/* * Nuklear - 1.32.0 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2017 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_SDL_GL2_H_ #define NK_SDL_GL2_H_ #include NK_API struct nk_context* nk_sdl_init(SDL_Window *win); NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas); NK_API void nk_sdl_font_stash_end(void); NK_API int nk_sdl_handle_event(SDL_Event *evt); NK_API void nk_sdl_render(enum nk_anti_aliasing); NK_API void nk_sdl_shutdown(void); NK_API void nk_sdl_handle_grab(void); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_SDL_GL2_IMPLEMENTATION #include #include struct nk_sdl_device { struct nk_buffer cmds; struct nk_draw_null_texture tex_null; GLuint font_tex; }; struct nk_sdl_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; static struct nk_sdl { SDL_Window *win; struct nk_sdl_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; float time_of_last_frame; } sdl; NK_INTERN void nk_sdl_device_upload_atlas(const void *image, int width, int height) { struct nk_sdl_device *dev = &sdl.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_sdl_render(enum nk_anti_aliasing AA) { /* setup global state */ struct nk_sdl_device *dev = &sdl.ogl; int width, height; int display_width, display_height; struct nk_vec2 scale; float now = ((float)SDL_GetTicks64()) / 1000; sdl.ctx.delta_time_seconds = now - sdl.time_of_last_frame; sdl.time_of_last_frame = now; SDL_GetWindowSize(sdl.win, &width, &height); SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height); scale.x = (float)display_width/(float)width; scale.y = (float)display_height/(float)height; glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* setup viewport/project */ glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); { GLsizei vs = sizeof(struct nk_sdl_vertex); size_t vp = offsetof(struct nk_sdl_vertex, position); size_t vt = offsetof(struct nk_sdl_vertex, uv); size_t vc = offsetof(struct nk_sdl_vertex, col); /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; const nk_draw_index *offset = NULL; struct nk_buffer vbuf, ebuf; /* fill converting configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; memset(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_sdl_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex); config.tex_null = dev->tex_null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* convert shapes into vertexes */ nk_buffer_init_default(&vbuf); nk_buffer_init_default(&ebuf); nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config); /* setup vertex buffer pointer */ {const void *vertices = nk_buffer_memory_const(&vbuf); glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));} /* iterate over and execute each draw command */ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x * scale.x), (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y), (GLint)(cmd->clip_rect.w * scale.x), (GLint)(cmd->clip_rect.h * scale.y)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&sdl.ctx); nk_buffer_clear(&dev->cmds); nk_buffer_free(&vbuf); nk_buffer_free(&ebuf); } /* default OpenGL state */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } static void nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit) { const char *text = SDL_GetClipboardText(); if (text) nk_textedit_paste(edit, text, nk_strlen(text)); (void)usr; } static void nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len) { char *str = 0; (void)usr; if (!len) return; str = (char*)malloc((size_t)len+1); if (!str) return; memcpy(str, text, (size_t)len); str[len] = '\0'; SDL_SetClipboardText(str); free(str); } NK_API struct nk_context* nk_sdl_init(SDL_Window *win) { sdl.win = win; nk_init_default(&sdl.ctx, 0); sdl.ctx.clip.copy = nk_sdl_clipboard_copy; sdl.ctx.clip.paste = nk_sdl_clipboard_paste; sdl.ctx.clip.userdata = nk_handle_ptr(0); nk_buffer_init_default(&sdl.ogl.cmds); sdl.time_of_last_frame = ((float)SDL_GetTicks64()) / 1000; return &sdl.ctx; } NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas) { nk_font_atlas_init_default(&sdl.atlas); nk_font_atlas_begin(&sdl.atlas); *atlas = &sdl.atlas; } NK_API void nk_sdl_font_stash_end(void) { const void *image; int w, h; image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_sdl_device_upload_atlas(image, w, h); nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null); if (sdl.atlas.default_font) nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle); } NK_API void nk_sdl_handle_grab(void) { struct nk_context *ctx = &sdl.ctx; if (ctx->input.mouse.grab) { SDL_SetRelativeMouseMode(SDL_TRUE); } else if (ctx->input.mouse.ungrab) { /* better support for older SDL by setting mode first; causes an extra mouse motion event */ SDL_SetRelativeMouseMode(SDL_FALSE); SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y); } else if (ctx->input.mouse.grabbed) { ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; } } NK_API int nk_sdl_handle_event(SDL_Event *evt) { struct nk_context *ctx = &sdl.ctx; switch(evt->type) { case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */ case SDL_KEYDOWN: { int down = evt->type == SDL_KEYDOWN; const Uint8* state = SDL_GetKeyboardState(0); switch(evt->key.keysym.sym) { case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */ case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break; case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break; case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break; case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break; case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break; case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down); nk_input_key(ctx, NK_KEY_SCROLL_START, down); break; case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down); nk_input_key(ctx, NK_KEY_SCROLL_END, down); break; case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break; case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break; case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break; case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break; case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break; case SDLK_LEFT: if (state[SDL_SCANCODE_LCTRL]) nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down); else nk_input_key(ctx, NK_KEY_LEFT, down); break; case SDLK_RIGHT: if (state[SDL_SCANCODE_LCTRL]) nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down); else nk_input_key(ctx, NK_KEY_RIGHT, down); break; } } return 1; case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */ case SDL_MOUSEBUTTONDOWN: { int down = evt->type == SDL_MOUSEBUTTONDOWN; const int x = evt->button.x, y = evt->button.y; switch(evt->button.button) { case SDL_BUTTON_LEFT: if (evt->button.clicks > 1) nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down); nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break; case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break; case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break; } } return 1; case SDL_MOUSEMOTION: if (ctx->input.mouse.grabbed) { int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y; nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel); } else nk_input_motion(ctx, evt->motion.x, evt->motion.y); return 1; case SDL_TEXTINPUT: { nk_glyph glyph; memcpy(glyph, evt->text.text, NK_UTF_SIZE); nk_input_glyph(ctx, glyph); } return 1; case SDL_MOUSEWHEEL: nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y)); return 1; } return 0; } NK_API void nk_sdl_shutdown(void) { struct nk_sdl_device *dev = &sdl.ogl; nk_font_atlas_clear(&sdl.atlas); nk_free(&sdl.ctx); glDeleteTextures(1, &dev->font_tex); nk_buffer_free(&dev->cmds); memset(&sdl, 0, sizeof(sdl)); } #endif