|
@@ -0,0 +1,629 @@
|
|
|
|
+#include <stdio.h>
|
|
|
|
+#include <stdlib.h>
|
|
|
|
+#include <string.h>
|
|
|
|
+
|
|
|
|
+#include <X11/Xlib.h>
|
|
|
|
+#include <X11/Xutil.h>
|
|
|
|
+#include <X11/Xresource.h>
|
|
|
|
+#include <X11/Xlocale.h>
|
|
|
|
+
|
|
|
|
+#include <GL/gl.h>
|
|
|
|
+#include <GL/glx.h>
|
|
|
|
+#include <GL/glext.h>
|
|
|
|
+#include <GL/glxext.h>
|
|
|
|
+
|
|
|
|
+#define NK_IMPLEMENTATION
|
|
|
|
+#include "nuklear_x11.h"
|
|
|
|
+#include "../../nuklear.h"
|
|
|
|
+
|
|
|
|
+#ifndef FALSE
|
|
|
|
+#define FALSE 0
|
|
|
|
+#endif
|
|
|
|
+#ifndef TRUE
|
|
|
|
+#define TRUE 1
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
|
|
|
+/* GL_ARB_vertex_buffer_object */
|
|
|
|
+typedef void(*qglGenBuffers)(GLsizei, GLuint*);
|
|
|
|
+typedef void(*qglBindBuffer)(GLenum, GLuint);
|
|
|
|
+typedef void(*qglBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
|
|
|
|
+typedef void(*qglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
|
|
|
|
+typedef void*(*qglMapBuffer)(GLenum, GLenum);
|
|
|
|
+typedef GLboolean(*qglUnmapBuffer)(GLenum);
|
|
|
|
+typedef void(*qglDeleteBuffers)(GLsizei, GLuint*);
|
|
|
|
+/* GL_ARB_vertex_array_object */
|
|
|
|
+typedef void (*qglGenVertexArrays)(GLsizei, GLuint*);
|
|
|
|
+typedef void (*qglBindVertexArray)(GLuint);
|
|
|
|
+typedef void (*qglDeleteVertexArrays)(GLsizei, const GLuint*);
|
|
|
|
+/* GL_ARB_vertex_program / GL_ARB_fragment_program */
|
|
|
|
+typedef void(*qglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
|
|
|
|
+typedef void(*qglEnableVertexAttribArray)(GLuint);
|
|
|
|
+typedef void(*qglDisableVertexAttribArray)(GLuint);
|
|
|
|
+/* GL_ARB_framebuffer_object */
|
|
|
|
+typedef void(*qglGenerateMipmap)(GLenum target);
|
|
|
|
+/* GLSL/OpenGL 2.0 core */
|
|
|
|
+typedef GLuint(*qglCreateShader)(GLenum);
|
|
|
|
+typedef void(*qglShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*);
|
|
|
|
+typedef void(*qglCompileShader)(GLuint);
|
|
|
|
+typedef void(*qglGetShaderiv)(GLuint, GLenum, GLint*);
|
|
|
|
+typedef void(*qglGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
|
|
|
|
+typedef void(*qglDeleteShader)(GLuint);
|
|
|
|
+typedef GLuint(*qglCreateProgram)(void);
|
|
|
|
+typedef void(*qglAttachShader)(GLuint, GLuint);
|
|
|
|
+typedef void(*qglDetachShader)(GLuint, GLuint);
|
|
|
|
+typedef void(*qglLinkProgram)(GLuint);
|
|
|
|
+typedef void(*qglUseProgram)(GLuint);
|
|
|
|
+typedef void(*qglGetProgramiv)(GLuint, GLenum, GLint*);
|
|
|
|
+typedef void(*qglGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
|
|
|
|
+typedef void(*qglDeleteProgram)(GLuint);
|
|
|
|
+typedef GLint(*qglGetUniformLocation)(GLuint, const GLchar*);
|
|
|
|
+typedef GLint(*qglGetAttribLocation)(GLuint, const GLchar*);
|
|
|
|
+typedef void(*qglUniform1i)(GLint, GLint);
|
|
|
|
+typedef void(*qglUniform1f)(GLint, GLfloat);
|
|
|
|
+typedef void(*qglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
|
|
+typedef void(*qglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat*);
|
|
|
|
+
|
|
|
|
+static qglGenBuffers glGenBuffers;
|
|
|
|
+static qglBindBuffer glBindBuffer;
|
|
|
|
+static qglBufferData glBufferData;
|
|
|
|
