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@@ -79,7 +79,7 @@ nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
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const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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const UINT stride = sizeof(struct nk_draw_vertex);
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const UINT offset = 0;
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-
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+
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ID3D11DeviceContext_IASetInputLayout(context, d3d11.input_layout);
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ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &d3d11.vertex_buffer, &stride, &offset);
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ID3D11DeviceContext_IASetIndexBuffer(context, d3d11.index_buffer, DXGI_FORMAT_R16_UINT, 0);
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@@ -95,61 +95,58 @@ nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
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ID3D11DeviceContext_RSSetState(context, d3d11.rasterizer_state);
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ID3D11DeviceContext_RSSetViewports(context, 1, &d3d11.viewport);
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- /* convert from command queue into draw list and draw to screen */
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- {
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- /* load draw vertices & elements directly into vertex + element buffer */
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- D3D11_MAPPED_SUBRESOURCE vertices;
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- D3D11_MAPPED_SUBRESOURCE indices;
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- const struct nk_draw_command *cmd;
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- UINT offset = 0;
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- HRESULT hr;
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-
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- hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
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- assert(SUCCEEDED(hr));
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-
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- hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
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- assert(SUCCEEDED(hr));
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-
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- {
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- /* fill converting configuration */
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- struct nk_convert_config config;
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- memset(&config, 0, sizeof(config));
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- config.global_alpha = 1.0f;
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- config.shape_AA = AA;
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- config.line_AA = AA;
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- config.circle_segment_count = 22;
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- config.curve_segment_count = 22;
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- config.arc_segment_count = 22;
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- config.null = d3d11.null;
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-
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- /* setup buffers to load vertices and elements */
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- {
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- struct nk_buffer vbuf, ibuf;
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- nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
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- nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
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- nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);
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- }
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- }
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- ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
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- ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
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+ /* Convert from command queue into draw list and draw to screen */
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+ {/* load draw vertices & elements directly into vertex + element buffer */
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+ D3D11_MAPPED_SUBRESOURCE vertices;
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+ D3D11_MAPPED_SUBRESOURCE indices;
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+ const struct nk_draw_command *cmd;
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+ UINT offset = 0;
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+ HRESULT hr;
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- /* iterate over and execute each draw command */
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- nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
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- {
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- ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
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- D3D11_RECT scissor;
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- if (!cmd->elem_count) continue;
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- scissor.left = (LONG)cmd->clip_rect.x;
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- scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
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- scissor.top = (LONG)cmd->clip_rect.y;
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- scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
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- ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
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- ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
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- ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
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- offset += cmd->elem_count;
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- }
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- nk_clear(&d3d11.ctx);
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+ hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
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+ NK_ASSERT(SUCCEEDED(hr));
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+ hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
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+ NK_ASSERT(SUCCEEDED(hr));
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+
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+ {/* fill converting configuration */
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+ struct nk_convert_config config;
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+ memset(&config, 0, sizeof(config));
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+ config.global_alpha = 1.0f;
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+ config.shape_AA = AA;
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+ config.line_AA = AA;
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+ config.circle_segment_count = 22;
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+ config.curve_segment_count = 22;
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+ config.arc_segment_count = 22;
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+ config.null = d3d11.null;
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+
