提交历史

作者 SHA1 备注 提交日期
  Ricardo Antonio Tejada 5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. 8 年之前
  Ricardo Antonio Tejada 73b0b945b4 Added OpenGL3 for SFML and also working on "pure" SFML renderer. 8 年之前