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@@ -1,60 +1,60 @@
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-/* stb_rect_pack.h - v1.00 - public domain - rectangle packing */
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-/* Sean Barrett 2014 */
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-/* */
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-/* Useful for e.g. packing rectangular textures into an atlas. */
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-/* Does not do rotation. */
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-/* */
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-/* Not necessarily the awesomest packing method, but better than */
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-/* the totally naive one in stb_truetype (which is primarily what */
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-/* this is meant to replace). */
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-/* */
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-/* Has only had a few tests run, may have issues. */
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-/* */
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-/* More docs to come. */
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-/* */
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-/* No memory allocations; uses qsort() and assert() from stdlib. */
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-/* Can override those by defining STBRP_SORT and STBRP_ASSERT. */
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-/* */
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-/* This library currently uses the Skyline Bottom-Left algorithm. */
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-/* */
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-/* Please note: better rectangle packers are welcome! Please */
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-/* implement them to the same API, but with a different init */
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-/* function. */
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-/* */
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-/* Credits */
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-/* */
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-/* Library */
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-/* Sean Barrett */
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-/* Minor features */
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-/* Martins Mozeiko */
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-/* github:IntellectualKitty */
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-/* */
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-/* Bugfixes / warning fixes */
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-/* Jeremy Jaussaud */
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-/* Fabian Giesen */
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-/* */
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-/* Version history: */
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-/* */
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-/* 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles */
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-/* 0.99 (2019-02-07) warning fixes */
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-/* 0.11 (2017-03-03) return packing success/fail result */
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-/* 0.10 (2016-10-25) remove cast-away-const to avoid warnings */
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-/* 0.09 (2016-08-27) fix compiler warnings */
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-/* 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) */
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-/* 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) */
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-/* 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort */
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-/* 0.05: added STBRP_ASSERT to allow replacing assert */
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-/* 0.04: fixed minor bug in STBRP_LARGE_RECTS support */
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-/* 0.01: initial release */
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-/* */
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-/* LICENSE */
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-/* */
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-/* See end of file for license information. */
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-
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-/* //////////////////////////////////////////////////////////////////////////// */
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-/* */
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-/* INCLUDE SECTION */
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-/* */
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+// stb_rect_pack.h - v1.00 - public domain - rectangle packing
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+// Sean Barrett 2014
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+//
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+// Useful for e.g. packing rectangular textures into an atlas.
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+// Does not do rotation.
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+//
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+// Not necessarily the awesomest packing method, but better than
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+// the totally naive one in stb_truetype (which is primarily what
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+// this is meant to replace).
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+//
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+// Has only had a few tests run, may have issues.
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+//
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+// More docs to come.
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+//
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+// No memory allocations; uses qsort() and assert() from stdlib.
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+// Can override those by defining STBRP_SORT and STBRP_ASSERT.
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+//
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+// This library currently uses the Skyline Bottom-Left algorithm.
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+//
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+// Please note: better rectangle packers are welcome! Please
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+// implement them to the same API, but with a different init
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+// function.
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+//
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+// Credits
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+//
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+// Library
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+// Sean Barrett
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+// Minor features
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+// Martins Mozeiko
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+// github:IntellectualKitty
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+//
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+// Bugfixes / warning fixes
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+// Jeremy Jaussaud
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+// Fabian Giesen
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+//
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+// Version history:
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+//
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+// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
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+// 0.99 (2019-02-07) warning fixes
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+// 0.11 (2017-03-03) return packing success/fail result
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+// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
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+// 0.09 (2016-08-27) fix compiler warnings
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+// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
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+// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
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+// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
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+// 0.05: added STBRP_ASSERT to allow replacing assert
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+// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
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+// 0.01: initial release
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+//
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+// LICENSE
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+//
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+// See end of file for license information.
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+
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+//////////////////////////////////////////////////////////////////////////////
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+//
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+// INCLUDE SECTION
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+//
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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@@ -82,76 +82,76 @@ typedef unsigned short stbrp_coord;
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#endif
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STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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-/* Assign packed locations to rectangles. The rectangles are of type */
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-/* 'stbrp_rect' defined below, stored in the array 'rects', and there */
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-/* are 'num_rects' many of them. */
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-/* */
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-/* Rectangles which are successfully packed have the 'was_packed' flag */
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-/* set to a non-zero value and 'x' and 'y' store the minimum location */
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-/* on each axis (i.e. bottom-left in cartesian coordinates, top-left */
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-/* if you imagine y increasing downwards). Rectangles which do not fit */
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-/* have the 'was_packed' flag set to 0. */
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-/* */
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-/* You should not try to access the 'rects' array from another thread */
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-/* while this function is running, as the function temporarily reorders */
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-/* the array while it executes. */
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-/* */
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-/* To pack into another rectangle, you need to call stbrp_init_target */
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-/* again. To continue packing into the same rectangle, you can call */
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-/* this function again. Calling this multiple times with multiple rect */
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-/* arrays will probably produce worse packing results than calling it */
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-/* a single time with the full rectangle array, but the option is */
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-/* available. */
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-/* */
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-/* The function returns 1 if all of the rectangles were successfully */
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-/* packed and 0 otherwise. */
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+// Assign packed locations to rectangles. The rectangles are of type
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+// 'stbrp_rect' defined below, stored in the array 'rects', and there
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+// are 'num_rects' many of them.
