory;
            char *begin = d + 1;
            nk_layout_row_dynamic(ctx, 25, 6);
            while (*d++) {
                if (*d == '/') {
                    *d = '\0';
                    if (nk_button_label(ctx, begin)) {
                        *d++ = '/'; *d = '\0';
                        file_browser_reload_directory_content(browser, browser->directory);
                        break;
                    }
                    *d = '/';
                    begin = d + 1;
                }
            }
        }
        nk_menubar_end(ctx);
        ctx->style.window.spacing.x = spacing_x;

        /* window layout */
        total_space = nk_window_get_content_region(ctx);
        nk_layout_row(ctx, NK_DYNAMIC, total_space.h, 2, ratio);
        nk_group_begin(ctx, "Special", NK_WINDOW_NO_SCROLLBAR);
        {
            struct nk_image home = media->icons.home;
            struct nk_image desktop = media->icons.desktop;
            struct nk_image computer = media->icons.computer;

            nk_layout_row_dynamic(ctx, 40, 1);
            if (nk_button_image_label(ctx, home, "home", NK_TEXT_CENTERED))
                file_browser_reload_directory_content(browser, browser->home);
            if (nk_button_image_label(ctx,desktop,"desktop",NK_TEXT_CENTERED))
                file_browser_reload_directory_content(browser, browser->desktop);
            if (nk_button_image_label(ctx,computer,"computer",NK_TEXT_CENTERED))
                file_browser_reload_directory_content(browser, "/");
            nk_group_end(ctx);
        }

        /* output directory content window */
        nk_group_begin(ctx, "Content", 0);
        {
            int index = -1;
            size_t i = 0, j = 0, k = 0;
            size_t rows = 0, cols = 0;
            size_t count = browser->dir_count + browser->file_count;

            cols = 4;
            rows = count / cols;
            for (i = 0; i <= rows; i += 1) {
                {size_t n = j + cols;
                nk_layout_row_dynamic(ctx, 135, (int)cols);
                for (; j < count && j < n; ++j) {
                    /* draw one row of icons */
                    if (j < browser->dir_count) {
                        /* draw and execute directory buttons */
                        if (nk_button_image(ctx,media->icons.directory))
                            index = (int)j;
                    } else {
                        /* draw and execute files buttons */
                        struct nk_image *icon;
                        size_t fileIndex = ((size_t)j - browser->dir_count);
                        icon = media_icon_for_file(media,browser->files[fileIndex]);
                        if (nk_button_image(ctx, *icon)) {
                            strncpy(browser->file, browser->directory, MAX_PATH_LEN);
                            n = strlen(browser->file);
                            strncpy(browser->file + n, browser->files[fileIndex], MAX_PATH_LEN - n);
                            ret = 1;
                        }
                    }
                }}
                {size_t n = k + cols;
                nk_layout_row_dynamic(ctx, 20, (int)cols);
                for (; k < count && k < n; k++) {
                    /* draw one row of labels */
                    if (k < browser->dir_count) {
                        nk_label(ctx, browser->directories[k], NK_TEXT_CENTERED);
                    } else {
                        size_t t = k-browser->dir_count;
                        nk_label(ctx,browser->files[t],NK_TEXT_CENTERED);
                    }
                }}
            }

            if (index != -1) {
                size_t n = strlen(browser->directory);
                strncpy(browser->directory + n, browser->directories[index], MAX_PATH_LEN - n);
                n = strlen(browser->directory);
                if (n < MAX_PATH_LEN - 1) {
                    browser->directory[n] = '/';
                    browser->directory[n+1] = '\0';
                }
                file_browser_reload_directory_content(browser, browser->directory);
            }
            nk_group_end(ctx);
        }
    }
    nk_end(ctx);
    return ret;
}

/* ===============================================================
 *
 *                          DEVICE
 *
 * ===============================================================*/
struct nk_glfw_vertex {
    float position[2];
    float uv[2];
    nk_byte col[4];
};

struct device {
    struct nk_buffer cmds;
    struct nk_draw_null_texture tex_null;
    GLuint vbo, vao, ebo;
    GLuint prog;
    GLuint vert_shdr;
    GLuint frag_shdr;
    GLint attrib_pos;
    GLint attrib_uv;
    GLint attrib_col;
    GLint uniform_tex;
    GLint uniform_proj;
    GLuint font_tex;
};
static struct nk_image
icon_load(const char *filename)
{
    int x,y,n;
    GLuint tex;
    unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
    if (!data) die("[SDL]: failed to load image: %s", filename);

    glGenTextures(1, &tex);
    glBindTexture(GL_TEXTURE_2D, tex);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
    glGenerateMipmap(GL_TEXTURE_2D);
    stbi_image_free(data);
    return nk_image_id((int)tex);
}