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+ {/* setup buffers to load vertices and elements */
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+ struct nk_buffer vbuf, ibuf;
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+ nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
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+ nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
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+ nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);}
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+ }
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+
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+ ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
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+ ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
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+
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+ /* iterate over and execute each draw command */
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+ nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
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+ {
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+ D3D11_RECT scissor;
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+ ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
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+ if (!cmd->elem_count) continue;
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+
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+ scissor.left = (LONG)cmd->clip_rect.x;
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+ scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
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+ scissor.top = (LONG)cmd->clip_rect.y;
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+ scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
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+
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+ ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
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+ ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
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+ ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
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+ offset += cmd->elem_count;
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}
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+ nk_clear(&d3d11.ctx);}
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}
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static void
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@@ -352,13 +349,13 @@ nk_d3d11_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
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SIZE_T size = GlobalSize(mem) - 1;
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if (size)
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{
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- LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
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- if (wstr)
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+ LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
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+ if (wstr)
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{
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int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), NULL, 0, NULL, NULL);
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if (utf8size)
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{
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- char* utf8 = malloc(utf8size);
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+ char* utf8 = (char*)malloc(utf8size);
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if (utf8)
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{
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WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
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@@ -386,13 +383,12 @@ nk_d3d11_clipbard_copy(nk_handle usr, const char *text, int len)
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HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
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if (mem)
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{
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- wchar_t* wstr = GlobalLock(mem);
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+ wchar_t* wstr = (wchar_t*)GlobalLock(mem);
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if (wstr)
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{
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MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
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wstr[wsize] = 0;
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- GlobalUnlock(mem);
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-
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+ GlobalUnlock(mem);
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SetClipboardData(CF_UNICODETEXT, mem);
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}
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}
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@@ -417,141 +413,115 @@ nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vert
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nk_buffer_init_default(&d3d11.cmds);
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- /* rasterizer state */
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- {
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- D3D11_RASTERIZER_DESC desc;
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- memset(&desc, 0, sizeof(desc));
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- desc.FillMode = D3D11_FILL_SOLID;
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- desc.CullMode = D3D11_CULL_NONE;
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- desc.FrontCounterClockwise = FALSE;
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- desc.DepthBias = 0;
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- desc.DepthBiasClamp = 0;
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- desc.SlopeScaledDepthBias = 0.0f;
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- desc.DepthClipEnable = TRUE;
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- desc.ScissorEnable = TRUE;
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- desc.MultisampleEnable = FALSE;
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- desc.AntialiasedLineEnable = FALSE;
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-
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- hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
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- assert(SUCCEEDED(hr));
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- }
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+ {/* rasterizer state */
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+ D3D11_RASTERIZER_DESC desc;
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+ memset(&desc, 0, sizeof(desc));
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+ desc.FillMode = D3D11_FILL_SOLID;
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+ desc.CullMode = D3D11_CULL_NONE;
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+ desc.FrontCounterClockwise = FALSE;
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+ desc.DepthBias = 0;
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+ desc.DepthBiasClamp = 0;
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+ desc.SlopeScaledDepthBias = 0.0f;
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+ desc.DepthClipEnable = TRUE;
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+ desc.ScissorEnable = TRUE;
