/* * Nuklear - v1.17 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_SDL_GL2_H_ #define NK_SDL_GL2_H_ #include NK_API struct nk_context* nk_sdl_init(SDL_Window *win); NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas); NK_API void nk_sdl_font_stash_end(void); NK_API int nk_sdl_handle_event(SDL_Event *evt); NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer); NK_API void nk_sdl_shutdown(void); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_SDL_GL2_IMPLEMENTATION struct nk_sdl_device { struct nk_buffer cmds; struct nk_draw_null_texture null; GLuint font_tex; }; struct nk_sdl_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; static struct nk_sdl { SDL_Window *win; struct nk_sdl_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; } sdl; NK_INTERN void nk_sdl_device_upload_atlas(const void *image, int width, int height) { struct nk_sdl_device *dev = &sdl.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) { /* setup global state */ struct nk_sdl_device *dev = &sdl.ogl; int width, height; int display_width, display_height; struct nk_vec2 scale; SDL_GetWindowSize(sdl.win, &width, &height); SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height); scale.x = (float)display_width/(float)width; scale.y = (float)display_height/(float)height; glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* setup viewport/project */ glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); { GLsizei vs = sizeof(struct nk_sdl_vertex); size_t vp = offsetof(struct nk_sdl_vertex, position); size_t vt = offsetof(struct nk_sdl_vertex, uv); size_t vc = offsetof(struct nk_sdl_vertex, col); /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; const nk_draw_index *offset = NULL; struct nk_buffer vbuf, ebuf; /* fill converting configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; NK_MEMSET(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_sdl_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex); config.null = dev->null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* convert shapes into vertexes */ nk_buffer_init_default(&vbuf); nk_buffer_init_default(&ebuf); nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config); /* setup vertex buffer pointer */ {const void *vertices = nk_buffer_memory_const(&vbuf); glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));} /* iterate over and execute each draw command */ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x * scale.x), (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y), (GLint)(cmd->clip_rect.w * scale.x), (GLint)(cmd->clip_rect.h * scale.y)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&sdl.ctx); nk_buffer_free(&vbuf); nk_buffer_free(&ebuf); } /* default OpenGL state */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } static void nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) { const char *text = SDL_GetClipboardText(); if (text) nk_textedit_paste(edit, text, nk_strlen(text)); (void)usr; } static void nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len) { char *str = 0; (void)usr; if (!len) return; str = (char*)malloc((size_t)len+1); if (!str) return; memcpy(str, text, (size_t)len); str[len] = '\0'; SDL_SetClipboardText(str); free(str); } NK_API struct nk_context* nk_sdl_init(SDL_Window *win) { sdl.win = win; nk_init_default(&sdl.ctx, 0); sdl.ctx.clip.copy = nk_sdl_clipbard_copy; sdl.ctx.clip.paste = nk_sdl_clipbard_paste; sdl.ctx.clip.userdata = nk_handle_ptr(0); nk_buffer_init_default(&sdl.ogl.cmds); return &sdl.ctx; } NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas) { nk_font_atlas_init_default(&sdl.atlas); nk_font_atlas_begin(&sdl.atlas); *atlas = &sdl.atlas; } NK_API void nk_sdl_font_stash_end(void) { const void *image; int w, h; image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_sdl_device_upload_atlas(image, w, h); nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null); if (sdl.atlas.default_font) nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle); } NK_API int nk_sdl_handle_event(SDL_Event *evt) { struct nk_context *ctx = &sdl.ctx; /* optional grabbing behavior */ if (ctx->input.mouse.grab) { SDL_SetRelativeMouseMode(SDL_TRUE); ctx->input.mouse.grab = 0; } else if (ctx->input.mouse.ungrab) { int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y; SDL_SetRelativeMouseMode(SDL_FALSE); SDL_WarpMouseInWindow(sdl.win, x, y); ctx->input.mouse.ungrab = 0; } if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) { /* key events */ int down = evt->type == SDL_KEYDOWN; const Uint8* state = SDL_GetKeyboardState(0); SDL_Keycode sym = evt->key.keysym.sym; if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT) nk_input_key(ctx, NK_KEY_SHIFT, down); else if (sym == SDLK_DELETE) nk_input_key(ctx, NK_KEY_DEL, down); else if (sym == SDLK_RETURN) nk_input_key(ctx, NK_KEY_ENTER, down); else if (sym == SDLK_TAB) nk_input_key(ctx, NK_KEY_TAB, down); else if (sym == SDLK_BACKSPACE) nk_input_key(ctx, NK_KEY_BACKSPACE, down); else if (sym == SDLK_HOME) { nk_input_key(ctx, NK_KEY_TEXT_START, down); nk_input_key(ctx, NK_KEY_SCROLL_START, down); } else if (sym == SDLK_END) { nk_input_key(ctx, NK_KEY_TEXT_END, down); nk_input_key(ctx, NK_KEY_SCROLL_END, down); } else if (sym == SDLK_PAGEDOWN) { nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); } else if (sym == SDLK_PAGEUP) { nk_input_key(ctx, NK_KEY_SCROLL_UP, down); } else if (sym == SDLK_z) nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_r) nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_c) nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_v) nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_x) nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_b) nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_e) nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); else if (sym == SDLK_LEFT) { if (state[SDL_SCANCODE_LCTRL]) nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down); else nk_input_key(ctx, NK_KEY_LEFT, down); } else if (sym == SDLK_RIGHT) { if (state[SDL_SCANCODE_LCTRL]) nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down); else nk_input_key(ctx, NK_KEY_RIGHT, down); } else return 0; return 1; } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) { /* mouse button */ int down = evt->type == SDL_MOUSEBUTTONDOWN; const int x = evt->button.x, y = evt->button.y; if (evt->button.button == SDL_BUTTON_LEFT) nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); if (evt->button.button == SDL_BUTTON_MIDDLE) nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); if (evt->button.button == SDL_BUTTON_RIGHT) nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); else return 0; return 1; } else if (evt->type == SDL_MOUSEMOTION) { if (ctx->input.mouse.grabbed) { int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y; nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel); } else nk_input_motion(ctx, evt->motion.x, evt->motion.y); return 1; } else if (evt->type == SDL_TEXTINPUT) { nk_glyph glyph; memcpy(glyph, evt->text.text, NK_UTF_SIZE); nk_input_glyph(ctx, glyph); return 1; } else if (evt->type == SDL_MOUSEWHEEL) { nk_input_scroll(ctx,(float)evt->wheel.y); return 1; } return 0; } NK_API void nk_sdl_shutdown(void) { struct nk_sdl_device *dev = &sdl.ogl; nk_font_atlas_clear(&sdl.atlas); nk_free(&sdl.ctx); glDeleteTextures(1, &dev->font_tex); nk_buffer_free(&dev->cmds); memset(&sdl, 0, sizeof(sdl)); } #endif