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Fixed some C++ errors and styling in windows demos

vurtun 9 年之前
父节点
当前提交
ef835f7afc
共有 3 个文件被更改,包括 196 次插入232 次删除
  1. 181 214
      demo/d3d11/nuklear_d3d11.h
  2. 7 8
      demo/gdi/nuklear_gdi.h
  3. 8 10
      demo/gdip/nuklear_gdip.h

+ 181 - 214
demo/d3d11/nuklear_d3d11.h

@@ -79,7 +79,7 @@ nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
     const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
     const UINT stride = sizeof(struct nk_draw_vertex);
     const UINT offset = 0;
- 
+
     ID3D11DeviceContext_IASetInputLayout(context, d3d11.input_layout);
     ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &d3d11.vertex_buffer, &stride, &offset);
     ID3D11DeviceContext_IASetIndexBuffer(context, d3d11.index_buffer, DXGI_FORMAT_R16_UINT, 0);
@@ -95,61 +95,58 @@ nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
     ID3D11DeviceContext_RSSetState(context, d3d11.rasterizer_state);
     ID3D11DeviceContext_RSSetViewports(context, 1, &d3d11.viewport);
 
-    /* convert from command queue into draw list and draw to screen */
-    {
-        /* load draw vertices & elements directly into vertex + element buffer */
-        D3D11_MAPPED_SUBRESOURCE vertices;
-        D3D11_MAPPED_SUBRESOURCE indices;
-        const struct nk_draw_command *cmd;
-        UINT offset = 0;
-        HRESULT hr;
-
-        hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
-        assert(SUCCEEDED(hr));
-
-        hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
-        assert(SUCCEEDED(hr));
- 
-        {
-            /* fill converting configuration */
-            struct nk_convert_config config;
-            memset(&config, 0, sizeof(config));
-            config.global_alpha = 1.0f;
-            config.shape_AA = AA;
-            config.line_AA = AA;
-            config.circle_segment_count = 22;
-            config.curve_segment_count = 22;
-            config.arc_segment_count = 22;
-            config.null = d3d11.null;
-
-            /* setup buffers to load vertices and elements */
-            {
-                struct nk_buffer vbuf, ibuf;
-                nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
-                nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
-                nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);
-            }
-        }
-        ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
-        ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
+    /* Convert from command queue into draw list and draw to screen */
+    {/* load draw vertices & elements directly into vertex + element buffer */
+    D3D11_MAPPED_SUBRESOURCE vertices;
+    D3D11_MAPPED_SUBRESOURCE indices;
+    const struct nk_draw_command *cmd;
+    UINT offset = 0;
+    HRESULT hr;
 
-        /* iterate over and execute each draw command */
-        nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
-        {
-            ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
-            D3D11_RECT scissor;
-            if (!cmd->elem_count) continue;
-            scissor.left = (LONG)cmd->clip_rect.x;
-            scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
-            scissor.top = (LONG)cmd->clip_rect.y;
-            scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
-            ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
-            ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
-            ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
-            offset += cmd->elem_count;
-        }
-        nk_clear(&d3d11.ctx);
+    hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
+    NK_ASSERT(SUCCEEDED(hr));
+    hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
+    NK_ASSERT(SUCCEEDED(hr));
+
+    {/* fill converting configuration */
+        struct nk_convert_config config;
+        memset(&config, 0, sizeof(config));
+        config.global_alpha = 1.0f;
+        config.shape_AA = AA;
+        config.line_AA = AA;
+        config.circle_segment_count = 22;
+        config.curve_segment_count = 22;
+        config.arc_segment_count = 22;
+        config.null = d3d11.null;
+
+        {/* setup buffers to load vertices and elements */
+        struct nk_buffer vbuf, ibuf;
+        nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
+        nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
+        nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);}
+    }
+
+    ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
+    ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
+
+    /* iterate over and execute each draw command */
+    nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
+    {
+        D3D11_RECT scissor;
+        ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
+        if (!cmd->elem_count) continue;
+
+        scissor.left = (LONG)cmd->clip_rect.x;
+        scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
+        scissor.top = (LONG)cmd->clip_rect.y;
+        scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
+
+        ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
+        ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
+        ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
+        offset += cmd->elem_count;
     }
+    nk_clear(&d3d11.ctx);}
 }
 
