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+/*
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+ * Nuklear - v1.00 - public domain
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+ * no warrenty implied; use at your own risk.
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+ * authored from 2015-2016 by Micha Mettke
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+ * emscripten from 2016 by Chris Willcocks
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+ */
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+/*
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+ * ==============================================================
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+ *
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+ * API
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+ *
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+ * ===============================================================
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+ */
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+#ifndef NK_GLFW_GL3_H_
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+#define NK_GLFW_GL3_H_
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+
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+#include <GLFW/glfw3.h>
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+
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+enum nk_glfw_init_state{
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+ NK_GLFW3_DEFAULT=0,
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+ NK_GLFW3_INSTALL_CALLBACKS
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+};
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+
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+NK_API void nk_compile_shader(GLuint shader, char *name);
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+NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
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+NK_API void nk_glfw3_shutdown(void);
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+NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
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+NK_API void nk_glfw3_font_stash_end(void);
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+NK_API void nk_glfw3_new_frame(void);
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+NK_API void nk_glfw3_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
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+
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+NK_API void nk_glfw3_device_destroy(void);
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+NK_API void nk_glfw3_device_create(void);
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+
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+NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
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+NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
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+
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+#endif
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+/*
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+ * ==============================================================
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+ *
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+ * IMPLEMENTATION
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+ *
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+ * ===============================================================
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+ */
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+#ifdef NK_GLFW_GL3_IMPLEMENTATION
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+
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+#ifndef NK_GLFW_TEXT_MAX
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+#define NK_GLFW_TEXT_MAX 256
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+#endif
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+
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+struct nk_glfw_device {
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+ struct nk_buffer cmds;
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+ struct nk_draw_null_texture null;
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+ GLuint vbo, ebo;
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+ GLuint prog;
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+ GLuint vert_shdr;
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+ GLuint frag_shdr;
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+ GLint attrib_pos;
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+ GLint attrib_uv;
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+ GLint attrib_col;
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+ GLint uniform_tex;
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+ GLint uniform_proj;
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+ GLuint font_tex;
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+ GLsizei vs;
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+ size_t vp, vt, vc;
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+};
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+
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+static struct nk_glfw {
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+ GLFWwindow *win;
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+ int width, height;
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+ int display_width, display_height;
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+ struct nk_glfw_device ogl;
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+ struct nk_context ctx;
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+ struct nk_font_atlas atlas;
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+ struct nk_vec2 fb_scale;
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+ unsigned int text[NK_GLFW_TEXT_MAX];
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+ int text_len;
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+ float scroll;
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+} glfw;
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+
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+#ifdef __EMSCRIPTEN__
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+ #define NK_SHADER_VERSION "#version 100\n"
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+#else
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+#ifdef __APPLE__
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+ #define NK_SHADER_VERSION "#version 150\n"
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+#else
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+ #define NK_SHADER_VERSION "#version 300 es\n"
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+#endif
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+#endif
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+
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+NK_API void nk_compile_shader(GLuint shader, char *name)
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+{
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+ GLint status, length, result;
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+ char *log;
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+
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+ glCompileShader(shader);
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+
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+ /* get the shader info log */
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+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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+ log = malloc(length);
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+ glGetShaderInfoLog(shader, length, &result, log);
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+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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+
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+ /* print an error message and the info log */
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+ if (status != GL_TRUE)
