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@@ -524,6 +524,10 @@ enum nk_symbol_type {
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NK_SYMBOL_TRIANGLE_RIGHT,
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NK_SYMBOL_PLUS,
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NK_SYMBOL_MINUS,
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+ NK_SYMBOL_TRIANGLE_UP_OUTLINE,
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+ NK_SYMBOL_TRIANGLE_DOWN_OUTLINE,
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+ NK_SYMBOL_TRIANGLE_LEFT_OUTLINE,
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+ NK_SYMBOL_TRIANGLE_RIGHT_OUTLINE,
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NK_SYMBOL_MAX
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};
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/* =============================================================================
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@@ -3849,7 +3853,7 @@ NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune
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/// Finally the most complex API wise is using nuklear's font baking API.
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//
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/// #### Using your own implementation without vertex buffer output
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-///
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+///
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/// So first up the easiest way to do font handling is by just providing a
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/// `nk_user_font` struct which only requires the height in pixel of the used
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/// font and a callback to calculate the width of a string. This way of handling
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@@ -3872,12 +3876,12 @@ NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune
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/// font.userdata.ptr = &your_font_class_or_struct;
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/// font.height = your_font_height;
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/// font.width = your_text_width_calculation;
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-///
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+///
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/// struct nk_context ctx;
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/// nk_init_default(&ctx, &font);
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/// ```
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/// #### Using your own implementation with vertex buffer output
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-///
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+///
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/// While the first approach works fine if you don't want to use the optional
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/// vertex buffer output it is not enough if you do. To get font handling working
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/// for these cases you have to provide two additional parameters inside the
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@@ -3906,44 +3910,44 @@ NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune
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/// glyph.offset.x = ...;
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/// glyph.offset.y = ...;
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/// }
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-///
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+///
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/// struct nk_user_font font;
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/// font.userdata.ptr = &your_font_class_or_struct;
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/// font.height = your_font_height;
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/// font.width = your_text_width_calculation;
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/// font.query = query_your_font_glyph;
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/// font.texture.id = your_font_texture;
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-///
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+///
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/// struct nk_context ctx;
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/// nk_init_default(&ctx, &font);
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/// ```
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///
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/// #### Nuklear font baker
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-///
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+///
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/// The final approach if you do not have a font handling functionality or don't
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/// want to use it in this library is by using the optional font baker.
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/// The font baker APIs can be used to create a font plus font atlas texture
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/// and can be used with or without the vertex buffer output.
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-///
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+///
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/// It still uses the `nk_user_font` struct and the two different approaches
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/// previously stated still work. The font baker is not located inside
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/// `nk_context` like all other systems since it can be understood as more of
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/// an extension to nuklear and does not really depend on any `nk_context` state.
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-///
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+///
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/// Font baker need to be initialized first by one of the nk_font_atlas_init_xxx
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/// functions. If you don't care about memory just call the default version
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/// `nk_font_atlas_init_default` which will allocate all memory from the standard library.
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/// If you want to control memory allocation but you don't care if the allocated
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/// memory is temporary and therefore can be freed directly after the baking process
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/// is over or permanent you can call `nk_font_atlas_init`.
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-///
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+///
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/// After successfully initializing the font baker you can add Truetype(.ttf) fonts from
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/// different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`.
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/// functions. Adding font will permanently store each font, font config and ttf memory block(!)
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/// inside the font atlas and allows to reuse the font atlas. If you don't want to reuse
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/// the font baker by for example adding additional fonts you can call
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/// `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end).
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-///
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+///
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/// As soon as you added all fonts you wanted you can now start the baking process
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/// for every selected glyph to image by calling `nk_font_atlas_bake`.
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/// The baking process returns image memory, width and height which can be used to
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@@ -3954,12 +3958,12 @@ NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune
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/// to your font texture or object and optionally fills a `struct nk_draw_null_texture`
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/// which can be used for the optional vertex output. If you don't want it just
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/// set the argument to `NULL`.
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-///
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+///
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/// At this point you are done and if you don't want to reuse the font atlas you
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/// can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration
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/// memory. Finally if you don't use the font atlas and any of it's fonts anymore
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/// you need to call `nk_font_atlas_clear` to free all memory still being used.
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-///
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+///
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/// ```c
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/// struct nk_font_atlas atlas;
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/// nk_font_atlas_init_default(&atlas);
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@@ -3968,11 +3972,11 @@ NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune
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/// nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0);
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/// const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32);
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/// nk_font_atlas_end(&atlas, nk_handle_id(texture), 0);
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-///
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+///
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/// struct nk_context ctx;
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/// nk_init_default(&ctx, &font->handle);
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/// while (1) {
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-///
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+///
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/// }
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/// nk_font_atlas_clear(&atlas);
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/// ```
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@@ -4167,7 +4171,7 @@ NK_API void nk_font_atlas_clear(struct nk_font_atlas*);
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/// not as much control is needed.
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/// In general all memory inside this library can be provided from the user in
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/// three different ways.