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+ desc.MultisampleEnable = FALSE;
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+ desc.AntialiasedLineEnable = FALSE;
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+ hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
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+ NK_ASSERT(SUCCEEDED(hr));}
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/* vertex shader */
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- {
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- hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
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- assert(SUCCEEDED(hr));
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- }
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+ {hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
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+ NK_ASSERT(SUCCEEDED(hr));}
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/* input layout */
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- {
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- const D3D11_INPUT_ELEMENT_DESC layout[] =
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- {
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- { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(struct nk_draw_vertex, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(struct nk_draw_vertex, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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- };
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-
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- hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
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- assert(SUCCEEDED(hr));
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- }
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+ {const D3D11_INPUT_ELEMENT_DESC layout[] = {
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+ { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(struct nk_draw_vertex, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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+ { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(struct nk_draw_vertex, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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+ };
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+ hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
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+ NK_ASSERT(SUCCEEDED(hr));}
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/* constant buffer */
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- {
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- float matrix[4*4];
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-
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- D3D11_BUFFER_DESC desc;
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- memset(&desc, 0, sizeof(desc));
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- desc.ByteWidth = sizeof(matrix);
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- desc.Usage = D3D11_USAGE_DYNAMIC;
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- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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- desc.MiscFlags = 0;
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-
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- {D3D11_SUBRESOURCE_DATA data;
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- data.pSysMem = matrix;
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- data.SysMemPitch = 0;
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- data.SysMemSlicePitch = 0;
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-
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- nk_d3d11_get_projection_matrix(width, height, matrix);
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-
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- hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
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- assert(SUCCEEDED(hr));}
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- }
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+ {float matrix[4*4];
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+ D3D11_BUFFER_DESC desc;
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+ memset(&desc, 0, sizeof(desc));
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+ desc.ByteWidth = sizeof(matrix);
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+ desc.Usage = D3D11_USAGE_DYNAMIC;
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+ desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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+ desc.MiscFlags = 0;
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+
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+ {D3D11_SUBRESOURCE_DATA data;
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+ data.pSysMem = matrix;
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+ data.SysMemPitch = 0;
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+ data.SysMemSlicePitch = 0;
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+
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+ nk_d3d11_get_projection_matrix(width, height, matrix);
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+ hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
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+ NK_ASSERT(SUCCEEDED(hr));}}
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/* pixel shader */
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- {
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- hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
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- assert(SUCCEEDED(hr));
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- }
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-
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- /* blend state */
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- {
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- D3D11_BLEND_DESC desc;
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- memset(&desc, 0, sizeof(desc));
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- desc.AlphaToCoverageEnable = FALSE;
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- desc.RenderTarget[0].BlendEnable = TRUE;
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- desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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- desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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- desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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- desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
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- desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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- desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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- desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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- hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
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- assert(SUCCEEDED(hr));
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- }
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+ {hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
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+ NK_ASSERT(SUCCEEDED(hr));}
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+
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+ {/* blend state */
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+ D3D11_BLEND_DESC desc;
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+ memset(&desc, 0, sizeof(desc));