static void
device_init(struct device *dev)
{
    GLint status;
    static const GLchar *vertex_shader =
        NK_SHADER_VERSION
        "uniform mat4 ProjMtx;\n"
        "in vec2 Position;\n"
        "in vec2 TexCoord;\n"
        "in vec4 Color;\n"
        "out vec2 Frag_UV;\n"
        "out vec4 Frag_Color;\n"
        "void main() {\n"
        "   Frag_UV = TexCoord;\n"
        "   Frag_Color = Color;\n"
        "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
        "}\n";
    static const GLchar *fragment_shader =
        NK_SHADER_VERSION
        "precision mediump float;\n"
        "uniform sampler2D Texture;\n"
        "in vec2 Frag_UV;\n"
        "in vec4 Frag_Color;\n"
        "out vec4 Out_Color;\n"
        "void main(){\n"
        "   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
        "}\n";

    nk_buffer_init_default(&dev->cmds);
    dev->prog = glCreateProgram();
    dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
    dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
    glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
    glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
    glCompileShader(dev->vert_shdr);
    glCompileShader(dev->frag_shdr);
    glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
    assert(status == GL_TRUE);
    glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
    assert(status == GL_TRUE);
    glAttachShader(dev->prog, dev->vert_shdr);
    glAttachShader(dev->prog, dev->frag_shdr);
    glLinkProgram(dev->prog);
    glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
    assert(status == GL_TRUE);

    dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
    dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
    dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
    dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
    dev->attrib_col = glGetAttribLocation(dev->prog, "Color");

    {
        /* buffer setup */
        GLsizei vs = sizeof(struct nk_glfw_vertex);
        size_t vp = offsetof(struct nk_glfw_vertex, position);
        size_t vt = offsetof(struct nk_glfw_vertex, uv);
        size_t vc = offsetof(struct nk_glfw_vertex, col);

        glGenBuffers(1, &dev->vbo);
        glGenBuffers(1, &dev->ebo);
        glGenVertexArrays(1, &dev->vao);

        glBindVertexArray(dev->vao);
        glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);

        glEnableVertexAttribArray((GLuint)dev->attrib_pos);
        glEnableVertexAttribArray((GLuint)dev->attrib_uv);
        glEnableVertexAttribArray((GLuint)dev->attrib_col);

        glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
        glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
        glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
    }

    glBindTexture(GL_TEXTURE_2D, 0);
    glBindBuffer(GL_ARRAY_BUFFER, 0);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
    glBindVertexArray(0);
}

static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
    glGenTextures(1, &dev->font_tex);
    glBindTexture(GL_TEXTURE_2D, dev->font_tex);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, image);
}

static void
device_shutdown(struct device *dev)
{
    glDetachShader(dev->prog, dev->vert_shdr);
    glDetachShader(dev->prog, dev->frag_shdr);
    glDeleteShader(dev->vert_shdr);
    glDeleteShader(dev->frag_shdr);
    glDeleteProgram(dev->prog);
    glDeleteTextures(1, &dev->font_tex);
    glDeleteBuffers(1, &dev->vbo);
    glDeleteBuffers(1, &dev->ebo);
    nk_buffer_free(&dev->cmds);
}

static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
    struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
    GLfloat ortho[4][4] = {
        {2.0f, 0.0f, 0.0f, 0.0f},
        {0.0f,-2.0f, 0.0f, 0.0f},
        {0.0f, 0.0f,-1.0f, 0.0f},
        {-1.0f,1.0f, 0.0f, 1.0f},
    };
    ortho[0][0] /= (GLfloat)width;
    ortho[1][1] /= (GLfloat)height;

    /* setup global state */
    glEnable(GL_BLEND);
    glBlendEquation(GL_FUNC_ADD);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glEnable(GL_SCISSOR_TEST);
    glActiveTexture(GL_TEXTURE0);

    /* setup program */
    glUseProgram(dev->prog);
    glUniform1i(dev->uniform_tex, 0);
    glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
    {
        /* convert from command queue into draw list and draw to screen */
        const struct nk_draw_command *cmd;
        void *vertices, *elements;
        const nk_draw_index *offset = NULL;

        /* allocate vertex and element buffer */
        glBindVertexArray(dev->vao);
        glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);

        glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);

        /* load draw vertices & elements directly into vertex + element buffer */
        vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
        elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
        {
            /* fill convert configuration */
            struct nk_convert_config config;
            static const struct nk_draw_vertex_layout_element vertex_layout[] = {
                {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
                {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
                {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
                {NK_VERTEX_LAYOUT_END}
            };
            NK_MEMSET(&config, 0, sizeof(config));
            config.vertex_layout = vertex_layout;
            config.vertex_size = sizeof(struct nk_glfw_vertex);
            config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
            config.tex_null = dev->tex_null;
            config.circle_segment_count = 22;
            config.curve_segment_count = 22;
            config.arc_segment_count = 22;
            config.global_alpha = 1.0f;
            config.shape_AA = AA;
            config.line_AA = AA;