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+//
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+// Rectangles which are successfully packed have the 'was_packed' flag
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+// set to a non-zero value and 'x' and 'y' store the minimum location
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+// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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+// if you imagine y increasing downwards). Rectangles which do not fit
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+// have the 'was_packed' flag set to 0.
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+//
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+// You should not try to access the 'rects' array from another thread
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+// while this function is running, as the function temporarily reorders
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+// the array while it executes.
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+//
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+// To pack into another rectangle, you need to call stbrp_init_target
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+// again. To continue packing into the same rectangle, you can call
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+// this function again. Calling this multiple times with multiple rect
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+// arrays will probably produce worse packing results than calling it
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+// a single time with the full rectangle array, but the option is
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+// available.
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+//
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+// The function returns 1 if all of the rectangles were successfully
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+// packed and 0 otherwise.
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struct stbrp_rect
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{
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- /* reserved for your use: */
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+ // reserved for your use:
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int id;
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- /* input: */
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+ // input:
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stbrp_coord w, h;
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- /* output: */
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+ // output:
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stbrp_coord x, y;
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- int was_packed; /* non-zero if valid packing */
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+ int was_packed; // non-zero if valid packing
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-}; /* 16 bytes, nominally */
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+}; // 16 bytes, nominally
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STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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-/* Initialize a rectangle packer to: */
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-/* pack a rectangle that is 'width' by 'height' in dimensions */
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-/* using temporary storage provided by the array 'nodes', which is 'num_nodes' long */
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-/* */
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-/* You must call this function every time you start packing into a new target. */
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-/* */
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-/* There is no "shutdown" function. The 'nodes' memory must stay valid for */
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-/* the following stbrp_pack_rects() call (or calls), but can be freed after */
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-/* the call (or calls) finish. */
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-/* */
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-/* Note: to guarantee best results, either: */
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-/* 1. make sure 'num_nodes' >= 'width' */
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-/* or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' */
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-/* */
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-/* If you don't do either of the above things, widths will be quantized to multiples */
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-/* of small integers to guarantee the algorithm doesn't run out of temporary storage. */
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-/* */
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-/* If you do #2, then the non-quantized algorithm will be used, but the algorithm */
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-/* may run out of temporary storage and be unable to pack some rectangles. */
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+// Initialize a rectangle packer to:
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+// pack a rectangle that is 'width' by 'height' in dimensions
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+// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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+//
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+// You must call this function every time you start packing into a new target.
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+//
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+// There is no "shutdown" function. The 'nodes' memory must stay valid for
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+// the following stbrp_pack_rects() call (or calls), but can be freed after
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+// the call (or calls) finish.
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+//
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+// Note: to guarantee best results, either:
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+// 1. make sure 'num_nodes' >= 'width'
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+// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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+//
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+// If you don't do either of the above things, widths will be quantized to multiples
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+// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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+//
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+// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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+// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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-/* Optionally call this function after init but before doing any packing to */
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-/* change the handling of the out-of-temp-memory scenario, described above. */
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-/* If you call init again, this will be reset to the default (false). */
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+// Optionally call this function after init but before doing any packing to
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+// change the handling of the out-of-temp-memory scenario, described above.
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+// If you call init again, this will be reset to the default (false).
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STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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-/* Optionally select which packing heuristic the library should use. Different */
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-/* heuristics will produce better/worse results for different data sets. */
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-/* If you call init again, this will be reset to the default. */
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+// Optionally select which packing heuristic the library should use. Different
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+// heuristics will produce better/worse results for different data sets.
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+// If you call init again, this will be reset to the default.