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+ {
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+ fprintf(stderr, "Unable to compile %s: %s\n", name, log);
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+ }
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+ free(log);
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+}
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+
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+NK_API void
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+nk_glfw3_device_create(void)
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+{
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+ GLint status;
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+ static const GLchar *vertex_shader =
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+ NK_SHADER_VERSION
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+ "uniform mat4 ProjMtx;\n"
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+#ifdef __EMSCRIPTEN__
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+ "attribute vec2 Position;\n"
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+ "attribute vec2 TexCoord;\n"
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+ "attribute vec4 Color;\n"
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+ "varying vec2 Frag_UV;\n"
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+ "varying vec4 Frag_Color;\n"
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+#else
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+ "in vec2 Position;\n"
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+ "in vec2 TexCoord;\n"
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+ "in vec4 Color;\n"
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+ "out vec2 Frag_UV;\n"
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+ "out vec4 Frag_Color;\n"
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+#endif
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+ "void main() {\n"
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+ " Frag_UV = TexCoord;\n"
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+ " Frag_Color = Color;\n"
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+ " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
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+ "}\n";
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+ static const GLchar *fragment_shader =
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+ NK_SHADER_VERSION
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+ "precision mediump float;\n"
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+ "uniform sampler2D Texture;\n"
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+#ifdef __EMSCRIPTEN__
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+ "varying vec2 Frag_UV;\n"
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+ "varying vec4 Frag_Color;\n"
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+#else
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+ "in vec2 Frag_UV;\n"
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+ "in vec4 Frag_Color;\n"
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+ "out vec4 Out_Color;\n"
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+#endif
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+ "void main(){\n"
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+#ifdef __EMSCRIPTEN__
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+ " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
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+#else
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+ " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
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+#endif
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+ "}\n";
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+
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ nk_buffer_init_default(&dev->cmds);
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+ dev->prog = glCreateProgram();
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+ dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
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+ dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
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+ glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
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+ glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
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+ glCompileShader(dev->vert_shdr);
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+ glCompileShader(dev->frag_shdr);
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+ glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
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+ assert(status == GL_TRUE);
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+ glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
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+ assert(status == GL_TRUE);
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+ glAttachShader(dev->prog, dev->vert_shdr);
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+ glAttachShader(dev->prog, dev->frag_shdr);
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+ glLinkProgram(dev->prog);
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+ glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
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+ assert(status == GL_TRUE);
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+
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+ dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
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+ dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
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+ dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
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+ dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
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+ dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
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+
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+ {
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+ /* buffer setup */
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+ dev->vs = sizeof(struct nk_draw_vertex);
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+ dev->vp = offsetof(struct nk_draw_vertex, position);
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+ dev->vt = offsetof(struct nk_draw_vertex, uv);
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+ dev->vc = offsetof(struct nk_draw_vertex, col);
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+
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+ glGenBuffers(1, &dev->vbo);
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+ glGenBuffers(1, &dev->ebo);
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+ }
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+
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+ glBindTexture(GL_TEXTURE_2D, 0);
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+ glBindBuffer(GL_ARRAY_BUFFER, 0);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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+#ifndef __EMSCRIPTEN__
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+ glBindVertexArray(0);
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+#endif
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+}
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+
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+NK_INTERN void
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+nk_glfw3_device_upload_atlas(const void *image, int width, int height)
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+{
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ glGenTextures(1, &dev->font_tex);
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+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
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+ GL_RGBA, GL_UNSIGNED_BYTE, image);
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+}
