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@@ -0,0 +1,455 @@
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+/* nuklear - v1.00 - public domain */
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <stdint.h>
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+#include <stdarg.h>
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+#include <string.h>
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+#include <math.h>
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+#include <assert.h>
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+#include <math.h>
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+#include <time.h>
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+#include <limits.h>
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+
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+#include <GL/glew.h>
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+#include <GLFW/glfw3.h>
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+
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+#define NK_PRIVATE
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+#define NK_INCLUDE_FIXED_TYPES
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+#define NK_INCLUDE_STANDARD_IO
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+#define NK_INCLUDE_DEFAULT_ALLOCATOR
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+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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+#define NK_INCLUDE_FONT_BAKING
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+#define NK_INCLUDE_DEFAULT_FONT
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+#define NK_IMPLEMENTATION
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+#include "../nuklear.h"
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+
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+#define STB_IMAGE_IMPLEMENTATION
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+#include "stb_image.h"
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+
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+/* macros */
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+#define WINDOW_WIDTH 1200
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+#define WINDOW_HEIGHT 800
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+
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+#define MAX_VERTEX_MEMORY 512 * 1024
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+#define MAX_ELEMENT_MEMORY 128 * 1024
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+
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+#define UNUSED(a) (void)a
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+#define MIN(a,b) ((a) < (b) ? (a) : (b))
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+#define MAX(a,b) ((a) < (b) ? (b) : (a))
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+#define LEN(a) (sizeof(a)/sizeof(a)[0])
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+
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+#define NK_SHADER_VERSION "#version 150\n"
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+
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+/* ===============================================================
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+ *
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+ * DEVICE
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+ *
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+ * ===============================================================*/
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+struct device {
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+ struct nk_buffer cmds;
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+ struct nk_draw_null_texture null;
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+ GLuint vbo, vao, ebo;
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+ GLuint prog;
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+ GLuint vert_shdr;
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+ GLuint frag_shdr;
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+ GLint attrib_pos;
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+ GLint attrib_uv;
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+ GLint attrib_col;
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+ GLint uniform_tex;
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+ GLint uniform_proj;
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+ GLuint font_tex;
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+};
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+
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+static void
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+die(const char *fmt, ...)
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+{
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+ va_list ap;
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+ va_start(ap, fmt);
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+ vfprintf(stderr, fmt, ap);
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+ va_end(ap);
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+ fputs("\n", stderr);
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+ exit(EXIT_FAILURE);
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+}
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+
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+static struct nk_image
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+icon_load(const char *filename)
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+{
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+ int x,y,n;
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+ GLuint tex;
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+ unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
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+ if (!data) die("[SDL]: failed to load image: %s", filename);
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+
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+ glGenTextures(1, &tex);
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+ glBindTexture(GL_TEXTURE_2D, tex);
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+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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+ glGenerateMipmap(GL_TEXTURE_2D);
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+ stbi_image_free(data);
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+ return nk_image_id((int)tex);
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+}
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+
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+static void
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+device_init(struct device *dev)
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+{
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+ GLint status;
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+ static const GLchar *vertex_shader =
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+ NK_SHADER_VERSION
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+ "uniform mat4 ProjMtx;\n"
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+ "in vec2 Position;\n"
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+ "in vec2 TexCoord;\n"
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+ "in vec4 Color;\n"
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+ "out vec2 Frag_UV;\n"
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+ "out vec4 Frag_Color;\n"
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+ "void main() {\n"
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+ " Frag_UV = TexCoord;\n"
