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@@ -159,7 +159,7 @@ nk_glfw3_device_create()
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GLint len = 0;
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glGetShaderiv(dev->vert_shdr, GL_INFO_LOG_LENGTH, &len);
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if (len > 1) {
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- char *log = calloc((size_t)len, sizeof(char));
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+ char *log = (char*)calloc((size_t)len, sizeof(char));
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glGetShaderInfoLog(dev->vert_shdr, len, NULL, log);
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fprintf(stdout, "[GL]: failed to compile shader: %s", log);
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free(log);
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@@ -167,7 +167,7 @@ nk_glfw3_device_create()
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glGetShaderiv(dev->frag_shdr, GL_INFO_LOG_LENGTH, &len);
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if (len > 1) {
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- char *log = calloc((size_t)len, sizeof(char));
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+ char *log = (char*)calloc((size_t)len, sizeof(char));
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glGetShaderInfoLog(dev->frag_shdr, len, NULL, log);
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fprintf(stdout, "[GL]: failed to compile shader: %s", log);
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free(log);
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