فهرست منبع

Fixed typo inside GLFW demo #311

vurtun 8 سال پیش
والد
کامیت
a835309973
3فایلهای تغییر یافته به همراه3 افزوده شده و 2 حذف شده
  1. 1 0
      CHANGELOG.md
  2. 1 1
      demo/glfw_opengl2/nuklear_glfw_gl2.h
  3. 1 1
      demo/glfw_opengl3/nuklear_glfw_gl3.h

+ 1 - 0
CHANGELOG.md

@@ -1,4 +1,5 @@
 # Changelog
+- 2016/12/31 (1.192)- Fixed closing window bug of minimized windows
 - 2016/12/03 (1.191)- Fixed wrapped text with no seperator and C89 error
 - 2016/12/03 (1.19) - Changed text wrapping to process words not characters
 - 2016/11/22 (1.184)- Fixed window minimized closing bug

+ 1 - 1
demo/glfw_opengl2/nuklear_glfw_gl2.h

@@ -302,7 +302,7 @@ nk_glfw3_new_frame(void)
     if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
         glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
         nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
-        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
         nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
         nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);

+ 1 - 1
demo/glfw_opengl3/nuklear_glfw_gl3.h

@@ -410,7 +410,7 @@ nk_glfw3_new_frame(void)
     if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
         glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
         nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
-        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
+        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
         nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
         nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);