Histórico de commits

Autor SHA1 Mensagem Data
  b-aaz fb474874db Added required includes to the platform headers . 1 ano atrás
  Rob Loach ca49016428 Rename more null variables to tex_null 3 anos atrás
  Rob Loach 54fd67bddd Rename additional .null variables 3 anos atrás
  Rob Loach ec4acc7cf4 Rename the null variable to tex_null 3 anos atrás
  Cameron Cawley 60c52adfaf Enable and fix most GCC warnings (#377) 3 anos atrás
  Wladislav Artsimovich 1e4eacca2e change NK_MEMSET to memset(), because NK_MEMSET is NK internal 4 anos atrás
  Zane Ashby 9818f642da Fix memory leak in demo and example code. 5 anos atrás
  Cameron Cawley 930ac1e888 Fix compilation of the SFML demos 6 anos atrás
  Michael Bosse 0fca7e2045 Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise 8 anos atrás
  FraKtus 3debbd2104 allowing touch event to work on iOS and Android 8 anos atrás
  vurtun 23eea231d8 Added horizontal scrolling 8 anos atrás
  vurtun e77b723d98 Removed unused defines and parameters 8 anos atrás
  vurtun 7c7e15e5c3 Fixed some styling issues in sfml demos 8 anos atrás
  Ricardo Antonio Tejada c6bfe1c157 Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates. 8 anos atrás
  Ricardo Antonio Tejada 63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. 8 anos atrás
  Ricardo Antonio Tejada 5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. 8 anos atrás
  Ricardo Antonio Tejada 2babe51576 Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered). 8 anos atrás
  Ricardo Antonio Tejada 2d1ea95600 Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples. 8 anos atrás