 static void
@@ -352,13 +349,13 @@ nk_d3d11_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
             SIZE_T size = GlobalSize(mem) - 1;
             if (size)
             {
-                LPCWSTR wstr = (LPCWSTR)GlobalLock(mem); 
-                if (wstr) 
+                LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
+                if (wstr)
                 {
                     int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), NULL, 0, NULL, NULL);
                     if (utf8size)
                     {
-                        char* utf8 = malloc(utf8size);
+                        char* utf8 = (char*)malloc(utf8size);
                         if (utf8)
                         {
                             WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
@@ -386,13 +383,12 @@ nk_d3d11_clipbard_copy(nk_handle usr, const char *text, int len)
             HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
             if (mem)
             {
-                wchar_t* wstr = GlobalLock(mem);
+                wchar_t* wstr = (wchar_t*)GlobalLock(mem);
                 if (wstr)
                 {
                     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
                     wstr[wsize] = 0;
-                    GlobalUnlock(mem); 
-
+                    GlobalUnlock(mem);
                     SetClipboardData(CF_UNICODETEXT, mem); 
                 }
             }
@@ -417,141 +413,115 @@ nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vert
 
     nk_buffer_init_default(&d3d11.cmds);
 
-    /* rasterizer state */
-    {
-        D3D11_RASTERIZER_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.FillMode = D3D11_FILL_SOLID;
-        desc.CullMode = D3D11_CULL_NONE;
-        desc.FrontCounterClockwise = FALSE;
-        desc.DepthBias = 0;
-        desc.DepthBiasClamp = 0;
-        desc.SlopeScaledDepthBias = 0.0f;
-        desc.DepthClipEnable = TRUE;
-        desc.ScissorEnable = TRUE;
-        desc.MultisampleEnable = FALSE;
-        desc.AntialiasedLineEnable = FALSE;
-
-        hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
-        assert(SUCCEEDED(hr));
-    }
+    {/* rasterizer state */
+    D3D11_RASTERIZER_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.FillMode = D3D11_FILL_SOLID;
+    desc.CullMode = D3D11_CULL_NONE;
+    desc.FrontCounterClockwise = FALSE;
+    desc.DepthBias = 0;
+    desc.DepthBiasClamp = 0;
+    desc.SlopeScaledDepthBias = 0.0f;
+    desc.DepthClipEnable = TRUE;
+    desc.ScissorEnable = TRUE;
+    desc.MultisampleEnable = FALSE;
+    desc.AntialiasedLineEnable = FALSE;
+    hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* vertex shader */
-    {
-        hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
-        assert(SUCCEEDED(hr));
-    }
+    {hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* input layout */
-    {
-        const D3D11_INPUT_ELEMENT_DESC layout[] =
-        {
-            { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
-            { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT,       0, offsetof(struct nk_draw_vertex, uv),       D3D11_INPUT_PER_VERTEX_DATA, 0 },
-            { "COLOR",    0, DXGI_FORMAT_R8G8B8A8_UNORM,     0, offsetof(struct nk_draw_vertex, col),      D3D11_INPUT_PER_VERTEX_DATA, 0 },
-        };
-
-        hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
-        assert(SUCCEEDED(hr));
-    }
+    {const D3D11_INPUT_ELEMENT_DESC layout[] = {
+        { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
+        { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT,       0, offsetof(struct nk_draw_vertex, uv),       D3D11_INPUT_PER_VERTEX_DATA, 0 },
+        { "COLOR",    0, DXGI_FORMAT_R8G8B8A8_UNORM,     0, offsetof(struct nk_draw_vertex, col),      D3D11_INPUT_PER_VERTEX_DATA, 0 },
+    };
+    hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* constant buffer */
-    {
-        float matrix[4*4];
-
-        D3D11_BUFFER_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.ByteWidth = sizeof(matrix);
-        desc.Usage = D3D11_USAGE_DYNAMIC;
-        desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
-        desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
-        desc.MiscFlags = 0;
-
-        {D3D11_SUBRESOURCE_DATA data;
-        data.pSysMem = matrix;
-        data.SysMemPitch = 0;
-        data.SysMemSlicePitch = 0;
-
-        nk_d3d11_get_projection_matrix(width, height, matrix);
-
-        hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
-        assert(SUCCEEDED(hr));}
-    }
+    {float matrix[4*4];
+    D3D11_BUFFER_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.ByteWidth = sizeof(matrix);
+    desc.Usage = D3D11_USAGE_DYNAMIC;
+    desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+    desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+    desc.MiscFlags = 0;
+
+    {D3D11_SUBRESOURCE_DATA data;
+    data.pSysMem = matrix;
+    data.SysMemPitch = 0;
+    data.SysMemSlicePitch = 0;
+
+    nk_d3d11_get_projection_matrix(width, height, matrix);
+    hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
+    NK_ASSERT(SUCCEEDED(hr));}}
 
