Zane Ashby
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9818f642da
Fix memory leak in demo and example code.
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5 years ago |
Cameron Cawley
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930ac1e888
Fix compilation of the SFML demos
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6 years ago |
Michael Bosse
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0fca7e2045
Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise
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8 years ago |
FraKtus
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3debbd2104
allowing touch event to work on iOS and Android
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8 years ago |
vurtun
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23eea231d8
Added horizontal scrolling
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8 years ago |
vurtun
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e77b723d98
Removed unused defines and parameters
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8 years ago |
vurtun
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7c7e15e5c3
Fixed some styling issues in sfml demos
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8 years ago |
Ricardo Antonio Tejada
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c6bfe1c157
Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
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8 years ago |
Ricardo Antonio Tejada
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63e98d90bd
Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
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8 years ago |
Ricardo Antonio Tejada
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5007519ae7
Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
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8 years ago |
Ricardo Antonio Tejada
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2babe51576
Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
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8 years ago |
Ricardo Antonio Tejada
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2d1ea95600
Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples.
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8 years ago |