+static qglBufferSubData glBufferSubData;
|
|
|
|
+static qglMapBuffer glMapBuffer;
|
|
|
|
+static qglUnmapBuffer glUnmapBuffer;
|
|
|
|
+static qglDeleteBuffers glDeleteBuffers;
|
|
|
|
+static qglGenVertexArrays glGenVertexArrays;
|
|
|
|
+static qglBindVertexArray glBindVertexArray;
|
|
|
|
+static qglDeleteVertexArrays glDeleteVertexArrays;
|
|
|
|
+static qglVertexAttribPointer glVertexAttribPointer;
|
|
|
|
+static qglEnableVertexAttribArray glEnableVertexAttribArray;
|
|
|
|
+static qglDisableVertexAttribArray glDisableVertexAttribArray;
|
|
|
|
+static qglGenerateMipmap glGenerateMipmap;
|
|
|
|
+static qglCreateShader glCreateShader;
|
|
|
|
+static qglShaderSource glShaderSource;
|
|
|
|
+static qglCompileShader glCompileShader;
|
|
|
|
+static qglGetShaderiv glGetShaderiv;
|
|
|
|
+static qglGetShaderInfoLog glGetShaderInfoLog;
|
|
|
|
+static qglDeleteShader glDeleteShader;
|
|
|
|
+static qglCreateProgram glCreateProgram;
|
|
|
|
+static qglAttachShader glAttachShader;
|
|
|
|
+static qglDetachShader glDetachShader;
|
|
|
|
+static qglLinkProgram glLinkProgram;
|
|
|
|
+static qglUseProgram glUseProgram;
|
|
|
|
+static qglGetProgramiv glGetProgramiv;
|
|
|
|
+static qglGetProgramInfoLog glGetProgramInfoLog;
|
|
|
|
+static qglDeleteProgram glDeleteProgram;
|
|
|
|
+static qglGetUniformLocation glGetUniformLocation;
|
|
|
|
+static qglGetAttribLocation glGetAttribLocation;
|
|
|
|
+static qglUniform1i glUniform1i;
|
|
|
|
+static qglUniform1f glUniform1f;
|
|
|
|
+static qglUniformMatrix3fv glUniformMatrix3fv;
|
|
|
|
+static qglUniformMatrix4fv glUniformMatrix4fv;
|
|
|
|
+
|
|
|
|
+enum graphics_card_vendors {
|
|
|
|
+ VENDOR_UNKNOWN,
|
|
|
|
+ VENDOR_NVIDIA,
|
|
|
|
+ VENDOR_AMD,
|
|
|
|
+ VENDOR_INTEL
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+struct opengl_info {
|
|
|
|
+ /* info */
|
|
|
|
+ const char *vendor_str;
|
|
|
|
+ const char *version_str;
|
|
|
|
+ const char *extensions_str;
|
|
|
|
+ const char *renderer_str;
|
|
|
|
+ const char *glsl_version_str;
|
|
|
|
+ enum graphics_card_vendors vendor;
|
|
|
|
+ /* version */
|
|
|
|
+ float version;
|
|
|
|
+ int major_version;
|
|
|
|
+ int minor_version;
|
|
|
|
+ /* extensions */
|
|
|
|
+ int glsl_available;
|
|
|
|
+ int vertex_buffer_obj_available;
|
|
|
|
+ int vertex_array_obj_available;
|
|
|
|
+ int map_buffer_range_available;
|
|
|
|
+ int fragment_program_available;
|
|
|
|
+ int frame_buffer_object_available;
|
|
|
|
+};
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+struct nk_x11_device {
|
|
|
|
+#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
|
|
|
+ struct opengl_info info;
|
|
|
|
+#endif
|
|
|
|
+ struct nk_buffer cmds;
|
|
|
|
+ struct nk_draw_null_texture null;
|
|
|
|
+ GLuint vbo, vao, ebo;
|
|
|
|
+ GLuint prog;
|
|
|
|
+ GLuint vert_shdr;
|
|
|
|
+ GLuint frag_shdr;
|
|
|
|
+ GLint attrib_pos;
|
|
|
|
+ GLint attrib_uv;
|
|
|
|
+ GLint attrib_col;
|
|
|
|
+ GLint uniform_tex;
|
|
|
|
+ GLint uniform_proj;
|
|
|
|
+ GLuint font_tex;
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+static struct nk_x11 {
|
|
|
|
+ struct nk_x11_device ogl;
|
|
|
|
+ struct nk_context ctx;
|
|
|
|
+ struct nk_font_atlas atlas;
