|
@@ -0,0 +1,427 @@
|
|
|
|
|
+/* nuklear - v1.00 - public domain */
|
|
|
|
|
+#include <stdio.h>
|
|
|
|
|
+#include <stdlib.h>
|
|
|
|
|
+#include <stdint.h>
|
|
|
|
|
+#include <stdarg.h>
|
|
|
|
|
+#include <string.h>
|
|
|
|
|
+#include <math.h>
|
|
|
|
|
+#include <assert.h>
|
|
|
|
|
+#include <math.h>
|
|
|
|
|
+#include <time.h>
|
|
|
|
|
+#include <limits.h>
|
|
|
|
|
+
|
|
|
|
|
+#include <GL/glew.h>
|
|
|
|
|
+#include <GL/gl.h>
|
|
|
|
|
+#include <GL/glu.h>
|
|
|
|
|
+#include <GLFW/glfw3.h>
|
|
|
|
|
+
|
|
|
|
|
+#define NK_INCLUDE_FIXED_TYPES
|
|
|
|
|
+#define NK_INCLUDE_STANDARD_IO
|
|
|
|
|
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
|
|
|
|
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
|
|
|
|
+#define NK_INCLUDE_FONT_BAKING
|
|
|
|
|
+#define NK_INCLUDE_DEFAULT_FONT
|
|
|
|
|
+#define NK_IMPLEMENTATION
|
|
|
|
|
+#include "../nuklear.h"
|
|
|
|
|
+
|
|
|
|
|
+/* macros */
|
|
|
|
|
+#define WINDOW_WIDTH 800
|
|
|
|
|
+#define WINDOW_HEIGHT 600
|
|
|
|
|
+
|
|
|
|
|
+#define MAX_VERTEX_MEMORY 512 * 1024
|
|
|
|
|
+#define MAX_ELEMENT_MEMORY 128 * 1024
|
|
|
|
|
+#define UNUSED(a) (void)a
|
|
|
|
|
+
|
|
|
|
|
+/* ===============================================================
|
|
|
|
|
+ *
|
|
|
|
|
+ * DEVICE
|
|
|
|
|
+ *
|
|
|
|
|
+ * ===============================================================*/
|
|
|
|
|
+struct device {
|
|
|
|
|
+ struct nk_buffer cmds;
|
|
|
|
|
+ struct nk_draw_null_texture null;
|
|
|
|
|
+ GLuint vbo, vao, ebo;
|
|
|
|
|
+ GLuint prog;
|
|
|
|
|
+ GLuint vert_shdr;
|
|
|
|
|
+ GLuint frag_shdr;
|
|
|
|
|
+ GLint attrib_pos;
|
|
|
|
|
+ GLint attrib_uv;
|
|
|
|
|
+ GLint attrib_col;
|
|
|
|
|
+ GLint uniform_tex;
|
|
|
|
|
+ GLint uniform_proj;
|
|
|
|
|
+ GLuint font_tex;
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+static void
|
|
|
|
|
+device_init(struct device *dev)
|
|
|
|
|
+{
|
|
|
|
|
+ GLint status;
|
|
|
|
|
+ static const GLchar *vertex_shader =
|
|
|
|
|
+ "#version 300 es\n"
|
|
|
|
|
+ "uniform mat4 ProjMtx;\n"
|
|
|
|
|
+ "in vec2 Position;\n"
|
|
|
|
|
+ "in vec2 TexCoord;\n"
|
|
|
|
|
+ "in vec4 Color;\n"
|
|
|
|
|
+ "out vec2 Frag_UV;\n"
|
|
|
|
|
+ "out vec4 Frag_Color;\n"
|
|
|
|
|
+ "void main() {\n"
|
|
|
|
|
+ " Frag_UV = TexCoord;\n"
|
|
|
|
|
+ " Frag_Color = Color;\n"
|
|
|
|
|
+ " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
|
|
|
|
|
+ "}\n";
|
|
|
|
|
+ static const GLchar *fragment_shader =
|
|
|
|
|
+ "#version 300 es\n"
|
|
|
|
|
+ "precision mediump float;\n"
|
|
|
|
|
+ "uniform sampler2D Texture;\n"
|
|
|
|
|
+ "in vec2 Frag_UV;\n"
|
|
|
|
|
+ "in vec4 Frag_Color;\n"
|
|
|
|
|
+ "out vec4 Out_Color;\n"
|
|
|
|
|
+ "void main(){\n"
|
|
|
|
|
+ " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
|
|
|
|
+ "}\n";
|
|
|
|
|
+
|
|
|
|
|
+ nk_buffer_init_default(&dev->cmds);
|
|
|
|
|
+ dev->prog = glCreateProgram();
|
|
|
|
|
+ dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
|
+ dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
|
+ glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
|
|
|
|
|
+ glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
|
|
|
|
|
+ glCompileShader(dev->vert_shdr);
|
|
|
|
|
+ glCompileShader(dev->frag_shdr);