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+
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+NK_API void
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+nk_glfw3_device_destroy(void)
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+{
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ glDetachShader(dev->prog, dev->vert_shdr);
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+ glDetachShader(dev->prog, dev->frag_shdr);
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+ glDeleteShader(dev->vert_shdr);
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+ glDeleteShader(dev->frag_shdr);
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+ glDeleteProgram(dev->prog);
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+ glDeleteTextures(1, &dev->font_tex);
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+ glDeleteBuffers(1, &dev->vbo);
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+ glDeleteBuffers(1, &dev->ebo);
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+ nk_buffer_free(&dev->cmds);
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+}
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+
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+NK_API void
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+nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
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+{
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+ struct nk_glfw_device *dev = &glfw.ogl;
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+ GLfloat ortho[4][4] = {
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+ {2.0f, 0.0f, 0.0f, 0.0f},
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+ {0.0f,-2.0f, 0.0f, 0.0f},
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+ {0.0f, 0.0f,-1.0f, 0.0f},
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+ {-1.0f,1.0f, 0.0f, 1.0f},
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+ };
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+ ortho[0][0] /= (GLfloat)glfw.width;
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+ ortho[1][1] /= (GLfloat)glfw.height;
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+
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+ /* setup global state */
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+ glEnable(GL_BLEND);
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+ glBlendEquation(GL_FUNC_ADD);
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+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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+ glDisable(GL_CULL_FACE);
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+ glDisable(GL_DEPTH_TEST);
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+ glEnable(GL_SCISSOR_TEST);
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+ glActiveTexture(GL_TEXTURE0);
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+
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+ /* setup program */
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+ glUseProgram(dev->prog);
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+ glUniform1i(dev->uniform_tex, 0);
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+ glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
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+ glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
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+ {
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+ /* convert from command queue into draw list and draw to screen */
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+ const struct nk_draw_command *cmd;
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+ void *vertices, *elements;
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+ const nk_draw_index *offset = NULL;
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+
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+ /* allocate vertex and element buffer */
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+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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+
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+ glEnableVertexAttribArray((GLuint)dev->attrib_pos);
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+ glEnableVertexAttribArray((GLuint)dev->attrib_uv);
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+ glEnableVertexAttribArray((GLuint)dev->attrib_col);
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+
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+ glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
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+ glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
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+ glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
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+
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+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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+
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+ glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
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+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
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+
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+ /* load draw vertices & elements directly into vertex + element buffer */
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+#ifndef __EMSCRIPTEN__
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+ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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+ elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
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+#else
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+ vertices = malloc((size_t)max_vertex_buffer);
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+ elements = malloc((size_t)max_element_buffer);
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+#endif
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+ {
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+ /* fill converting configuration */
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+ struct nk_convert_config config;
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+ memset(&config, 0, sizeof(config));
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+ config.global_alpha = 1.0f;
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+ config.shape_AA = AA;
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+ config.line_AA = AA;
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+ config.circle_segment_count = 22;
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+ config.curve_segment_count = 22;
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+ config.arc_segment_count = 22;
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+ config.null = dev->null;
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+
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+ /* setup buffers to load vertices and elements */
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+ {struct nk_buffer vbuf, ebuf;
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+ nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
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+ nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
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+ nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
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+ }
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+#ifdef __EMSCRIPTEN__
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+ glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
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+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
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+ free(vertices);
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+ free(elements);
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+#else
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+ glUnmapBuffer(GL_ARRAY_BUFFER);
