Robert Winkler
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ff976c2296
Add numpad enter to xcb_cairo backend...
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7 months ago |
PROP 65
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81ae780756
sfml_gl3: add delta_time_seconds
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1 year ago |
b-aaz
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fb474874db
Added required includes to the platform headers .
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1 year ago |
Rob Loach
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ca49016428
Rename more null variables to tex_null
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3 years ago |
Rob Loach
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54fd67bddd
Rename additional .null variables
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3 years ago |
Rob Loach
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ec4acc7cf4
Rename the null variable to tex_null
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3 years ago |
Cameron Cawley
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60c52adfaf
Enable and fix most GCC warnings (#377)
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3 years ago |
Wladislav Artsimovich
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1e4eacca2e
change NK_MEMSET to memset(), because NK_MEMSET is NK internal
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4 years ago |
Zane Ashby
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9818f642da
Fix memory leak in demo and example code.
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5 years ago |
Zidi
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135b585695
zidi add comment
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5 years ago |
Zidi
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ad8dcbb385
add some comment
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5 years ago |
Zidi
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9ee58df23e
add some comment
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5 years ago |
Zidi
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5b4cc7b5eb
zidi fix backspace won't work problem in SFML UTF-8
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5 years ago |
Cameron Cawley
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930ac1e888
Fix compilation of the SFML demos
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6 years ago |
vurtun
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1a87c13d84
Fixed multiline commment in commented out code
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8 years ago |
vurtun
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23eea231d8
Added horizontal scrolling
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8 years ago |
vurtun
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7c7e15e5c3
Fixed some styling issues in sfml demos
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8 years ago |
Ricardo Antonio Tejada
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c6bfe1c157
Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
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8 years ago |
Ricardo Antonio Tejada
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63e98d90bd
Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
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8 years ago |
Ricardo Antonio Tejada
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5007519ae7
Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
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8 years ago |
Ricardo Antonio Tejada
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73b0b945b4
Added OpenGL3 for SFML and also working on "pure" SFML renderer.
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8 years ago |