|
|
|
|
+ Display *dpy;
|
|
|
|
+ Window win;
|
|
|
|
+} x11;
|
|
|
|
+
|
|
|
|
+#ifdef __APPLE__
|
|
|
|
+ #define NK_SHADER_VERSION "#version 150\n"
|
|
|
|
+#else
|
|
|
|
+ #define NK_SHADER_VERSION "#version 300 es\n"
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
|
|
|
+NK_INTERN int
|
|
|
|
+nk_x11_stricmpn(const char *a, const char *b, int len)
|
|
|
|
+{
|
|
|
|
+ int i = 0;
|
|
|
|
+ for (i = 0; i < len && a[i] && b[i]; ++i)
|
|
|
|
+ if (a[i] != b[i]) return 1;
|
|
|
|
+ if (i != len) return 1;
|
|
|
|
+ return 0;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_INTERN int
|
|
|
|
+nk_x11_check_extension(struct opengl_info *GL, const char *ext)
|
|
|
|
+{
|
|
|
|
+ const char *start, *where, *term;
|
|
|
|
+ where = strchr(ext, ' ');
|
|
|
|
+ if (where || *ext == '\0')
|
|
|
|
+ return FALSE;
|
|
|
|
+
|
|
|
|
+ for (start = GL->extensions_str;;) {
|
|
|
|
+ where = strstr((const char*)start, ext);
|
|
|
|
+ if (!where) break;
|
|
|
|
+ term = where + strlen(ext);
|
|
|
|
+ if (where == start || *(where - 1) == ' ') {
|
|
|
|
+ if (*term == ' ' || *term == '\0')
|
|
|
|
+ return TRUE;
|
|
|
|
+ }
|
|
|
|
+ start = term;
|
|
|
|
+ }
|
|
|
|
+ return FALSE;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+#define GL_EXT(name) (q##name)nk_gl_ext(#name)
|
|
|
|
+NK_INTERN __GLXextFuncPtr
|
|
|
|
+nk_gl_ext(const char *name)
|
|
|
|
+{
|
|
|
|
+ __GLXextFuncPtr func;
|
|
|
|
+ func = glXGetProcAddress((const GLubyte*)name);
|
|
|
|
+ if (!func) {
|
|
|
|
+ fprintf(stdout, "[GL]: failed to load extension: %s", name);
|
|
|
|
+ return NULL;
|
|
|
|
+ }
|
|
|
|
+ return func;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_INTERN int
|
|
|
|
+nk_load_opengl(struct opengl_info *gl)
|
|
|
|
+{
|
|
|
|
+ int failed = FALSE;
|
|
|
|
+ gl->version_str = (const char*)glGetString(GL_VERSION);
|
|
|
|
+ glGetIntegerv(GL_MAJOR_VERSION, &gl->major_version);
|
|
|
|
+ glGetIntegerv(GL_MINOR_VERSION, &gl->minor_version);
|
|
|
|
+ if (gl->major_version < 2) {
|
|
|
|
+ fprintf(stderr, "[GL]: Graphics card does not fullfill minimum OpenGL 2.0 support\n");
|
|
|
|
+ return 0;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ gl->version = (float)gl->major_version + (float)gl->minor_version * 0.1f;
|
|
|
|
+ gl->renderer_str = (const char*)glGetString(GL_RENDERER);
|
|
|
|
+ gl->extensions_str = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
+ gl->glsl_version_str = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
|
|
+ gl->vendor_str = (const char*)glGetString(GL_VENDOR);
|
|
|
|
+ if (!nk_x11_stricmpn(gl->vendor_str, "ATI", 4) ||
|
|
|
|
+ !nk_x11_stricmpn(gl->vendor_str, "AMD", 4))
|
|
|
|
+ gl->vendor = VENDOR_AMD;
|
|
|
|
+ else if (!nk_x11_stricmpn(gl->vendor_str, "NVIDIA", 6))
|
|
|
|
+ gl->vendor = VENDOR_NVIDIA;
|
|
|
|
+ else if (!nk_x11_stricmpn(gl->vendor_str, "Intel", 5))
|
|
|
|
+ gl->vendor = VENDOR_INTEL;
|
|
|
|
+ else gl->vendor = VENDOR_UNKNOWN;
|
|
|
|
+
|
|
|
|
+ /* Extensions */
|
|
|
|
+ gl->glsl_available = (gl->version >= 2.0f);
|
|
|
|
+ if (gl->glsl_available) {
|
|
|
|
+ /* GLSL core in OpenGL > 2 */
|
|
|
|
+ glCreateShader = GL_EXT(glCreateShader);
|
|
|