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enum
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{
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@@ -161,10 +161,10 @@ enum
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};
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-/* //////////////////////////////////////////////////////////////////////////// */
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-/* */
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-/* the details of the following structures don't matter to you, but they must */
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-/* be visible so you can handle the memory allocations for them */
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+//////////////////////////////////////////////////////////////////////////////
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+//
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+// the details of the following structures don't matter to you, but they must
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+// be visible so you can handle the memory allocations for them
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struct stbrp_node
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{
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@@ -182,7 +182,7 @@ struct stbrp_context
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int num_nodes;
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stbrp_node *active_head;
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stbrp_node *free_head;
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- stbrp_node extra[2]; /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */
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+ stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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};
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#ifdef __cplusplus
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@@ -191,10 +191,10 @@ struct stbrp_context
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#endif
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-/* //////////////////////////////////////////////////////////////////////////// */
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-/* */
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-/* IMPLEMENTATION SECTION */
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-/* */
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+//////////////////////////////////////////////////////////////////////////////
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+//
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+// IMPLEMENTATION SECTION
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+//
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#ifdef STB_RECT_PACK_IMPLEMENTATION
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#ifndef STBRP_SORT
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@@ -233,18 +233,18 @@ STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
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STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
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{
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if (allow_out_of_mem)
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- /* if it's ok to run out of memory, then don't bother aligning them; */
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- /* this gives better packing, but may fail due to OOM (even though */
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- /* the rectangles easily fit). @TODO a smarter approach would be to only */
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- /* quantize once we've hit OOM, then we could get rid of this parameter. */
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+ // if it's ok to run out of memory, then don't bother aligning them;
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+ // this gives better packing, but may fail due to OOM (even though
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+ // the rectangles easily fit). @TODO a smarter approach would be to only
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+ // quantize once we've hit OOM, then we could get rid of this parameter.
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context->align = 1;
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else {
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- /* if it's not ok to run out of memory, then quantize the widths */
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- /* so that num_nodes is always enough nodes. */
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- /* */
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- /* I.e. num_nodes * align >= width */
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- /* align >= width / num_nodes */
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- /* align = ceil(width/num_nodes) */
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+ // if it's not ok to run out of memory, then quantize the widths
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+ // so that num_nodes is always enough nodes.
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+ //
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+ // I.e. num_nodes * align >= width
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+ // align >= width / num_nodes
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+ // align = ceil(width/num_nodes)
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context->align = (context->width + context->num_nodes-1) / context->num_nodes;
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}
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@@ -269,7 +269,7 @@ STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height,
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context->num_nodes = num_nodes;
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stbrp_setup_allow_out_of_mem(context, 0);
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- /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */
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+ // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
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context->extra[0].x = 0;
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context->extra[0].y = 0;
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context->extra[0].next = &context->extra[1];
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@@ -282,7 +282,7 @@ STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height,
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context->extra[1].next = NULL;
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}
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-/* find minimum y position if it starts at x1 */
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+// find minimum y position if it starts at x1
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static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
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{
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stbrp_node *node = first;
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@@ -294,11 +294,11 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
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STBRP_ASSERT(first->x <= x0);
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#if 0
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- /* skip in case we're past the node */
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+ // skip in case we're past the node
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while (node->next->x <= x0)
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++node;
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#else
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- STBRP_ASSERT(node->next->x > x0); /* we ended up handling this in the caller for efficiency */
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+ STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
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#endif
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STBRP_ASSERT(node->x <= x0);
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@@ -308,18 +308,18 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
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visited_width = 0;
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while (node->x < x1) {
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if (node->y > min_y) {
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- /* raise min_y higher. */
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- /* we've accounted for all waste up to min_y, */
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- /* but we'll now add more waste for everything we've visted */
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+ // raise min_y higher.
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+ // we've accounted for all waste up to min_y,
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+ // but we'll now add more waste for everything we've visted
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waste_area += visited_width * (node->y - min_y);
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min_y = node->y;
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- /* the first time through, visited_width might be reduced */
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+ // the first time through, visited_width might be reduced
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if (node->x < x0)
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visited_width += node->next->x - x0;
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else
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visited_width += node->next->x - node->x;
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} else {
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- /* add waste area */
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+ // add waste area
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int under_width = node->next->x - node->x;
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if (under_width + visited_width > width)
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under_width = width - visited_width;
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@@ -345,12 +345,12 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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stbrp__findresult fr;
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stbrp_node **prev, *node, *tail, **best = NULL;
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- /* align to multiple of c->align */
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+ // align to multiple of c->align
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width = (width + c->align - 1);
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width -= width % c->align;
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STBRP_ASSERT(width % c->align == 0);
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- /* if it can't possibly fit, bail immediately */
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+ // if it can't possibly fit, bail immediately
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if (width > c->width || height > c->height) {
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fr.prev_link = NULL;
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fr.x = fr.y = 0;
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@@ -362,16 +362,16 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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while (node->x + width <= c->width) {
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int y,waste;
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y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
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- if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { /* actually just want to test BL */
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- /* bottom left */
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+ if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
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+ // bottom left
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if (y < best_y) {
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best_y = y;
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best = prev;
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}
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} else {
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- /* best-fit */