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-///
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+///
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/// The first way and the one providing most control is by just passing a fixed
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/// size memory block. In this case all control lies in the hand of the user
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/// since he can exactly control where the memory comes from and how much memory
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@@ -4176,13 +4180,13 @@ NK_API void nk_font_atlas_clear(struct nk_font_atlas*);
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/// you have to take over the resizing. While being a fixed sized buffer sounds
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/// quite limiting, it is very effective in this library since the actual memory
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/// consumption is quite stable and has a fixed upper bound for a lot of cases.
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-///
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+///
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/// If you don't want to think about how much memory the library should allocate
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/// at all time or have a very dynamic UI with unpredictable memory consumption
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/// habits but still want control over memory allocation you can use the dynamic
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/// allocator based API. The allocator consists of two callbacks for allocating
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/// and freeing memory and optional userdata so you can plugin your own allocator.
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-///
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+///
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/// The final and easiest way can be used by defining
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/// NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory
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/// allocation functions malloc and free and takes over complete control over
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@@ -4437,34 +4441,34 @@ NK_API void nk_textedit_redo(struct nk_text_edit*);
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/// started. It is probably important to note that the command buffer is the main
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/// drawing API and the optional vertex buffer API only takes this format and
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/// converts it into a hardware accessible format.
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-///
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+///
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/// To use the command queue to draw your own widgets you can access the
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/// command buffer of each window by calling `nk_window_get_canvas` after
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/// previously having called `nk_begin`:
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-///
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+///
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/// ```c
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/// void draw_red_rectangle_widget(struct nk_context *ctx)
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/// {
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/// struct nk_command_buffer *canvas;
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/// struct nk_input *input = &ctx->input;
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/// canvas = nk_window_get_canvas(ctx);
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-///
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+///
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/// struct nk_rect space;
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/// enum nk_widget_layout_states state;
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/// state = nk_widget(&space, ctx);
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/// if (!state) return;
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-///
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+///
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/// if (state != NK_WIDGET_ROM)
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/// update_your_widget_by_user_input(...);
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/// nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0));
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/// }
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-///
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+///
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/// if (nk_begin(...)) {
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/// nk_layout_row_dynamic(ctx, 25, 1);
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/// draw_red_rectangle_widget(ctx);
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/// }
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/// nk_end(..)
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-///
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+///
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/// ```
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/// Important to know if you want to create your own widgets is the `nk_widget`
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/// call. It allocates space on the panel reserved for this widget to be used,
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@@ -4765,7 +4769,7 @@ NK_API nk_bool nk_input_is_key_down(const struct nk_input*, enum nk_keys);
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/// library since converting the default library draw command output is done by
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/// just calling `nk_convert` but I decided to still make this library accessible
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/// since it can be useful.
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-///
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+///
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/// The draw list is based on a path buffering and polygon and polyline
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/// rendering API which allows a lot of ways to draw 2D content to screen.
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/// In fact it is probably more powerful than needed but allows even more crazy
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@@ -5581,19 +5585,19 @@ struct nk_window {
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/// red button you can temporarily push the old button color onto a stack
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/// draw the button with a red color and then you just pop the old color
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/// back from the stack:
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-///
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+///
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/// nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0)));
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/// nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0)));
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/// nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0)));
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/// nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2));
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-///
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+///
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/// nk_button(...);
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-///
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+///
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/// nk_style_pop_style_item(ctx);
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/// nk_style_pop_style_item(ctx);
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/// nk_style_pop_style_item(ctx);
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/// nk_style_pop_vec2(ctx);
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-///
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+///
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/// Nuklear has a stack for style_items, float properties, vector properties,
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/// flags, colors, fonts and for button_behavior. Each has it's own fixed size stack
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/// which can be changed at compile time.
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@@ -24080,6 +24084,19 @@ nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type,
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nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y,
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points[2].x, points[2].y, foreground);
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} break;
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+ case NK_SYMBOL_TRIANGLE_UP_OUTLINE:
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+ case NK_SYMBOL_TRIANGLE_DOWN_OUTLINE:
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+ case NK_SYMBOL_TRIANGLE_LEFT_OUTLINE:
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+ case NK_SYMBOL_TRIANGLE_RIGHT_OUTLINE: {
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+ enum nk_heading heading;
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+ struct nk_vec2 points[3];
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+ heading = (type == NK_SYMBOL_TRIANGLE_RIGHT_OUTLINE) ? NK_RIGHT :
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+ (type == NK_SYMBOL_TRIANGLE_LEFT_OUTLINE) ? NK_LEFT:
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+ (type == NK_SYMBOL_TRIANGLE_UP_OUTLINE) ? NK_UP: NK_DOWN;
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+ nk_triangle_from_direction(points, content, 0, 0, heading);
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+ nk_stroke_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y,
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+ points[2].x, points[2].y, border_width, foreground);
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+ } break;
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default:
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case NK_SYMBOL_NONE:
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case NK_SYMBOL_MAX: break;
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