|
+ glShaderSource = GL_EXT(glShaderSource);
|
|
|
|
+ glCompileShader = GL_EXT(glCompileShader);
|
|
|
|
+ glGetShaderiv = GL_EXT(glGetShaderiv);
|
|
|
|
+ glGetShaderInfoLog = GL_EXT(glGetShaderInfoLog);
|
|
|
|
+ glDeleteShader = GL_EXT(glDeleteShader);
|
|
|
|
+ glCreateProgram = GL_EXT(glCreateProgram);
|
|
|
|
+ glAttachShader = GL_EXT(glAttachShader);
|
|
|
|
+ glDetachShader = GL_EXT(glDetachShader);
|
|
|
|
+ glLinkProgram = GL_EXT(glLinkProgram);
|
|
|
|
+ glUseProgram = GL_EXT(glUseProgram);
|
|
|
|
+ glGetProgramiv = GL_EXT(glGetProgramiv);
|
|
|
|
+ glGetProgramInfoLog = GL_EXT(glGetProgramInfoLog);
|
|
|
|
+ glDeleteProgram = GL_EXT(glDeleteProgram);
|
|
|
|
+ glGetUniformLocation = GL_EXT(glGetUniformLocation);
|
|
|
|
+ glGetAttribLocation = GL_EXT(glGetAttribLocation);
|
|
|
|
+ glUniform1i = GL_EXT(glUniform1i);
|
|
|
|
+ glUniform1f = GL_EXT(glUniform1f);
|
|
|
|
+ glUniformMatrix3fv = GL_EXT(glUniformMatrix3fv);
|
|
|
|
+ glUniformMatrix4fv = GL_EXT(glUniformMatrix4fv);
|
|
|
|
+ }
|
|
|
|
+ gl->vertex_buffer_obj_available = nk_x11_check_extension(gl, "GL_ARB_vertex_buffer_object");
|
|
|
|
+ if (gl->vertex_buffer_obj_available) {
|
|
|
|
+ /* GL_ARB_vertex_buffer_object */
|
|
|
|
+ glGenBuffers = GL_EXT(glGenBuffers);
|
|
|
|
+ glBindBuffer = GL_EXT(glBindBuffer);
|
|
|
|
+ glBufferData = GL_EXT(glBufferData);
|
|
|
|
+ glBufferSubData = GL_EXT(glBufferSubData);
|
|
|
|
+ glMapBuffer = GL_EXT(glMapBuffer);
|
|
|
|
+ glUnmapBuffer = GL_EXT(glUnmapBuffer);
|
|
|
|
+ glDeleteBuffers = GL_EXT(glDeleteBuffers);
|
|
|
|
+ }
|
|
|
|
+ gl->fragment_program_available = nk_x11_check_extension(gl, "GL_ARB_fragment_program");
|
|
|
|
+ if (gl->fragment_program_available) {
|
|
|
|
+ /* GL_ARB_vertex_program / GL_ARB_fragment_program */
|
|
|
|
+ glVertexAttribPointer = GL_EXT(glVertexAttribPointer);
|
|
|
|
+ glEnableVertexAttribArray = GL_EXT(glEnableVertexAttribArray);
|
|
|
|
+ glDisableVertexAttribArray = GL_EXT(glDisableVertexAttribArray);
|
|
|
|
+ }
|
|
|
|
+ gl->vertex_array_obj_available = nk_x11_check_extension(gl, "GL_ARB_vertex_array_object");
|
|
|
|
+ if (gl->vertex_array_obj_available) {
|
|
|
|
+ /* GL_ARB_vertex_array_object */
|
|
|
|
+ glGenVertexArrays = GL_EXT(glGenVertexArrays);
|
|
|
|
+ glBindVertexArray = GL_EXT(glBindVertexArray);
|
|
|
|
+ glDeleteVertexArrays = GL_EXT(glDeleteVertexArrays);
|
|
|
|
+ }
|
|
|
|
+ gl->frame_buffer_object_available = nk_x11_check_extension(gl, "GL_ARB_framebuffer_object");
|
|
|
|
+ if (gl->frame_buffer_object_available) {
|
|
|
|
+ /* GL_ARB_framebuffer_object */
|
|
|
|
+ glGenerateMipmap = GL_EXT(glGenerateMipmap);
|
|
|
|
+ }
|
|
|
|
+ if (!gl->vertex_buffer_obj_available) {
|
|
|
|
+ fprintf(stdout, "[GL] Error: GL_ARB_vertex_buffer_object is not available!\n");
|
|
|
|
+ failed = TRUE;
|
|
|
|
+ }
|
|
|
|
+ if (!gl->fragment_program_available) {
|
|
|
|
+ fprintf(stdout, "[GL] Error: GL_ARB_fragment_program is not available!\n");
|
|
|
|
+ failed = TRUE;
|
|
|
|
+ }
|
|
|
|
+ if (!gl->vertex_array_obj_available) {
|
|
|
|
+ fprintf(stdout, "[GL] Error: GL_ARB_vertex_array_object is not available!\n");
|
|
|
|
+ failed = TRUE;
|
|
|
|
+ }
|
|
|
|
