Commit History

Autor SHA1 Mensaxe Data
  PROP 65 49fd23e13c sfml_gl2: add delta_time_seconds hai 1 ano
  b-aaz fb474874db Added required includes to the platform headers . hai 1 ano
  Rob Loach ca49016428 Rename more null variables to tex_null %!s(int64=3) %!d(string=hai) anos
  Rob Loach 54fd67bddd Rename additional .null variables %!s(int64=3) %!d(string=hai) anos
  Rob Loach ec4acc7cf4 Rename the null variable to tex_null %!s(int64=3) %!d(string=hai) anos
  Cameron Cawley 60c52adfaf Enable and fix most GCC warnings (#377) %!s(int64=3) %!d(string=hai) anos
  Wladislav Artsimovich 1e4eacca2e change NK_MEMSET to memset(), because NK_MEMSET is NK internal %!s(int64=4) %!d(string=hai) anos
  Zane Ashby 9818f642da Fix memory leak in demo and example code. %!s(int64=5) %!d(string=hai) anos
  Cameron Cawley 930ac1e888 Fix compilation of the SFML demos %!s(int64=6) %!d(string=hai) anos
  Michael Bosse 0fca7e2045 Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise %!s(int64=8) %!d(string=hai) anos
  FraKtus 3debbd2104 allowing touch event to work on iOS and Android %!s(int64=8) %!d(string=hai) anos
  vurtun 23eea231d8 Added horizontal scrolling %!s(int64=8) %!d(string=hai) anos
  vurtun e77b723d98 Removed unused defines and parameters %!s(int64=8) %!d(string=hai) anos
  vurtun 7c7e15e5c3 Fixed some styling issues in sfml demos %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada c6bfe1c157 Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates. %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 2babe51576 Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered). %!s(int64=8) %!d(string=hai) anos
  Ricardo Antonio Tejada 2d1ea95600 Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples. %!s(int64=8) %!d(string=hai) anos