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+ " Frag_Color = Color;\n"
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+ " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
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+ "}\n";
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+ static const GLchar *fragment_shader =
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+ NK_SHADER_VERSION
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+ "precision mediump float;\n"
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+ "uniform sampler2D Texture;\n"
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+ "in vec2 Frag_UV;\n"
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+ "in vec4 Frag_Color;\n"
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+ "out vec4 Out_Color;\n"
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+ "void main(){\n"
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+ " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
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+ "}\n";
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+
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+ nk_buffer_init_default(&dev->cmds);
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+ dev->prog = glCreateProgram();
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+ dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
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+ dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
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+ glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
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+ glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
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+ glCompileShader(dev->vert_shdr);
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+ glCompileShader(dev->frag_shdr);
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+ glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
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+ assert(status == GL_TRUE);
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+ glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
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+ assert(status == GL_TRUE);
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+ glAttachShader(dev->prog, dev->vert_shdr);
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+ glAttachShader(dev->prog, dev->frag_shdr);
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+ glLinkProgram(dev->prog);
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+ glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
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+ assert(status == GL_TRUE);
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+
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+ dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
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+ dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
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+ dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
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+ dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
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+ dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
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+
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+ {
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+ /* buffer setup */
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+ GLsizei vs = sizeof(struct nk_draw_vertex);
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+ size_t vp = offsetof(struct nk_draw_vertex, position);
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+ size_t vt = offsetof(struct nk_draw_vertex, uv);
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+ size_t vc = offsetof(struct nk_draw_vertex, col);
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+
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+ glGenBuffers(1, &dev->vbo);
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+ glGenBuffers(1, &dev->ebo);
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+ glGenVertexArrays(1, &dev->vao);
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+
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+ glBindVertexArray(dev->vao);
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+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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+
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+ glEnableVertexAttribArray((GLuint)dev->attrib_pos);
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+ glEnableVertexAttribArray((GLuint)dev->attrib_uv);
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+ glEnableVertexAttribArray((GLuint)dev->attrib_col);
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+
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+ glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
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+ glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
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+ glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
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+ }
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+
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+ glBindTexture(GL_TEXTURE_2D, 0);
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+ glBindBuffer(GL_ARRAY_BUFFER, 0);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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+ glBindVertexArray(0);
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+}
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+
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+static void
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+device_upload_atlas(struct device *dev, const void *image, int width, int height)
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+{
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+ glGenTextures(1, &dev->font_tex);
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+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
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+ GL_RGBA, GL_UNSIGNED_BYTE, image);
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+}
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+
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+static void
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+device_shutdown(struct device *dev)
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+{
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+ glDetachShader(dev->prog, dev->vert_shdr);
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+ glDetachShader(dev->prog, dev->frag_shdr);
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+ glDeleteShader(dev->vert_shdr);
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+ glDeleteShader(dev->frag_shdr);
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+ glDeleteProgram(dev->prog);
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+ glDeleteTextures(1, &dev->font_tex);
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+ glDeleteBuffers(1, &dev->vbo);
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+ glDeleteBuffers(1, &dev->ebo);
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+ nk_buffer_free(&dev->cmds);
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+}
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+
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+static void
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+device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