+ if (!gl->frame_buffer_object_available) {
|
|
|
|
+ fprintf(stdout, "[GL] Error: GL_ARB_framebuffer_object is not available!\n");
|
|
|
|
+ failed = TRUE;
|
|
|
|
+ }
|
|
|
|
+ return !failed;
|
|
|
|
+}
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+NK_API int
|
|
|
|
+nk_x11_device_create(void)
|
|
|
|
+{
|
|
|
|
+ GLint status;
|
|
|
|
+ static const GLchar *vertex_shader =
|
|
|
|
+ NK_SHADER_VERSION
|
|
|
|
+ "uniform mat4 ProjMtx;\n"
|
|
|
|
+ "in vec2 Position;\n"
|
|
|
|
+ "in vec2 TexCoord;\n"
|
|
|
|
+ "in vec4 Color;\n"
|
|
|
|
+ "out vec2 Frag_UV;\n"
|
|
|
|
+ "out vec4 Frag_Color;\n"
|
|
|
|
+ "void main() {\n"
|
|
|
|
+ " Frag_UV = TexCoord;\n"
|
|
|
|
+ " Frag_Color = Color;\n"
|
|
|
|
+ " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
|
|
|
|
+ "}\n";
|
|
|
|
+ static const GLchar *fragment_shader =
|
|
|
|
+ NK_SHADER_VERSION
|
|
|
|
+ "precision mediump float;\n"
|
|
|
|
+ "uniform sampler2D Texture;\n"
|
|
|
|
+ "in vec2 Frag_UV;\n"
|
|
|
|
+ "in vec4 Frag_Color;\n"
|
|
|
|
+ "out vec4 Out_Color;\n"
|
|
|
|
+ "void main(){\n"
|
|
|
|
+ " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
|
|
|
+ "}\n";
|
|
|
|
+
|
|
|
|
+ struct nk_x11_device *dev = &x11.ogl;
|
|
|
|
+#if NK_X11_LOAD_OPENGL_EXTENSIONS
|
|
|
|
+ if (!nk_load_opengl(&dev->info)) return 0;
|
|
|
|
+#endif
|
|
|
|
+ nk_buffer_init_default(&dev->cmds);
|
|
|
|
+
|
|
|
|
+ dev->prog = glCreateProgram();
|
|
|
|
+ dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
+ dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
+ glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
|
|
|
|
+ glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
|
|
|
|
+ glCompileShader(dev->vert_shdr);
|
|
|
|
+ glCompileShader(dev->frag_shdr);
|
|
|
|
+ glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
|
|
|
+ assert(status == GL_TRUE);
|
|
|
|
+ glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
|
|
|
|
+ assert(status == GL_TRUE);
|
|
|
|
+ glAttachShader(dev->prog, dev->vert_shdr);
|
|
|
|
+ glAttachShader(dev->prog, dev->frag_shdr);
|
|
|
|
+ glLinkProgram(dev->prog);
|
|
|
|
+ glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
|
|
|
|
+ assert(status == GL_TRUE);
|
|
|
|
+
|
|
|
|
+ dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
|
|
|
|
+ dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
|
|
|
|
+ dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
|
|
|
+ dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
|
|
|
+ dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
|
|
|
+
|
|
|
|
+ {
|
|
|
|
+ /* buffer setup */
|
|
|
|
+ GLsizei vs = sizeof(struct nk_draw_vertex);
|
|
|
|
+ size_t vp = offsetof(struct nk_draw_vertex, position);
|
|
|
|
+ size_t vt = offsetof(struct nk_draw_vertex, uv);
|
|
|
|
+ size_t vc = offsetof(struct nk_draw_vertex, col);
|
|
|
|
+
|
|
|
|
+ glGenBuffers(1, &dev->vbo);
|
|
|
|
+ glGenBuffers(1, &dev->ebo);
|
|
|
|
+ glGenVertexArrays(1, &dev->vao);
|
|
|
|
+
|
|
|
|
+ glBindVertexArray(dev->vao);
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
|
+
|
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
|
|
|
+
|
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