     /* pixel shader */
-    {
-        hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
-        assert(SUCCEEDED(hr));
-    }
-
-    /* blend state */
-    {
-        D3D11_BLEND_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.AlphaToCoverageEnable = FALSE;
-        desc.RenderTarget[0].BlendEnable = TRUE;
-        desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
-        desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
-        desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
-        desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
-        desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
-        desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
-        desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
-        hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
-        assert(SUCCEEDED(hr));
-    }
+    {hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
+    NK_ASSERT(SUCCEEDED(hr));}
+
+    {/* blend state */
+    D3D11_BLEND_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.AlphaToCoverageEnable = FALSE;
+    desc.RenderTarget[0].BlendEnable = TRUE;
+    desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+    desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
+    desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+    desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
+    desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
+    desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+    desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+    hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* vertex buffer */
-    {
-        D3D11_BUFFER_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.Usage = D3D11_USAGE_DYNAMIC;
-        desc.ByteWidth = max_vertex_buffer;
-        desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
-        desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
-        desc.MiscFlags = 0;
-        hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
-        assert(SUCCEEDED(hr));
-    }
+    {D3D11_BUFFER_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.Usage = D3D11_USAGE_DYNAMIC;
+    desc.ByteWidth = max_vertex_buffer;
+    desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+    desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+    desc.MiscFlags = 0;
+    hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* index buffer */
-    {
-        D3D11_BUFFER_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.Usage = D3D11_USAGE_DYNAMIC;
-        desc.ByteWidth = max_index_buffer;
-        desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
-        desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
-        hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
-        assert(SUCCEEDED(hr));
-    }
+    {D3D11_BUFFER_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.Usage = D3D11_USAGE_DYNAMIC;
+    desc.ByteWidth = max_index_buffer;
+    desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+    desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+    hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* sampler state */
-    {
-        D3D11_SAMPLER_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
-        desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
-        desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
-        desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
-        desc.MipLODBias = 0.0f;
-        desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
-        desc.MinLOD = 0.0f;
-        desc.MaxLOD = FLT_MAX;
-        hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
-        assert(SUCCEEDED(hr));
-    }
+    {D3D11_SAMPLER_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+    desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+    desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+    desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+    desc.MipLODBias = 0.0f;
+    desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+    desc.MinLOD = 0.0f;
+    desc.MaxLOD = FLT_MAX;
+    hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
+    NK_ASSERT(SUCCEEDED(hr));}
 
     /* viewport */
-    {
-        d3d11.viewport.TopLeftX = 0.0f;
-        d3d11.viewport.TopLeftY = 0.0f;
-        d3d11.viewport.Width = (float)width;
-        d3d11.viewport.Height = (float)height;
-        d3d11.viewport.MinDepth = 0.0f;
-        d3d11.viewport.MaxDepth = 1.0f;
-    }
-
+    {d3d11.viewport.TopLeftX = 0.0f;
+    d3d11.viewport.TopLeftY = 0.0f;
+    d3d11.viewport.Width = (float)width;
+    d3d11.viewport.Height = (float)height;
+    d3d11.viewport.MinDepth = 0.0f;
+    d3d11.viewport.MaxDepth = 1.0f;}
     return &d3d11.ctx;
 }
 