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+ desc.AlphaToCoverageEnable = FALSE;
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+ desc.RenderTarget[0].BlendEnable = TRUE;
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+ desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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+ desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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+ desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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+ desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
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+ desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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+ desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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+ desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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+ hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
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+ NK_ASSERT(SUCCEEDED(hr));}
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/* vertex buffer */
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- {
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- D3D11_BUFFER_DESC desc;
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- memset(&desc, 0, sizeof(desc));
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- desc.Usage = D3D11_USAGE_DYNAMIC;
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- desc.ByteWidth = max_vertex_buffer;
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- desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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- desc.MiscFlags = 0;
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- hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
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- assert(SUCCEEDED(hr));
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- }
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+ {D3D11_BUFFER_DESC desc;
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+ memset(&desc, 0, sizeof(desc));
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+ desc.Usage = D3D11_USAGE_DYNAMIC;
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+ desc.ByteWidth = max_vertex_buffer;
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+ desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
+ desc.MiscFlags = 0;
|
|
|
+ hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
|
|
|
+ NK_ASSERT(SUCCEEDED(hr));}
|
|
|
|
|
|
/* index buffer */
|
|
|
- {
|
|
|
- D3D11_BUFFER_DESC desc;
|
|
|
- memset(&desc, 0, sizeof(desc));
|
|
|
- desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
|
- desc.ByteWidth = max_index_buffer;
|
|
|
- desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
|
|
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
- hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
|
|
|
- assert(SUCCEEDED(hr));
|
|
|
- }
|
|
|
+ {D3D11_BUFFER_DESC desc;
|
|
|
+ memset(&desc, 0, sizeof(desc));
|
|
|
+ desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
|
+ desc.ByteWidth = max_index_buffer;
|
|
|
+ desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
|
|
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
+ hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
|
|
|
+ NK_ASSERT(SUCCEEDED(hr));}
|
|
|
|
|
|
/* sampler state */
|
|
|
- {
|
|
|
- D3D11_SAMPLER_DESC desc;
|
|
|
- memset(&desc, 0, sizeof(desc));
|
|
|
- desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
|
|
- desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
- desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
- desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
- desc.MipLODBias = 0.0f;
|
|
|
- desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
|
|
- desc.MinLOD = 0.0f;
|
|
|
- desc.MaxLOD = FLT_MAX;
|
|
|
- hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
|
|
|
- assert(SUCCEEDED(hr));
|
|
|
- }
|
|
|
+ {D3D11_SAMPLER_DESC desc;
|
|
|
+ memset(&desc, 0, sizeof(desc));
|
|
|
+ desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
|
|
+ desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
+ desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
+ desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
+ desc.MipLODBias = 0.0f;
|
|
|
+ desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
|
|
+ desc.MinLOD = 0.0f;
|
|
|
+ desc.MaxLOD = FLT_MAX;
|
|
|
+ hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
|
|
|
+ NK_ASSERT(SUCCEEDED(hr));}
|
|
|
|
|
|
/* viewport */
|
|
|
- {
|
|
|
- d3d11.viewport.TopLeftX = 0.0f;
|
|
|
- d3d11.viewport.TopLeftY = 0.0f;
|
|
|
- d3d11.viewport.Width = (float)width;
|
|
|
- d3d11.viewport.Height = (float)height;
|
|
|
- d3d11.viewport.MinDepth = 0.0f;
|
|
|
- d3d11.viewport.MaxDepth = 1.0f;
|
|
|
- }
|
|
|
-
|
|
|
+ {d3d11.viewport.TopLeftX = 0.0f;
|
|
|
+ d3d11.viewport.TopLeftY = 0.0f;
|
|
|
+ d3d11.viewport.Width = (float)width;
|
|
|
+ d3d11.viewport.Height = (float)height;
|
|
|
+ d3d11.viewport.MinDepth = 0.0f;
|
|
|
+ d3d11.viewport.MaxDepth = 1.0f;}
|
|
|
return &d3d11.ctx;
|
|
|
}
|
|
|
|
|
@@ -570,41 +540,38 @@ nk_d3d11_font_stash_end(void)
|
|
|
image = nk_font_atlas_bake(&d3d11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
|
|
|
|
/* upload font to texture and create texture view */
|
|
|
- {
|
|
|
- ID3D11Texture2D *font_texture;
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- D3D11_TEXTURE2D_DESC desc;
|
|
|
- memset(&desc, 0, sizeof(desc));
|
|
|
- desc.Width = (UINT)w;
|
|
|
- desc.Height = (UINT)h;
|
|
|
- desc.MipLevels = 1;
|
|
|
- desc.ArraySize = 1;
|
|
|
- desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
- desc.SampleDesc.Count = 1;
|
|
|
- desc.SampleDesc.Quality = 0;
|
|
|
- desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
- desc.CPUAccessFlags = 0;
|
|
|
-
|
|
|
- {D3D11_SUBRESOURCE_DATA data;
|
|
|
- data.pSysMem = image;
|
|
|
- data.SysMemPitch = (UINT)(w * 4);
|
|
|
- data.SysMemSlicePitch = 0;
|
|
|
- hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
|
|
|
- assert(SUCCEEDED(hr));}
|
|
|
-
|
|
|
- {D3D11_SHADER_RESOURCE_VIEW_DESC srv;
|
|
|
- memset(&srv, 0, sizeof(srv));
|
|
|
- srv.Format = desc.Format;
|
|
|
- srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
|
- srv.Texture2D.MipLevels = 1;
|
|
|
- srv.Texture2D.MostDetailedMip = 0;
|
|
|
- hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
|
|
|
- assert(SUCCEEDED(hr));}
|
|
|
-
|
|
|
- ID3D11Texture2D_Release(font_texture);
|
|
|
- }
|
|
|
+ {ID3D11Texture2D *font_texture;
|
|
|
+ HRESULT hr;
|
|
|
+
|
|
|
+ D3D11_TEXTURE2D_DESC desc;
|
|
|
+ memset(&desc, 0, sizeof(desc));
|
|
|
+ desc.Width = (UINT)w;
|
|
|
+ desc.Height = (UINT)h;
|
|
|
+ desc.MipLevels = 1;
|
|
|
+ desc.ArraySize = 1;
|
|
|
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ desc.SampleDesc.Count = 1;
|
|
|
+ desc.SampleDesc.Quality = 0;
|
|
|
+ desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
+ desc.CPUAccessFlags = 0;
|
|
|
+
|
|
|
+ {D3D11_SUBRESOURCE_DATA data;
|
|
|
+ data.pSysMem = image;
|
|
|
+ data.SysMemPitch = (UINT)(w * 4);
|
|
|
+ data.SysMemSlicePitch = 0;
|
|
|
+ hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
|
|
|
+ assert(SUCCEEDED(hr));}
|
|
|
+
|
|
|
+ {D3D11_SHADER_RESOURCE_VIEW_DESC srv;
|
|
|
+ memset(&srv, 0, sizeof(srv));
|
|
|
+ srv.Format = desc.Format;
|
|
|
+ srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
|
+ srv.Texture2D.MipLevels = 1;
|
|
|
+ srv.Texture2D.MostDetailedMip = 0;
|
|
|
+ hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
|
|
|
+ assert(SUCCEEDED(hr));}
|
|
|
+ ID3D11Texture2D_Release(font_texture);}
|
|
|
|
|
|
nk_font_atlas_end(&d3d11.atlas, nk_handle_ptr(d3d11.font_texture_view), &d3d11.null);
|
|
|
if (d3d11.atlas.default_font)
|