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+ enum nk_anti_aliasing AA)
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+{
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+ GLfloat ortho[4][4] = {
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+ {2.0f, 0.0f, 0.0f, 0.0f},
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+ {0.0f,-2.0f, 0.0f, 0.0f},
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+ {0.0f, 0.0f,-1.0f, 0.0f},
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+ {-1.0f,1.0f, 0.0f, 1.0f},
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+ };
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+ ortho[0][0] /= (GLfloat)width;
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+ ortho[1][1] /= (GLfloat)height;
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+
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+ /* setup global state */
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+ glEnable(GL_BLEND);
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+ glBlendEquation(GL_FUNC_ADD);
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+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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+ glDisable(GL_CULL_FACE);
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+ glDisable(GL_DEPTH_TEST);
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+ glEnable(GL_SCISSOR_TEST);
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+ glActiveTexture(GL_TEXTURE0);
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+
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+ /* setup program */
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+ glUseProgram(dev->prog);
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+ glUniform1i(dev->uniform_tex, 0);
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+ glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
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+ {
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+ /* convert from command queue into draw list and draw to screen */
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+ const struct nk_draw_command *cmd;
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+ void *vertices, *elements;
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+ const nk_draw_index *offset = NULL;
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+
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+ /* allocate vertex and element buffer */
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+ glBindVertexArray(dev->vao);
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+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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+
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+ glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
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+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
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+
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+ /* load draw vertices & elements directly into vertex + element buffer */
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+ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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+ elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
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+ {
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+ /* fill converting configuration */
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+ struct nk_convert_config config;
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+ memset(&config, 0, sizeof(config));
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+ config.global_alpha = 1.0f;
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+ config.shape_AA = AA;
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+ config.line_AA = AA;
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+ config.circle_segment_count = 22;
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+ config.curve_segment_count = 22;
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+ config.arc_segment_count = 22;
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+ config.null = dev->null;
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+
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+ /* setup buffers to load vertices and elements */
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+ {struct nk_buffer vbuf, ebuf;
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+ nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
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+ nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
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+ nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
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+ }
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+ glUnmapBuffer(GL_ARRAY_BUFFER);
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+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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+
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+ /* iterate over and execute each draw command */
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+ nk_draw_foreach(cmd, ctx, &dev->cmds)
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+ {
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+ if (!cmd->elem_count) continue;
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+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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+ glScissor(
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+ (GLint)(cmd->clip_rect.x),
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+ (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
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+ (GLint)(cmd->clip_rect.w),
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+ (GLint)(cmd->clip_rect.h));
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+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
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+ offset += cmd->elem_count;
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+ }
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+ nk_clear(ctx);
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+ }
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+
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+ /* default OpenGL state */
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+ glUseProgram(0);
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+ glBindBuffer(GL_ARRAY_BUFFER, 0);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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+ glBindVertexArray(0);
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+ glDisable(GL_BLEND);
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+ glDisable(GL_SCISSOR_TEST);
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+}
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+
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+/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
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+static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
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+static void text_input(GLFWwindow *win, unsigned int codepoint)
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+{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
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+static void scroll_input(GLFWwindow *win, double _, double yoff)