|
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
|
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
+ glBindVertexArray(0);
|
|
|
|
+ return 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_INTERN void
|
|
|
|
+nk_x11_device_upload_atlas(const void *image, int width, int height)
|
|
|
|
+{
|
|
|
|
+ struct nk_x11_device *dev = &x11.ogl;
|
|
|
|
+ glGenTextures(1, &dev->font_tex);
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
|
|
|
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API void
|
|
|
|
+nk_x11_device_destroy(void)
|
|
|
|
+{
|
|
|
|
+ struct nk_x11_device *dev = &x11.ogl;
|
|
|
|
+ glDetachShader(dev->prog, dev->vert_shdr);
|
|
|
|
+ glDetachShader(dev->prog, dev->frag_shdr);
|
|
|
|
+ glDeleteShader(dev->vert_shdr);
|
|
|
|
+ glDeleteShader(dev->frag_shdr);
|
|
|
|
+ glDeleteProgram(dev->prog);
|
|
|
|
+ glDeleteTextures(1, &dev->font_tex);
|
|
|
|
+ glDeleteBuffers(1, &dev->vbo);
|
|
|
|
+ glDeleteBuffers(1, &dev->ebo);
|
|
|
|
+ nk_buffer_free(&dev->cmds);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API void
|
|
|
|
+nk_x11_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
|
|
|
|
+{
|
|
|
|
+ int width, height;
|
|
|
|
+ XWindowAttributes attr;
|
|
|
|
+ struct nk_x11_device *dev = &x11.ogl;
|
|
|
|
+ GLfloat ortho[4][4] = {
|
|
|
|
+ {2.0f, 0.0f, 0.0f, 0.0f},
|
|
|
|
+ {0.0f,-2.0f, 0.0f, 0.0f},
|
|
|
|
+ {0.0f, 0.0f,-1.0f, 0.0f},
|
|
|
|
+ {-1.0f,1.0f, 0.0f, 1.0f},
|
|
|
|
+ };
|
|
|
|
+ XGetWindowAttributes(x11.dpy, x11.win, &attr);
|
|
|
|
+ width = attr.width;
|
|
|
|
+ height = attr.height;
|
|
|
|
+
|
|
|
|
+ ortho[0][0] /= (GLfloat)width;
|
|
|
|
+ ortho[1][1] /= (GLfloat)height;
|
|
|
|
+
|
|
|
|
+ /* setup global state */
|
|
|
|
+ glEnable(GL_BLEND);
|
|
|
|
+ glBlendEquation(GL_FUNC_ADD);
|
|
|
|
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
+ glDisable(GL_CULL_FACE);
|
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
|
+ glEnable(GL_SCISSOR_TEST);
|
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
|
+
|
|
|
|
+ /* setup program */
|
|
|
|
+ glUseProgram(dev->prog);
|
|
|
|
+ glUniform1i(dev->uniform_tex, 0);
|
|
|
|
+ glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
|
|
|
+ glViewport(0,0,(GLsizei)width,(GLsizei)height);
|
|
|
|
+ {
|
|
|
|
+ /* convert from command queue into draw list and draw to screen */
|
|
|
|
+ const struct nk_draw_command *cmd;
|
|
|
|
+ void *vertices, *elements;
|
|
|
|
+ const nk_draw_index *offset = NULL;
|
|
|
|
+
|
|
|
|
+ /* allocate vertex and element buffer */
|
|
|
|
+ glBindVertexArray(dev->vao);
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
|
+
|
|
|
|
+ glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
|
|
|
|
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
|
|
|
|
+
|
|
|
|
+ /* load draw vertices & elements directly into vertex + element buffer */
|
|
|
|
+ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
|
|
+ elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
|
|
+ {
|
|
|
|
+ /* fill converting configuration */
|
|
|
|
+ struct nk_convert_config config;
|
|
|
|
+ memset(&config, 0, sizeof(config));
|
|
|
|
+ config.global_alpha = 1.0f;
|
|
|
|
+ config.shape_AA = AA;