|
|
|
|
|
+ glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
|
|
|
|
+ assert(status == GL_TRUE);
|
|
|
|
|
+ glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
|
|
|
|
|
+ assert(status == GL_TRUE);
|
|
|
|
|
+ glAttachShader(dev->prog, dev->vert_shdr);
|
|
|
|
|
+ glAttachShader(dev->prog, dev->frag_shdr);
|
|
|
|
|
+ glLinkProgram(dev->prog);
|
|
|
|
|
+ glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
|
|
|
|
|
+ assert(status == GL_TRUE);
|
|
|
|
|
+
|
|
|
|
|
+ dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
|
|
|
|
|
+ dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
|
|
|
|
|
+ dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
|
|
|
|
+ dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
|
|
|
|
+ dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
|
|
|
|
+
|
|
|
|
|
+ {
|
|
|
|
|
+ /* buffer setup */
|
|
|
|
|
+ GLsizei vs = sizeof(struct nk_draw_vertex);
|
|
|
|
|
+ size_t vp = offsetof(struct nk_draw_vertex, position);
|
|
|
|
|
+ size_t vt = offsetof(struct nk_draw_vertex, uv);
|
|
|
|
|
+ size_t vc = offsetof(struct nk_draw_vertex, col);
|
|
|
|
|
+
|
|
|
|
|
+ glGenBuffers(1, &dev->vbo);
|
|
|
|
|
+ glGenBuffers(1, &dev->ebo);
|
|
|
|
|
+ glGenVertexArrays(1, &dev->vao);
|
|
|
|
|
+
|
|
|
|
|
+ glBindVertexArray(dev->vao);
|
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
|
|
+
|
|
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
|
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
|
|
|
|
+ glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
|
|
|
|
+
|
|
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
|
|
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
|
|
|
|
|
+ glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
|
+ glBindVertexArray(0);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void
|
|
|
|
|
+device_upload_atlas(struct device *dev, const void *image, int width, int height)
|
|
|
|
|
+{
|
|
|
|
|
+ glGenTextures(1, &dev->font_tex);
|
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
|
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
|
|
|
|
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void
|
|
|
|
|
+device_shutdown(struct device *dev)
|
|
|
|
|
+{
|
|
|
|
|
+ glDetachShader(dev->prog, dev->vert_shdr);
|
|
|
|
|
+ glDetachShader(dev->prog, dev->frag_shdr);
|
|
|
|
|
+ glDeleteShader(dev->vert_shdr);
|
|
|
|
|
+ glDeleteShader(dev->frag_shdr);
|
|
|
|
|
+ glDeleteProgram(dev->prog);
|
|
|
|
|
+ glDeleteTextures(1, &dev->font_tex);
|
|
|
|
|
+ glDeleteBuffers(1, &dev->vbo);
|
|
|
|
|
+ glDeleteBuffers(1, &dev->ebo);
|
|
|
|
|
+ nk_buffer_free(&dev->cmds);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static void
|
|
|
|
|
+device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
|
|
|
|
|
+ enum nk_anti_aliasing AA)
|
|
|
|
|
+{
|
|
|
|
|
+ GLint last_prog, last_tex;
|
|
|
|
|
+ GLint last_ebo, last_vbo, last_vao;
|
|
|
|
|
+ GLfloat ortho[4][4] = {
|
|
|
|
|
+ {2.0f, 0.0f, 0.0f, 0.0f},
|
|
|
|
|
+ {0.0f,-2.0f, 0.0f, 0.0f},
|
|
|
|
|
+ {0.0f, 0.0f,-1.0f, 0.0f},
|
|
|
|
|
+ {-1.0f,1.0f, 0.0f, 1.0f},
|
|
|
|
|
+ };
|
|
|
|
|
+ ortho[0][0] /= (GLfloat)width;
|
|
|
|
|
+ ortho[1][1] /= (GLfloat)height;
|
|
|
|
|
+
|
|
|
|
|