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+ // best-fit
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if (y + height <= c->height) {
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- /* can only use it if it first vertically */
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+ // can only use it if it first vertically
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if (y < best_y || (y == best_y && waste < best_waste)) {
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best_y = y;
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best_waste = waste;
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@@ -385,35 +385,35 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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best_x = (best == NULL) ? 0 : (*best)->x;
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- /* if doing best-fit (BF), we also have to try aligning right edge to each node position */
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- /* */
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- /* e.g, if fitting */
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- /* */
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- /* ____________________ */
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- /* |____________________| */
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- /* */
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- /* into */
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- /* */
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- /* | | */
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- /* | ____________| */
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- /* |____________| */
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- /* */
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- /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */
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- /* */
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- /* This makes BF take about 2x the time */
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+ // if doing best-fit (BF), we also have to try aligning right edge to each node position
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+ //
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+ // e.g, if fitting
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+ //
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+ // ____________________
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+ // |____________________|
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+ //
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+ // into
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+ //
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+ // | |
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+ // | ____________|
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+ // |____________|
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+ //
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+ // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
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+ //
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+ // This makes BF take about 2x the time
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if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
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tail = c->active_head;
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node = c->active_head;
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prev = &c->active_head;
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- /* find first node that's admissible */
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+ // find first node that's admissible
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while (tail->x < width)
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tail = tail->next;
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while (tail) {
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int xpos = tail->x - width;
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int y,waste;
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STBRP_ASSERT(xpos >= 0);
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- /* find the left position that matches this */
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+ // find the left position that matches this
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while (node->next->x <= xpos) {
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prev = &node->next;
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node = node->next;
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@@ -443,33 +443,33 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
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{
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- /* find best position according to heuristic */
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+ // find best position according to heuristic
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stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
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stbrp_node *node, *cur;
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- /* bail if: */
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- /* 1. it failed */
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- /* 2. the best node doesn't fit (we don't always check this) */
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- /* 3. we're out of memory */
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+ // bail if:
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+ // 1. it failed
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+ // 2. the best node doesn't fit (we don't always check this)
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+ // 3. we're out of memory
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if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
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res.prev_link = NULL;
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return res;
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}
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- /* on success, create new node */
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+ // on success, create new node
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node = context->free_head;
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node->x = (stbrp_coord) res.x;
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node->y = (stbrp_coord) (res.y + height);
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context->free_head = node->next;
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- /* insert the new node into the right starting point, and */
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- /* let 'cur' point to the remaining nodes needing to be */
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- /* stiched back in */
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+ // insert the new node into the right starting point, and
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+ // let 'cur' point to the remaining nodes needing to be
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+ // stiched back in
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cur = *res.prev_link;
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if (cur->x < res.x) {
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- /* preserve the existing one, so start testing with the next one */
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+ // preserve the existing one, so start testing with the next one
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stbrp_node *next = cur->next;
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cur->next = node;
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cur = next;
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@@ -477,17 +477,17 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
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*res.prev_link = node;
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}
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- /* from here, traverse cur and free the nodes, until we get to one */
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- /* that shouldn't be freed */
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+ // from here, traverse cur and free the nodes, until we get to one
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+ // that shouldn't be freed
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while (cur->next && cur->next->x <= res.x + width) {
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stbrp_node *next = cur->next;
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- /* move the current node to the free list */
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+ // move the current node to the free list
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cur->next = context->free_head;
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context->free_head = cur;
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cur = next;
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}
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- /* stitch the list back in */
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+ // stitch the list back in
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node->next = cur;
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if (cur->x < res.x + width)
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@@ -548,17 +548,17 @@ STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int nu
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{
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int i, all_rects_packed = 1;
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- /* we use the 'was_packed' field internally to allow sorting/unsorting */
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+ // we use the 'was_packed' field internally to allow sorting/unsorting
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for (i=0; i < num_rects; ++i) {
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rects[i].was_packed = i;
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}
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- /* sort according to heuristic */
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+ // sort according to heuristic
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STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
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for (i=0; i < num_rects; ++i) {
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if (rects[i].w == 0 || rects[i].h == 0) {
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- rects[i].x = rects[i].y = 0; /* empty rect needs no space */
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+ rects[i].x = rects[i].y = 0; // empty rect needs no space
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} else {
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stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
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if (fr.prev_link) {
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@@ -570,17 +570,17 @@ STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int nu
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}
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}
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- /* unsort */
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+ // unsort
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STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
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- /* set was_packed flags and all_rects_packed status */
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+ // set was_packed flags and all_rects_packed status
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for (i=0; i < num_rects; ++i) {
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rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
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if (!rects[i].was_packed)
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all_rects_packed = 0;
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}
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- /* return the all_rects_packed status */
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+ // return the all_rects_packed status
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return all_rects_packed;
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}
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#endif
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