| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463 | /* * Nuklear - 1.32.0 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke *//* * ============================================================== * *                              API * * =============================================================== */#ifndef NK_SFML_GL3_H_#define NK_SFML_GL3_H_/* Feel free to edit here and include your own extension wrangler */#include <glad/glad.h>/* I use GLAD but you can use GLEW or what you like */#include <SFML/Window.hpp>NK_API struct nk_context*   nk_sfml_init(sf::Window* window);NK_API void                 nk_sfml_font_stash_begin(struct nk_font_atlas** atlas);NK_API void                 nk_sfml_font_stash_end(void);NK_API int                  nk_sfml_handle_event(sf::Event* event);NK_API void                 nk_sfml_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);NK_API void                 nk_sfml_shutdown(void);NK_API void                 nk_sfml_device_create(void);NK_API void                 nk_sfml_device_destroy(void);#endif/* * ============================================================== * *                          IMPLEMENTATION * * =============================================================== */ #ifdef NK_SFML_GL3_IMPLEMENTATION#include <string>struct nk_sfml_device {    struct nk_buffer cmds;    struct nk_draw_null_texture null;    GLuint vbo, vao, ebo;    GLuint prog;    GLuint vert_shdr;    GLuint frag_shdr;    GLint attrib_pos;    GLint attrib_uv;    GLint attrib_col;    GLint uniform_tex;    GLint uniform_proj;    GLuint font_tex;};struct nk_sfml_vertex {    float position[2];    float uv[2];    nk_byte col[4];};static struct nk_sfml {    sf::Window* window;    struct nk_sfml_device ogl;    struct nk_context ctx;    struct nk_font_atlas atlas;} sfml;#ifdef __APPLE__  #define NK_SHADER_VERSION "#version 150\n"#else  #define NK_SHADER_VERSION "#version 300 es\n"#endifNK_API voidnk_sfml_device_create(void){    GLint status;    static const GLchar* vertex_shader =        NK_SHADER_VERSION        "uniform mat4 ProjMtx;\n"        "in vec2 Position;\n"        "in vec2 TexCoord;\n"        "in vec4 Color;\n"        "out vec2 Frag_UV;\n"        "out vec4 Frag_Color;\n"        "void main() {\n"        "   Frag_UV = TexCoord;\n"        "   Frag_Color = Color;\n"        "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"        "}\n";    static const GLchar *fragment_shader =        NK_SHADER_VERSION        "precision mediump float;\n"        "uniform sampler2D Texture;\n"        "in vec2 Frag_UV;\n"        "in vec4 Frag_Color;\n"        "out vec4 Out_Color;\n"        "void main(){\n"        "   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"        "}\n";    struct nk_sfml_device* dev = &sfml.ogl;    nk_buffer_init_default(&dev->cmds);    dev->prog = glCreateProgram();    dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);    dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);    glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);    glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);    glCompileShader(dev->vert_shdr);    glCompileShader(dev->frag_shdr);    glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);    assert(status == GL_TRUE);    glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);    assert(status == GL_TRUE);    glAttachShader(dev->prog, dev->vert_shdr);    glAttachShader(dev->prog, dev->frag_shdr);    glLinkProgram(dev->prog);    glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);    assert(status == GL_TRUE);    dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");    dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");    dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");    dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");    dev->attrib_col = glGetAttribLocation(dev->prog, "Color");    {        /* buffer setup */        GLsizei vs = sizeof(struct nk_sfml_vertex);        size_t vp = offsetof(struct nk_sfml_vertex, position);        size_t vt = offsetof(struct nk_sfml_vertex, uv);        size_t vc = offsetof(struct nk_sfml_vertex, col);        glGenBuffers(1, &dev->vbo);        glGenBuffers(1, &dev->ebo);        glGenVertexArrays(1, &dev->vao);        glBindVertexArray(dev->vao);        glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);        glEnableVertexAttribArray((GLuint)dev->attrib_pos);        glEnableVertexAttribArray((GLuint)dev->attrib_uv);        glEnableVertexAttribArray((GLuint)dev->attrib_col);        glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);        glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);        glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);    }    glBindTexture(GL_TEXTURE_2D, 0);    glBindBuffer(GL_ARRAY_BUFFER, 0);    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);    glBindVertexArray(0);}NK_API voidnk_sfml_device_destroy(void){    struct nk_sfml_device* dev = &sfml.ogl;    glDetachShader(dev->prog, dev->vert_shdr);    glDetachShader(dev->prog, dev->frag_shdr);    glDeleteShader(dev->vert_shdr);    glDeleteShader(dev->vert_shdr);    glDeleteProgram(dev->prog);    glDeleteTextures(1, &dev->font_tex);    glDeleteBuffers(1, &dev->vbo);    