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+{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
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+
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+static void
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+pump_input(struct nk_context *ctx, GLFWwindow *win)
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+{
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+ double x, y;
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+ nk_input_begin(ctx);
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+ glfwPollEvents();
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+
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+ nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
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+
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+ if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
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+ glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
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+ nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
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+ nk_input_key(ctx, NK_KEY_SHIFT, 1);
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+ } else {
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+ nk_input_key(ctx, NK_KEY_COPY, 0);
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+ nk_input_key(ctx, NK_KEY_PASTE, 0);
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+ nk_input_key(ctx, NK_KEY_CUT, 0);
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+ nk_input_key(ctx, NK_KEY_SHIFT, 0);
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+ }
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+
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+ glfwGetCursorPos(win, &x, &y);
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+ nk_input_motion(ctx, (int)x, (int)y);
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+ nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
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+ nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
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+ nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
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+ nk_input_end(ctx);
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+}
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+
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+static void
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+canvas_begin(struct nk_context *ctx, int x, int y, int width, int height, struct nk_command_buffer **out)
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+{
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+ static struct nk_panel layout;
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+ struct nk_rect total_space;
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+ ctx->style.window.spacing = nk_vec2(0,0);
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+ ctx->style.window.padding = nk_vec2(0,0);
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+ nk_begin(ctx, &layout, "Window", nk_rect(x, y, width, height), NK_WINDOW_NO_SCROLLBAR);
|
|
|
+ nk_window_set_bounds(ctx, nk_rect(x, y, width, height));
|
|
|
+ total_space = nk_window_get_content_region(ctx);
|
|
|
+ nk_layout_row_dynamic(ctx, total_space.h, 1);
|
|
|
+ nk_widget(&total_space, ctx);
|
|
|
+ *out = nk_window_get_canvas(ctx);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+canvas_end(struct nk_context *ctx)
|
|
|
+{
|
|
|
+ nk_end(ctx);
|
|
|
+ ctx->style.window.spacing = nk_vec2(4,4);
|
|
|
+ ctx->style.window.padding = nk_vec2(8,8);
|
|
|
+}
|
|
|
+
|
|
|
+int main(int argc, char *argv[])
|
|
|
+{
|
|
|
+ /* Platform */
|
|
|
+ static GLFWwindow *win;
|
|
|
+ int width = 0, height = 0;
|
|
|
+
|
|
|
+ /* GUI */
|
|
|
+ struct device device;
|
|
|
+ struct nk_font_atlas atlas;
|
|
|
+ struct nk_context ctx;
|
|
|
+
|
|
|
+ /* GLFW */
|
|
|
+ glfwSetErrorCallback(error_callback);
|
|
|
+ if (!glfwInit()) {
|
|
|
+ fprintf(stdout, "[GFLW] failed to init!\n");
|
|
|
+ exit(1);
|
|
|
+ }
|
|
|
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
|
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
|
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
|
+ win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
|
|
|
+ glfwMakeContextCurrent(win);
|
|
|
+ glfwSetWindowUserPointer(win, &ctx);
|
|
|
+ glfwSetCharCallback(win, text_input);
|
|
|
+ glfwSetScrollCallback(win, scroll_input);
|
|
|
+ glfwGetWindowSize(win, &width, &height);
|
|
|
+
|
|
|
+ /* OpenGL */
|
|
|
+ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
|
|
|
+ glewExperimental = 1;
|
|
|
+ if (glewInit() != GLEW_OK) {
|
|
|
+ fprintf(stderr, "Failed to setup GLEW\n");
|
|
|
+ exit(1);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* GUI */
|
|
|
+ {device_init(&device);
|
|
|
+ {const void *image; int w, h;
|
|
|
+ struct nk_font *font;
|
|
|
+ nk_font_atlas_init_default(&atlas);
|
|
|
+ nk_font_atlas_begin(&atlas);
|
|
|
+ font = nk_font_atlas_add_default(&atlas, 13, 0);
|
|
|
+ image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
|
+ device_upload_atlas(&device, image, w, h);
|
|
|
+ nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
|
|
|
+ nk_init_default(&ctx, &font->handle);
|
|
|
+
|
|
|
+ glEnable(GL_TEXTURE_2D);
|
|
|
+ while (!glfwWindowShouldClose(win))
|
|
|
+ {
|
|
|
+ /* input */
|
|
|
+ pump_input(&ctx, win);
|
|
|
+
|
|
|
+ /* draw */
|
|
|
+ {struct nk_command_buffer *canvas;
|
|
|
+ canvas_begin(&ctx, 0, 0, width, height, &canvas);
|
|
|
+ {
|
|
|
+ nk_fill_rect(canvas, nk_rect(0,0,width,height), 0, nk_rgb(150,150,150));
|
|
|
+ nk_fill_rect(canvas, nk_rect(15,15,210,210), 5, nk_rgb(247, 230, 154));
|
|
|
+ nk_fill_rect(canvas, nk_rect(20,20,200,200), 5, nk_rgb(188, 174, 118));
|
|
|
+ nk_draw_text(canvas, nk_rect(30, 30, 150, 20), "Text to draw", 12, &font->handle, nk_rgb(188,174,118), nk_rgb(0,0,0));
|
|
|
+ nk_fill_rect(canvas, nk_rect(250,20,100,100), 0, nk_rgb(0,0,255));
|
|
|
+ nk_fill_circle(canvas, nk_rect(20,250,100,100), nk_rgb(255,0,0));
|
|
|
+ nk_fill_triangle(canvas, 250, 250, 350, 250, 300, 350, nk_rgb(0,255,0));
|
|
|
+ nk_fill_arc(canvas, 300, 180, 50, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255,255,0));
|
|
|
+
|
|
|
+ {float points[12];
|
|
|
+ points[0] = 200; points[1] = 250;
|
|
|
+ points[2] = 250; points[3] = 350;
|
|
|
+ points[4] = 225; points[5] = 350;
|
|
|
+ points[6] = 200; points[7] = 300;
|
|
|
+ points[8] = 175; points[9] = 350;
|
|
|
+ points[10] = 150; points[11] = 350;
|
|
|
+ nk_fill_polygon(canvas, points, 6, nk_rgb(255,255,255));}
|
|
|
+
|
|
|
+ nk_stroke_line(canvas, 15, 10, 200, 10, 2.0f, nk_rgb(189,45,75));
|
|
|
+ nk_stroke_rect(canvas, nk_rect(370, 20, 100, 100), 10, 3, nk_rgb(0,0,255));
|
|
|
+ nk_stroke_curve(canvas, 380, 200, 405, 270, 455, 120, 480, 200, 2, nk_rgb(0,150,220));
|
|
|
+ nk_stroke_circle(canvas, nk_rect(20, 370, 100, 100), 5, nk_rgb(0,255,120));
|
|
|
+ nk_stroke_triangle(canvas, 370, 250, 470, 250, 420, 350, 6, nk_rgb(255,0,143));
|
|
|
+ }
|
|
|
+ canvas_end(&ctx);}
|
|
|
+
|
|
|
+ /* Draw */
|
|
|
+ glfwGetWindowSize(win, &width, &height);
|
|
|
+ glViewport(0, 0, width, height);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT);
|
|
|
+ glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
|
|
|
+ device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
|
|
|
+ glfwSwapBuffers(win);
|
|
|
+ }}}
|
|
|
+ nk_font_atlas_clear(&atlas);
|
|
|
+ nk_free(&ctx);
|
|
|
+ device_shutdown(&device);
|
|
|
+ glfwTerminate();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|