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+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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+#endif
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+
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+ /* iterate over and execute each draw command */
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+ nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
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+ {
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+ if (!cmd->elem_count) continue;
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+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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+ glScissor(
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+ (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
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+ (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
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+ (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
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+ (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
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+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
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+ offset += cmd->elem_count;
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+ }
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+ nk_clear(&glfw.ctx);
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+ }
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+
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+ /* default OpenGL state */
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+ glUseProgram(0);
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+ glBindBuffer(GL_ARRAY_BUFFER, 0);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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+#ifndef __EMSCRIPTEN__
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+ glBindVertexArray(0);
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+#endif
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+ glDisable(GL_BLEND);
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+ glDisable(GL_SCISSOR_TEST);
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+}
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+
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+NK_API void
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+nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
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+{
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+ (void)win;
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+ if (glfw.text_len < NK_GLFW_TEXT_MAX)
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+ glfw.text[glfw.text_len++] = codepoint;
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+}
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+
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+NK_API void
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+nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
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+{
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+ (void)win; (void)xoff;
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+ glfw.scroll += (float)yoff;
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+}
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+
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+NK_INTERN void
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+nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
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+{
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+ const char *text = glfwGetClipboardString(glfw.win);
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+ if (text) nk_textedit_paste(edit, text, nk_strlen(text));
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+ (void)usr;
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+}
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+
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+NK_INTERN void
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+nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
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+{
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+ char *str = 0;
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+ (void)usr;
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|
|
+ if (!len) return;
|
|
|
+ str = (char*)malloc((size_t)len+1);
|
|
|
+ if (!str) return;
|
|
|
+ memcpy(str, text, (size_t)len);
|
|
|
+ str[len] = '\0';
|
|
|
+ glfwSetClipboardString(glfw.win, str);
|
|
|
+ free(str);
|
|
|
+}
|
|
|
+
|
|
|
+NK_API struct nk_context*
|
|
|
+nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
|
|
+{
|
|
|
+ glfw.win = win;
|
|
|
+ if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
|
|
+ glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
|
|
+ glfwSetCharCallback(win, nk_glfw3_char_callback);
|
|
|
+ }
|
|
|
+
|
|
|
+ nk_init_default(&glfw.ctx, 0);
|
|
|
+ glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
|
|
|
+ glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
|
|
|
+ glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
|
|
+ nk_glfw3_device_create();
|
|
|
+ return &glfw.ctx;
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
|
|
|
+{
|
|
|
+ nk_font_atlas_init_default(&glfw.atlas);
|
|
|
+ nk_font_atlas_begin(&glfw.atlas);
|
|
|
+ *atlas = &glfw.atlas;
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_glfw3_font_stash_end(void)
|
|
|
+{
|
|
|
+ const void *image; int w, h;
|
|
|
+ image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
|
+ nk_glfw3_device_upload_atlas(image, w, h);
|
|
|
+ nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
|
|
|
+ if (glfw.atlas.default_font)
|
|
|
+ nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
|
|
|
+}
|
|
|
+
|
|
|
+NK_API void
|
|
|
+nk_glfw3_new_frame(void)
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ double x, y;
|
|
|
+ struct nk_context *ctx = &glfw.ctx;
|
|
|
+ struct GLFWwindow *win = glfw.win;
|
|
|
+
|
|
|
+ glfwGetWindowSize(win, &glfw.width, &glfw.height);
|
|
|
+ glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
|
|
|
+ glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
|
|
|
+ glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
|
|
|
+
|
|
|
+ nk_input_begin(ctx);
|
|
|
+ for (i = 0; i < glfw.text_len; ++i)
|
|
|
+ nk_input_unicode(ctx, glfw.text[i]);
|
|
|
+
|
|
|
+ /* optional grabbing behavior */
|
|
|
+ if (ctx->input.mouse.grab)
|
|
|
+ glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
|
+ else if (ctx->input.mouse.ungrab)
|
|
|
+ glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
|
+
|
|
|
+ nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
|
|
+ glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
|
|
+
|
|
|
+ if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
|
|
+ glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
|
|
+ nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
|
|
+ } else {
|
|
|
+ nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
|
+ nk_input_key(ctx, NK_KEY_COPY, 0);
|
|
|
+ nk_input_key(ctx, NK_KEY_PASTE, 0);
|
|
|
+ nk_input_key(ctx, NK_KEY_CUT, 0);
|
|
|
+ nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ glfwGetCursorPos(win, &x, &y);
|
|
|
+ nk_input_motion(ctx, (int)x, (int)y);
|
|
|
+ if (ctx->input.mouse.grabbed) {
|
|
|
+ glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
|
|
|
+ ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
|
|
+ ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
|
|
+ nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
|
|
+ nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
|
|
+ nk_input_scroll(ctx, glfw.scroll);
|
|
|
+ nk_input_end(&glfw.ctx);
|
|
|
+ glfw.text_len = 0;
|
|
|
+ glfw.scroll = 0;
|
|
|
+}
|
|
|
+
|
|
|
+NK_API
|
|
|
+void nk_glfw3_shutdown(void)
|
|
|
+{
|
|
|
+ nk_font_atlas_clear(&glfw.atlas);
|
|
|
+ nk_free(&glfw.ctx);
|
|
|
+ nk_glfw3_device_destroy();
|
|
|
+ memset(&glfw, 0, sizeof(glfw));
|
|
|
+}
|
|
|
+
|
|
|
+#endif
|