@@ -570,41 +540,38 @@ nk_d3d11_font_stash_end(void)
     image = nk_font_atlas_bake(&d3d11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
 
     /* upload font to texture and create texture view */
-    {
-        ID3D11Texture2D *font_texture;
-        HRESULT hr;
-
-        D3D11_TEXTURE2D_DESC desc;
-        memset(&desc, 0, sizeof(desc));
-        desc.Width = (UINT)w;
-        desc.Height = (UINT)h;
-        desc.MipLevels = 1;
-        desc.ArraySize = 1;
-        desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
-        desc.SampleDesc.Count = 1;
-        desc.SampleDesc.Quality = 0;
-        desc.Usage = D3D11_USAGE_DEFAULT;
-        desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
-        desc.CPUAccessFlags = 0;
-
-        {D3D11_SUBRESOURCE_DATA data;
-        data.pSysMem = image;
-        data.SysMemPitch = (UINT)(w * 4);
-        data.SysMemSlicePitch = 0;
-        hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
-        assert(SUCCEEDED(hr));}
-
-        {D3D11_SHADER_RESOURCE_VIEW_DESC srv;
-        memset(&srv, 0, sizeof(srv));
-        srv.Format = desc.Format;
-        srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
-        srv.Texture2D.MipLevels = 1;
-        srv.Texture2D.MostDetailedMip = 0;
-        hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
-        assert(SUCCEEDED(hr));}
-
-        ID3D11Texture2D_Release(font_texture);
-    }
+    {ID3D11Texture2D *font_texture;
+    HRESULT hr;
+
+    D3D11_TEXTURE2D_DESC desc;
+    memset(&desc, 0, sizeof(desc));
+    desc.Width = (UINT)w;
+    desc.Height = (UINT)h;
+    desc.MipLevels = 1;
+    desc.ArraySize = 1;
+    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    desc.SampleDesc.Count = 1;
+    desc.SampleDesc.Quality = 0;
+    desc.Usage = D3D11_USAGE_DEFAULT;
+    desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+    desc.CPUAccessFlags = 0;
+
+    {D3D11_SUBRESOURCE_DATA data;
+    data.pSysMem = image;
+    data.SysMemPitch = (UINT)(w * 4);
+    data.SysMemSlicePitch = 0;
+    hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
+    assert(SUCCEEDED(hr));}
+
+    {D3D11_SHADER_RESOURCE_VIEW_DESC srv;
+    memset(&srv, 0, sizeof(srv));
+    srv.Format = desc.Format;
+    srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+    srv.Texture2D.MipLevels = 1;
+    srv.Texture2D.MostDetailedMip = 0;
+    hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
+    assert(SUCCEEDED(hr));}
+    ID3D11Texture2D_Release(font_texture);}
 
     nk_font_atlas_end(&d3d11.atlas, nk_handle_ptr(d3d11.font_texture_view), &d3d11.null);
     if (d3d11.atlas.default_font)

+ 7 - 8
demo/gdi/nuklear_gdi.h

@@ -299,8 +299,7 @@ nk_gdi_stroke_curve(HDC dc, struct nk_vec2i p1,
     HPEN pen = NULL;
     if (line_thickness == 1) {
         SetDCPenColor(dc, color);
-    }
-    else {
+    } else {
         pen = CreatePen(PS_SOLID, line_thickness, color);
         SelectObject(dc, pen);
     }
@@ -324,7 +323,7 @@ nk_gdi_draw_text(HDC dc, short x, short y, unsigned short w, unsigned short h,
     if(!text || !font || !len) return;
 
     wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
-    wstr = _alloca(wsize * sizeof(wchar_t));
+    wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
 