glDeleteBuffers(1, &dev->ebo);    nk_buffer_free(&dev->cmds);}NK_INTERN voidnk_sfml_device_upload_atlas(const void* image, int width, int height){    struct nk_sfml_device* dev = &sfml.ogl;    glGenTextures(1, &dev->font_tex);    glBindTexture(GL_TEXTURE_2D, dev->font_tex);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,                GL_RGBA, GL_UNSIGNED_BYTE, image);}NK_API voidnk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer){    /* setup global state */    struct nk_sfml_device* dev = &sfml.ogl;    int window_width = sfml.window->getSize().x;    int window_height = sfml.window->getSize().y;    GLfloat ortho[4][4] = {        {2.0f, 0.0f, 0.0f, 0.0f},        {0.0f,-2.0f, 0.0f, 0.0f},        {0.0f, 0.0f,-1.0f, 0.0f},        {-1.0f,1.0f, 0.0f, 1.0f},    };    ortho[0][0] /= (GLfloat)window_width;    ortho[1][1] /= (GLfloat)window_height;    glViewport(0, 0, window_width, window_height);    glEnable(GL_BLEND);    glBlendEquation(GL_FUNC_ADD);    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);    glDisable(GL_CULL_FACE);    glDisable(GL_DEPTH_TEST);    glEnable(GL_SCISSOR_TEST);    glActiveTexture(GL_TEXTURE0);    /* setup program */    glUseProgram(dev->prog);    glUniform1i(dev->uniform_tex, 0);    glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);    {        /* convert from command queue into draw list and draw to screen */        const struct nk_draw_command *cmd;        void *vertices, *elements;        const nk_draw_index *offset = NULL;        /* allocate vertex and element buffer */        glBindVertexArray(dev->vao);        glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);        glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);        glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);        /* load vertices/elements directly into vertex/element buffer */        vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);        elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);        {            /* fill convert configuration */            struct nk_convert_config config;            static const struct nk_draw_vertex_layout_element vertex_layout[] =  {                {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},                {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},                {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},                {NK_VERTEX_LAYOUT_END}            };            NK_MEMSET(&config, 0, sizeof(config));            config.vertex_layout = vertex_layout;            config.vertex_size = sizeof(struct nk_sfml_vertex);            config.vertex_alignment = NK_ALIGNOF(struct nk_sfml_vertex);            config.null = dev->null;            config.circle_segment_count = 22;            config.curve_segment_count = 22;            config.arc_segment_count = 22;            config.global_alpha = 1.0f;            config.shape_AA = AA;            config.line_AA = AA;            /* setup buffers to load vertices and elements */            struct nk_buffer vbuf, ebuf;            nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);            nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);            nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);        }        glUnmapBuffer(GL_ARRAY_BUFFER);        glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);        /* iterate over and execute each draw command */        nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)        {            if (!cmd->elem_count) continue;            glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);            glScissor(                (GLint)(cmd->clip_rect.x),                (GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),                (GLint)(cmd->clip_rect.w),                (GLint)(cmd->clip_rect.h));            glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);            offset += cmd->elem_count;        }        nk_clear(&sfml.ctx);    }    glUseProgram(0);    glBindBuffer(GL_ARRAY_BUFFER, 0);    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);    glBindVertexArray(0);    glDisable(GL_BLEND);    glDisable(GL_SCISSOR_TEST);}static voidnk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit){#if 0    /* Not Implemented in SFML */    (void)usr;    sf::Clipboard clipboard(sfml.window);    const char* text = clipboard.getText();    if(text) nk_textedit_paste(edit, text, nk_strlen(text));#endif}static voidnk_sfml_clipboard_copy(nk_handle usr, const char* text, int len){#if 0    char* str = 0;    (void)usr;    if(!len) return;    str = (char*)malloc((size_t)len+1);    if(!str) return;    memcpy(str, text, (size_t)len);    str[len] = '\0';    /* Not Implemented in SFML */    sf::Clipboard clipboard(sfml.window);    clipboard.setText(str);    free(str);#endif}NK_API struct nk_context*nk_sfml_init(sf::Window* window){    sfml.window = window;    nk_init_default(&sfml.ctx, 0);    sfml.ctx.clip.copy = nk_sfml_clipboard_copy;    sfml.ctx.clip.paste = nk_sfml_clipboard_paste;    sfml.ctx.clip.userdata = nk_handle_ptr(0);    nk_sfml_device_create();    return &sfml.ctx;}NK_API voidnk_sfml_font_stash_begin(struct nk_font_atlas** atlas){    