            /* setup buffers to load vertices and elements */
            {struct nk_buffer vbuf, ebuf;
            nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
            nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
            nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
        }
        glUnmapBuffer(GL_ARRAY_BUFFER);
        glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);

        /* iterate over and execute each draw command */
        nk_draw_foreach(cmd, ctx, &dev->cmds) {
            if (!cmd->elem_count) continue;
            glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
            glScissor(
                (GLint)(cmd->clip_rect.x * scale.x),
                (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
                (GLint)(cmd->clip_rect.w * scale.x),
                (GLint)(cmd->clip_rect.h * scale.y));
            glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
            offset += cmd->elem_count;
        }
        nk_clear(ctx);
        nk_buffer_clear(&dev->cmds);
    }

    /* default OpenGL state */
    glUseProgram(0);
    glBindBuffer(GL_ARRAY_BUFFER, 0);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
    glBindVertexArray(0);
    glDisable(GL_BLEND);
    glDisable(GL_SCISSOR_TEST);
}


/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}

int main(int argc, char *argv[])
{
    /* Platform */
    static GLFWwindow *win;
    int width = 0, height = 0;
    int display_width = 0, display_height = 0;

    /* GUI */
    struct device device;
    struct nk_context ctx;
    struct nk_font *font;
    struct nk_font_atlas atlas;
    struct file_browser browser;
    struct media media;

    /* GLFW */
    glfwSetErrorCallback(error_callback);
    if (!glfwInit()) {
        fprintf(stdout, "[GFLW] failed to init!\n");
        exit(1);
    }
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
    win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
    glfwMakeContextCurrent(win);
    glfwSetWindowUserPointer(win, &ctx);
    glfwSetCharCallback(win, text_input);
    glfwSetScrollCallback(win, scroll_input);

    /* OpenGL */
    glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
    glewExperimental = 1;
    if (glewInit() != GLEW_OK) {
        fprintf(stderr, "Failed to setup GLEW\n");
        exit(1);
    }

    {/* GUI */
    device_init(&device);
    {const void *image; int w, h;
    const char *font_path = (argc > 1) ? argv[1]: 0;
    nk_font_atlas_init_default(&atlas);
    nk_font_atlas_begin(&atlas);
    if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 13.0f, NULL);
    else font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
    image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
    device_upload_atlas(&device, image, w, h);
    nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.tex_null);}
    nk_init_default(&ctx, &font->handle);}

    /* icons */
    glEnable(GL_TEXTURE_2D);
    media.icons.home = icon_load("../icon/home.png");
    media.icons.directory = icon_load("../icon/directory.png");
    media.icons.computer = icon_load("../icon/computer.png");
    media.icons.desktop = icon_load("../icon/desktop.png");
    media.icons.default_file = icon_load("../icon/default.png");
    media.icons.text_file = icon_load("../icon/text.png");
    media.icons.music_file = icon_load("../icon/music.png");
    media.icons.font_file =  icon_load("../icon/font.png");
    media.icons.img_file = icon_load("../icon/img.png");
    media.icons.movie_file = icon_load("../icon/movie.png");
    media_init(&media);

    file_browser_init(&browser, &media);
    while (!glfwWindowShouldClose(win))
    {
        /* High DPI displays */
        struct nk_vec2 scale;
        glfwGetWindowSize(win, &width, &height);
        glfwGetFramebufferSize(win, &display_width, &display_height);
        scale.x = (float)display_width/(float)width;
        scale.y = (float)display_height/(float)height;

        /* Input */
        {double x, y;
        nk_input_begin(&ctx);
        glfwPollEvents();
        nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
        nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
        if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
            glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
            nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
            nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
            nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
            nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
            nk_input_key(&ctx, NK_KEY_SHIFT, 1);
        } else {
            nk_input_key(&ctx, NK_KEY_COPY, 0);
            nk_input_key(&ctx, NK_KEY_PASTE, 0);
            nk_input_key(&ctx, NK_KEY_CUT, 0);
            nk_input_key(&ctx, NK_KEY_SHIFT, 0);
        }
        glfwGetCursorPos(win, &x, &y);
        nk_input_motion(&ctx, (int)x, (int)y);
        nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
        nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
        nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
        nk_input_end(&ctx);}

        /* GUI */
        file_browser_run(&browser, &ctx);

        /* Draw */
        glViewport(0, 0, display_width, display_height);
        glClear(GL_COLOR_BUFFER_BIT);
        glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
        device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
        glfwSwapBuffers(win);
    }

    glDeleteTextures(1,(const GLuint*)&media.icons.home.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.directory.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.computer.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.desktop.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.default_file.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.text_file.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.music_file.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.font_file.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.img_file.handle.id);
    glDeleteTextures(1,(const GLuint*)&media.icons.movie_file.handle.id);

    file_browser_free(&browser);
    nk_font_atlas_clear(&atlas);
    nk_free(&ctx);
    device_shutdown(&device);
    glfwTerminate();
    return 0;
}