|
|
|
|
+ config.line_AA = AA;
|
|
|
|
+ config.circle_segment_count = 22;
|
|
|
|
+ config.curve_segment_count = 22;
|
|
|
|
+ config.arc_segment_count = 22;
|
|
|
|
+ config.null = dev->null;
|
|
|
|
+
|
|
|
|
+ /* setup buffers to load vertices and elements */
|
|
|
|
+ {struct nk_buffer vbuf, ebuf;
|
|
|
|
+ nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
|
|
|
|
+ nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
|
|
|
|
+ nk_convert(&x11.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
|
|
|
|
+ }
|
|
|
|
+ glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
|
|
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
|
|
|
+
|
|
|
|
+ /* iterate over and execute each draw command */
|
|
|
|
+ nk_draw_foreach(cmd, &x11.ctx, &dev->cmds)
|
|
|
|
+ {
|
|
|
|
+ if (!cmd->elem_count) continue;
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
|
|
|
+ glScissor(
|
|
|
|
+ (GLint)(cmd->clip_rect.x),
|
|
|
|
+ (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
|
|
|
|
+ (GLint)(cmd->clip_rect.w),
|
|
|
|
+ (GLint)(cmd->clip_rect.h));
|
|
|
|
+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
|
|
|
+ offset += cmd->elem_count;
|
|
|
|
+ }
|
|
|
|
+ nk_clear(&x11.ctx);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /* default OpenGL state */
|
|
|
|
+ glUseProgram(0);
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
+ glBindVertexArray(0);
|
|
|
|
+ glDisable(GL_BLEND);
|
|
|
|
+ glDisable(GL_SCISSOR_TEST);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API void
|
|
|
|
+nk_x11_font_stash_begin(struct nk_font_atlas **atlas)
|
|
|
|
+{
|
|
|
|
+ nk_font_atlas_init_default(&x11.atlas);
|
|
|
|
+ nk_font_atlas_begin(&x11.atlas);
|
|
|
|
+ *atlas = &x11.atlas;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API void
|
|
|
|
+nk_x11_font_stash_end(void)
|
|
|
|
+{
|
|
|
|
+ const void *image; int w, h;
|
|
|
|
+ image = nk_font_atlas_bake(&x11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
|
|
+ nk_x11_device_upload_atlas(image, w, h);
|
|
|
|
+ nk_font_atlas_end(&x11.atlas, nk_handle_id((int)x11.ogl.font_tex), &x11.ogl.null);
|
|
|
|
+ if (x11.atlas.default_font)
|
|
|
|
+ nk_style_set_font(&x11.ctx, &x11.atlas.default_font->handle);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API void
|
|
|
|
+nk_x11_handle_event(XEvent *evt)
|
|
|
|
+{
|
|
|
|
+ struct nk_context *ctx = &x11.ctx;
|
|
|
|
+ if (evt->type == KeyPress || evt->type == KeyRelease)
|
|
|
|
+ {
|
|
|
|
+ /* Key handler */
|
|
|
|
+ int ret, down = (evt->type == KeyPress);
|
|
|
|
+ KeySym *code = XGetKeyboardMapping(x11.dpy, (KeyCode)evt->xkey.keycode, 1, &ret);
|
|
|
|
+ if (*code == XK_Shift_L || *code == XK_Shift_R) nk_input_key(ctx, NK_KEY_SHIFT, down);
|
|
|
|
+ else if (*code == XK_Delete) nk_input_key(ctx, NK_KEY_DEL, down);
|
|
|
|
+ else if (*code == XK_Return) nk_input_key(ctx, NK_KEY_ENTER, down);
|
|
|
|
+ else if (*code == XK_Tab) nk_input_key(ctx, NK_KEY_TAB, down);
|
|
|
|
+ else if (*code == XK_Left) nk_input_key(ctx, NK_KEY_LEFT, down);
|
|
|
|
+ else if (*code == XK_Right) nk_input_key(ctx, NK_KEY_RIGHT, down);
|
|
|
|
+ else if (*code == XK_BackSpace) nk_input_key(ctx, NK_KEY_BACKSPACE, down);