+ /* save previous opengl state */
|
|
|
|
|
+ glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
|
|
|
|
|
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
|
|
|
|
|
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
|
|
|
|
|
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
|
|
|
|
|
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
|
|
|
|
|
+
|
|
|
|
|
+ /* setup global state */
|
|
|
|
|
+ glEnable(GL_BLEND);
|
|
|
|
|
+ glBlendEquation(GL_FUNC_ADD);
|
|
|
|
|
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
+ glDisable(GL_CULL_FACE);
|
|
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
|
|
+ glEnable(GL_SCISSOR_TEST);
|
|
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
+
|
|
|
|
|
+ /* setup program */
|
|
|
|
|
+ glUseProgram(dev->prog);
|
|
|
|
|
+ glUniform1i(dev->uniform_tex, 0);
|
|
|
|
|
+ glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
|
|
|
|
+ {
|
|
|
|
|
+ /* convert from command queue into draw list and draw to screen */
|
|
|
|
|
+ const struct nk_draw_command *cmd;
|
|
|
|
|
+ void *vertices, *elements;
|
|
|
|
|
+ const nk_draw_index *offset = NULL;
|
|
|
|
|
+
|
|
|
|
|
+ /* allocate vertex and element buffer */
|
|
|
|
|
+ glBindVertexArray(dev->vao);
|
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
|
|
+
|
|
|
|
|
+ glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
|
|
|
|
|
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
|
|
|
|
|
+
|
|
|
|
|
+ /* load draw vertices & elements directly into vertex + element buffer */
|
|
|
|
|
+ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
|
|
|
+ elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
|
|
|
+ {
|
|
|
|
|
+ /* fill converting configuration */
|
|
|
|
|
+ struct nk_convert_config config;
|
|
|
|
|
+ memset(&config, 0, sizeof(config));
|
|
|
|
|
+ config.global_alpha = 1.0f;
|
|
|
|
|
+ config.shape_AA = AA;
|
|
|
|
|
+ config.line_AA = AA;
|
|
|
|
|
+ config.circle_segment_count = 22;
|
|
|
|
|
+ config.curve_segment_count = 22;
|
|
|
|
|
+ config.arc_segment_count = 22;
|
|
|
|
|
+ config.null = dev->null;
|
|
|
|
|
+
|
|
|
|
|
+ /* setup buffers to load vertices and elements */
|
|
|
|
|
+ {struct nk_buffer vbuf, ebuf;
|
|
|
|
|
+ nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
|
|
|
|
|
+ nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
|
|
|
|
|
+ nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
|
|
|
|
|
+ }
|
|
|
|
|
+ glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
|
|
|
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
|
|
|
|
+
|
|
|
|
|
+ /* iterate over and execute each draw command */
|
|
|
|
|
+ nk_draw_foreach(cmd, ctx, &dev->cmds) {
|
|
|
|
|
+ if (!cmd->elem_count) continue;
|
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
|
|
|
|
+ glScissor((GLint)cmd->clip_rect.x,
|
|
|
|
|
+ height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
|
|
|
|
|
+ (GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
|
|
|
|
|
+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
|
|
|
|
+ offset += cmd->elem_count;
|
|
|
|
|
+ }
|
|
|
|
|
+ nk_clear(ctx);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* restore old state */
|
|
|
|
|
+ glUseProgram((GLuint)last_prog);
|
|
|
|
|
+ glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
|
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
|
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
|
|
|
|
|
+ glBindVertexArray((GLuint)last_vao);
|
|
|
|
|
+ glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
|
|
|
|
|
+static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
|
|
|
|
|
+static void text_input(GLFWwindow *win, unsigned int codepoint)
|
|
|
|
|
+{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
|
|
|
|
|
+static void scroll_input(GLFWwindow *win, double _, double yoff)
|
|
|
|
|
+{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
|
|
|
|
|
+
|
|
|
|
|
+int main(int argc, char *argv[])
|
|
|
|
|
+{
|
|
|
|
|
+ /* Platform */
|
|
|
|
|
+ static GLFWwindow *win;
|
|
|
|
|
+ int width = 0, height = 0;
|
|
|
|
|
+
|
|
|
|
|
+ /* GUI */
|
|
|
|
|
+ struct device device;
|
|
|
|
|
+ struct nk_context ctx;
|
|
|
|
|
+ struct nk_font *font;
|
|
|
|
|
+ struct nk_font_atlas atlas;
|
|
|
|
|
+
|
|
|
|
|
+ /* GLFW */
|
|
|
|
|
+ glfwSetErrorCallback(error_callback);
|
|
|
|
|
+ if (!glfwInit()) {
|
|
|
|
|
+ fprintf(stdout, "[GFLW] failed to init!\n");
|
|
|
|
|
+ exit(1);
|
|
|
|
|
+ }
|
|
|
|
|
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
|
|
|
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
|
|
|
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
|
|
|
+#ifdef __APPLE__
|
|
|
|
|
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
|
|
|
+#endif
|
|
|
|
|
+ win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
|
|
|
|
|
+ glfwMakeContextCurrent(win);
|
|
|
|
|
+ glfwSetWindowUserPointer(win, &ctx);
|
|
|
|
|
+ glfwSetCharCallback(win, text_input);
|
|
|
|
|
+ glfwSetScrollCallback(win, scroll_input);
|
|
|
|
|
+
|
|
|
|
|
+ /* OpenGL */
|
|
|
|
|
+ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
|
|
|
|
|
+ glewExperimental = 1;
|
|
|
|
|
+ if (glewInit() != GLEW_OK) {
|
|
|
|
|
+ fprintf(stderr, "Failed to setup GLEW\n");
|
|
|
|
|
+ exit(1);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ {/* GUI */
|
|
|
|
|
+ device_init(&device);
|
|
|
|
|
+ {const void *image; int w, h;
|
|
|
|
|
+ const char *font_path = (argc > 1) ? argv[1]: 0;
|
|
|
|
|
+ nk_font_atlas_init_default(&atlas);
|
|
|
|
|
+ nk_font_atlas_begin(&atlas);
|
|
|
|
|
+ if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 14.0f, NULL);
|
|
|
|
|
+ else font = nk_font_atlas_add_default(&atlas, 14.0f, NULL);
|
|
|
|
|
+ image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
|
|
|
+ device_upload_atlas(&device, image, w, h);
|
|
|
|
|
+ nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
|
|
|
|
|
+ nk_init_default(&ctx, &font->handle);}
|
|
|
|
|
+
|
|
|
|
|
+ while (!glfwWindowShouldClose(win))
|
|
|
|
|
+ {
|
|
|
|
|
+ /* Input */
|
|
|
|
|
+ {double x, y;
|
|
|
|
|
+ nk_input_begin(&ctx);
|
|
|
|
|
+ glfwPollEvents();
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
|
|
|
|
+ if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
|
|
|
|
+ glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_SHIFT, 1);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_COPY, 0);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_PASTE, 0);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_CUT, 0);