     SetBkColor(dc, convert_color(cbg));
@@ -376,7 +375,7 @@ nk_gdifont_get_text_width(nk_handle handle, float height, const char *text, int
         return 0;
 
     wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
-    wstr = _alloca(wsize * sizeof(wchar_t));
+    wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
     if (GetTextExtentPoint32W(font->dc, wstr, wsize, &size))
         return (float)size.cx;
@@ -404,13 +403,13 @@ nk_gdi_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
             SIZE_T size = GlobalSize(mem) - 1;
             if (size)
             {
-                LPCWSTR wstr = (LPCWSTR)GlobalLock(mem); 
+                LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
                 if (wstr) 
                 {
                     int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, (int)(size / sizeof(wchar_t)), NULL, 0, NULL, NULL);
                     if (utf8size)
                     {
-                        char* utf8 = malloc(utf8size);
+                        char* utf8 = (char*)malloc(utf8size);
                         if (utf8)
                         {
                             WideCharToMultiByte(CP_UTF8, 0, wstr, (int)(size / sizeof(wchar_t)), utf8, utf8size, NULL, NULL);
@@ -434,10 +433,10 @@ nk_gdi_clipbard_copy(nk_handle usr, const char *text, int len)
         int wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
         if (wsize)
         {
-            HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
+            HGLOBAL mem = (HGLOBAL)GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
             if (mem)
             {
-                wchar_t* wstr = GlobalLock(mem);
+                wchar_t* wstr = (wchar_t*)GlobalLock(mem);
                 if (wstr)
                 {
                     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);

+ 8 - 10
demo/gdip/nuklear_gdip.h

@@ -525,7 +525,7 @@ nk_gdip_draw_text(short x, short y, unsigned short w, unsigned short h,
     if(!text || !font || !len) return;
 
     wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
-    wstr = _alloca(wsize * sizeof(wchar_t));
+    wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
 
     GdipSetSolidFillColor(gdip.brush, convert_color(cbg));
@@ -553,10 +553,10 @@ nk_gdipfont_create(const char *name, int size)
     GpFontFamily *family;
 
     int wsize = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
-    WCHAR* wname = _alloca((wsize + 1) * sizeof(wchar_t));
+    WCHAR* wname = (WCHAR*)_alloca((wsize + 1) * sizeof(wchar_t));
     MultiByteToWideChar(CP_UTF8, 0, name, -1, wname, wsize);
     wname[wsize] = 0;
- 
+
     GdipCreateFontFamilyFromName(wname, NULL, &family);
     GdipCreateFont(family, (REAL)size, FontStyleRegular, UnitPixel, &font);
     GdipDeleteFontFamily(family);
@@ -577,7 +577,7 @@ nk_gdipfont_get_text_width(nk_handle handle, float height, const char *text, int
 
     (void)height;
     wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
-    wstr = _alloca(wsize * sizeof(wchar_t));
+    wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
 
     GdipMeasureString(gdip.memory, wstr, wsize, font, &layout, gdip.format, &bbox, NULL, NULL);
@@ -604,7 +604,7 @@ nk_gdip_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
     if (!IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
         return;
 
-    mem = GetClipboardData(CF_UNICODETEXT);
+    mem = (HGLOBAL)GetClipboardData(CF_UNICODETEXT);
     if (!mem) {
         CloseClipboard();
         return;
@@ -629,7 +629,7 @@ nk_gdip_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
         return;
     }
 
-    utf8 = malloc(utf8size);
+    utf8 = (char*)malloc(utf8size);
     if (!utf8) {
         GlobalUnlock(mem);
         CloseClipboard();
@@ -660,13 +660,13 @@ nk_gdip_clipbard_copy(nk_handle usr, const char *text, int len)
         return;
     }
 
-    mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
+    mem = (HGLOBAL)GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
     if (!mem) {
         CloseClipboard();
         return;
     }
 
-    wstr = GlobalLock(mem);
+    wstr = (wchar_t*)GlobalLock(mem);
     if (!wstr) {
         GlobalFree(mem);
         CloseClipboard();
@@ -676,10 +676,8 @@ nk_gdip_clipbard_copy(nk_handle usr, const char *text, int len)
     MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
     wstr[wsize] = 0;
     GlobalUnlock(mem);
-
     if (!SetClipboardData(CF_UNICODETEXT, mem))
         GlobalFree(mem);
-
     CloseClipboard();
 }