Commit History

Autor SHA1 Mensaxe Data
  Ricardo Antonio Tejada c6bfe1c157 Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates. %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 2babe51576 Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered). %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 2d1ea95600 Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples. %!s(int64=8) %!d(string=hai) anos