|
|
|
|
|
+ nk_input_key(&ctx, NK_KEY_SHIFT, 0);
|
|
|
|
|
+ }
|
|
|
|
|
+ glfwGetCursorPos(win, &x, &y);
|
|
|
|
|
+ nk_input_motion(&ctx, (int)x, (int)y);
|
|
|
|
|
+ nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
|
|
|
|
+ nk_input_end(&ctx);}
|
|
|
|
|
+
|
|
|
|
|
+ /* GUI */
|
|
|
|
|
+ {struct nk_panel layout;
|
|
|
|
|
+ if (nk_begin(&ctx, &layout, "Calculator", nk_rect(10, 10, 180, 250),
|
|
|
|
|
+ NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE))
|
|
|
|
|
+ {
|
|
|
|
|
+ static int set = 0, prev = 0, op = 0;
|
|
|
|
|
+ static const char numbers[] = "789456123";
|
|
|
|
|
+ static const char ops[] = "+-*/";
|
|
|
|
|
+ static double a = 0, b = 0;
|
|
|
|
|
+ static double *current = &a;
|
|
|
|
|
+
|
|
|
|
|
+ size_t i = 0;
|
|
|
|
|
+ int solve = 0;
|
|
|
|
|
+ {int len; char buffer[256];
|
|
|
|
|
+ nk_layout_row_dynamic(&ctx, 35, 1);
|
|
|
|
|
+ len = snprintf(buffer, 256, "%.2f", *current);
|
|
|
|
|
+ nk_edit_string(&ctx, NK_EDIT_SIMPLE, buffer, &len, 255, nk_filter_float);
|
|
|
|
|
+ buffer[len] = 0;
|
|
|
|
|
+ *current = atof(buffer);}
|
|
|
|
|
+
|
|
|
|
|
+ nk_layout_row_dynamic(&ctx, 35, 4);
|
|
|
|
|
+ for (i = 0; i < 16; ++i) {
|
|
|
|
|
+ if (i >= 12 && i < 15) {
|
|
|
|
|
+ if (i > 12) continue;
|
|
|
|
|
+ if (nk_button_label(&ctx, "C", NK_BUTTON_DEFAULT)) {
|
|
|
|
|
+ a = b = op = 0; current = &a; set = 0;
|
|
|
|
|
+ } if (nk_button_label(&ctx, "0", NK_BUTTON_DEFAULT)) {
|
|
|
|
|
+ *current = *current*10.0f; set = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (nk_button_label(&ctx, "=", NK_BUTTON_DEFAULT)) {
|
|
|
|
|
+ solve = 1; prev = op; op = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (((i+1) % 4)) {
|
|
|
|
|
+ if (nk_button_text(&ctx, &numbers[(i/4)*3+i%4], 1, NK_BUTTON_DEFAULT)) {
|
|
|
|
|
+ *current = *current * 10.0f + numbers[(i/4)*3+i%4] - '0';
|
|
|
|
|
+ set = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (nk_button_text(&ctx, &ops[i/4], 1, NK_BUTTON_DEFAULT)) {
|
|
|
|
|
+ if (!set) {
|
|
|
|
|
+ if (current != &b) {
|
|
|
|
|
+ current = &b;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ prev = op;
|
|
|
|
|
+ solve = 1;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ op = ops[i/4];
|
|
|
|
|
+ set = 1;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if (solve) {
|
|
|
|
|
+ if (prev == '+') a = a + b;
|
|
|
|
|
+ if (prev == '-') a = a - b;
|
|
|
|
|
+ if (prev == '*') a = a * b;
|
|
|
|
|
+ if (prev == '/') a = a / b;
|
|
|
|
|
+ current = &a;
|
|
|
|
|
+ if (set) current = &b;
|
|
|
|
|
+ b = 0; set = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ nk_end(&ctx);}
|
|
|
|
|
+
|
|
|
|
|
+ /* Draw */
|
|
|
|
|
+ glfwGetWindowSize(win, &width, &height);
|
|
|
|
|
+ glViewport(0, 0, width, height);
|
|
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
+ glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
|
|
|
|
|
+ device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
|
|
|
|
|
+ glfwSwapBuffers(win);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ nk_font_atlas_clear(&atlas);
|
|
|
|
|
+ nk_free(&ctx);
|
|
|
|
|
+ device_shutdown(&device);
|
|
|
|
|
+ glfwTerminate();
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|
|
|
|
|
+
|