|
|
|
|
+ else if (*code == XK_Home) nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
|
|
|
+ else if (*code == XK_End) nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
|
|
|
+ else if (*code == XK_space && !down) nk_input_char(ctx, ' ');
|
|
|
|
+ else {
|
|
|
|
+ if (*code == 'c' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_COPY, down);
|
|
|
|
+ else if (*code == 'v' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_PASTE, down);
|
|
|
|
+ else if (*code == 'x' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_CUT, down);
|
|
|
|
+ else if (*code == 'z' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, down);
|
|
|
|
+ else if (*code == 'r' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_REDO, down);
|
|
|
|
+ else if (*code == XK_Left && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
|
|
|
+ else if (*code == XK_Right && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
|
|
|
+ else if (*code == 'b' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down);
|
|
|
|
+ else if (*code == 'e' && (evt->xkey.state & ControlMask))
|
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down);
|
|
|
|
+ else if (!down) {
|
|
|
|
+ char buf[32];
|
|
|
|
+ KeySym keysym = 0;
|
|
|
|
+ if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol)
|
|
|
|
+ nk_input_glyph(ctx, buf);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ XFree(code);
|
|
|
|
+ } else if (evt->type == ButtonPress || evt->type == ButtonRelease) {
|
|
|
|
+ /* Button handler */
|
|
|
|
+ int down = (evt->type == ButtonPress);
|
|
|
|
+ const int x = evt->xbutton.x, y = evt->xbutton.y;
|
|
|
|
+ if (evt->xbutton.button == Button1)
|
|
|
|
+ nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
|
|
|
|
+ if (evt->xbutton.button == Button2)
|
|
|
|
+ nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
|
|
|
|
+ else if (evt->xbutton.button == Button3)
|
|
|
|
+ nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
|
|
|
|
+ else if (evt->xbutton.button == Button4)
|
|
|
|
+ nk_input_scroll(ctx, 1.0f);
|
|
|
|
+ else if (evt->xbutton.button == Button5)
|
|
|
|
+ nk_input_scroll(ctx, -1.0f);
|
|
|
|
+
|
|
|
|
+ } else if (evt->type == MotionNotify) {
|
|
|
|
+ /* Mouse motion handler */
|
|
|
|
+ const int x = evt->xmotion.x, y = evt->xmotion.y;
|
|
|
|
+ nk_input_motion(ctx, x, y);
|
|
|
|
+ } else if (evt->type == KeymapNotify)
|
|
|
|
+ XRefreshKeyboardMapping(&evt->xmapping);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API struct nk_context*
|
|
|
|
+nk_x11_init(Display *dpy, Window win)
|
|
|
|
+{
|
|
|
|
+ if (!setlocale(LC_ALL,"")) return 0;
|
|
|
|
+ if (!XSupportsLocale()) return 0;
|
|
|
|
+ if (!XSetLocaleModifiers("@im=none")) return 0;
|
|
|
|
+ if (!nk_x11_device_create()) return 0;
|
|
|
|
+ x11.dpy = dpy;
|
|
|
|
+ x11.win = win;
|
|
|
|
+ nk_init_default(&x11.ctx, 0);
|
|
|
|
+ return &x11.ctx;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+NK_API void
|
|
|
|
+nk_x11_shutdown(void)
|
|
|
|
+{
|
|
|
|
+ nk_font_atlas_clear(&x11.atlas);
|
|
|
|
+ nk_free(&x11.ctx);
|
|
|
|
+ nk_x11_device_destroy();
|
|
|
|
+ memset(&x11, 0, sizeof(x11));
|
|
|
|
+}
|
|
|
|
+
|