nk_font_atlas_init_default(&sfml.atlas);    nk_font_atlas_begin(&sfml.atlas);    *atlas = &sfml.atlas;}NK_API voidnk_sfml_font_stash_end(){    const void* image;    int w, h;    image = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);    nk_sfml_device_upload_atlas(image, w, h);    nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.null);    if(sfml.atlas.default_font)        nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle);}NK_API intnk_sfml_handle_event(sf::Event* evt){    struct nk_context* ctx = &sfml.ctx;    /* optional grabbing behavior */    if(ctx->input.mouse.grab)        ctx->input.mouse.grab = 0;    else if(ctx->input.mouse.ungrab) {        int x = (int)ctx->input.mouse.prev.x;        int y = (int)ctx->input.mouse.prev.y;        sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);        ctx->input.mouse.ungrab = 0;    }    if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)    {        int down = evt->type == sf::Event::KeyPressed;        sf::Keyboard::Key key = evt->key.code;        if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)            nk_input_key(ctx, NK_KEY_SHIFT, down);        else if(key == sf::Keyboard::Delete)            nk_input_key(ctx, NK_KEY_DEL, down);        else if(key == sf::Keyboard::Return)            nk_input_key(ctx, NK_KEY_ENTER, down);        else if(key == sf::Keyboard::Tab)            nk_input_key(ctx, NK_KEY_TAB, down);        else if(key == sf::Keyboard::BackSpace)            nk_input_key(ctx, NK_KEY_BACKSPACE, down);        else if(key == sf::Keyboard::Home) {            nk_input_key(ctx, NK_KEY_TEXT_START, down);            nk_input_key(ctx, NK_KEY_SCROLL_START, down);        } else if(key == sf::Keyboard::End) {            nk_input_key(ctx, NK_KEY_TEXT_END, down);            nk_input_key(ctx, NK_KEY_SCROLL_END, down);        } else if(key == sf::Keyboard::PageDown)            nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);        else if(key == sf::Keyboard::PageUp)            nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);        else if(key == sf::Keyboard::Z)            nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::R)            nk_input_key(ctx, NK_KEY_TEXT_REDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::C)            nk_input_key(ctx, NK_KEY_COPY, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::V)            nk_input_key(ctx, NK_KEY_PASTE, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::X)            nk_input_key(ctx, NK_KEY_CUT, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::B)            nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::E)            nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));        else if(key == sf::Keyboard::Up)            nk_input_key(ctx, NK_KEY_UP, down);        else if(key == sf::Keyboard::Down)            nk_input_key(ctx, NK_KEY_DOWN, down);        else if(key == sf::Keyboard::Left) {            if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))                nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);            else nk_input_key(ctx, NK_KEY_LEFT, down);        } else if(key == sf::Keyboard::Right) {            if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))                nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);            else nk_input_key(ctx, NK_KEY_RIGHT, down);        } else return 0;        return 1;    } else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {        int down = evt->type == sf::Event::MouseButtonPressed;        const int x = evt->mouseButton.x, y = evt->mouseButton.y;        if(evt->mouseButton.button == sf::Mouse::Left)            nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);        if(evt->mouseButton.button == sf::Mouse::Middle)            nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);        if(evt->mouseButton.button == sf::Mouse::Right)            nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);        else return 0;        return 1;    } else if(evt->type == sf::Event::MouseMoved) {        nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);        return 1;    } else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {        int down = evt->type == sf::Event::TouchBegan;        const int x = evt->touch.x, y = evt->touch.y;        nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);        return 1;    } else if(evt->type == sf::Event::TouchMoved) {        if(ctx->input.mouse.grabbed) {            int x = (int)ctx->input.mouse.prev.x;            int y = (int)ctx->input.mouse.prev.y;            nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);        } else nk_input_motion(ctx, evt->touch.x, evt->touch.y);        return 1;    } else if(evt->type == sf::Event::TextEntered) {        nk_input_unicode(ctx, evt->text.unicode);        return 1;    } else if(evt->type == sf::Event::MouseWheelScrolled) {        nk_input_scroll(ctx, nk_vec2(0,evt->mouseWheelScroll.delta));        return 1;    }    return 0;}NK_APIvoid nk_sfml_shutdown(){    nk_font_atlas_clear(&sfml.atlas);    nk_free(&sfml.ctx);    nk_sfml_device_destroy();    memset(&sfml, 0, sizeof(sfml));}#endif
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