|
@@ -8,7 +8,6 @@ CFLAGS = -s -O2
|
|
|
SRC = main.cpp
|
|
|
OBJ = $(SRC:.cpp=.o)
|
|
|
|
|
|
-# TODO: Mac Build
|
|
|
ifeq ($(OS),Windows_NT)
|
|
|
# Edit the line below to point to your SFML/GLAD folder on Windows
|
|
|
SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML
|
|
@@ -17,11 +16,16 @@ ifeq ($(OS),Windows_NT)
|
|
|
BIN := $(BIN).exe
|
|
|
LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32
|
|
|
else
|
|
|
- # Edit the line below to point to your SFML/GLAD folder on Linux
|
|
|
+ # Edit the line below to point to your SFML/GLAD folder on Linux/MacOS
|
|
|
SFML_DIR = /home/ricky/Libraries/SFML
|
|
|
GLAD_DIR = /home/ricky/Libraries/GLAD
|
|
|
|
|
|
- LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
|
|
|
+ UNAME_S := $(shell uname -s)
|
|
|
+ ifeq ($(UNAME_S),Darwin)
|
|
|
+ LIBS = -lsfml-window -lsfml-system -pthread -framework OpenGL
|
|
|
+ else
|
|
|
+ LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
|
|
|
+ endif
|
|
|
endif
|
|
|
|
|
|
SFML_INC = -I $(SFML_DIR)/include
|