main.cpp 6.2 KB

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  1. /* nuklear - v1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <SFML/OpenGL.hpp>
  13. #include <SFML/Window.hpp>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_STANDARD_VARARGS
  17. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  18. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  19. #define NK_INCLUDE_FONT_BAKING
  20. #define NK_INCLUDE_DEFAULT_FONT
  21. #define NK_IMPLEMENTATION
  22. #define NK_SFML_GL2_IMPLEMENTATION
  23. #include "../../nuklear.h"
  24. #include "nuklear_sfml_gl2.h"
  25. #define WINDOW_WIDTH 1200
  26. #define WINDOW_HEIGHT 800
  27. /* ===============================================================
  28. *
  29. * EXAMPLE
  30. *
  31. * ===============================================================*/
  32. /* This are some code examples to provide a small overview of what can be
  33. * done with this library. To try out an example uncomment the defines */
  34. /*#define INCLUDE_ALL */
  35. /*#define INCLUDE_STYLE */
  36. /*#define INCLUDE_CALCULATOR */
  37. /*#define INCLUDE_OVERVIEW */
  38. /*#define INCLUDE_NODE_EDITOR */
  39. #ifdef INCLUDE_ALL
  40. #define INCLUDE_STYLE
  41. #define INCLUDE_CALCULATOR
  42. #define INCLUDE_OVERVIEW
  43. #define INCLUDE_NODE_EDITOR
  44. #endif
  45. #ifdef INCLUDE_STYLE
  46. #include "../style.c"
  47. #endif
  48. #ifdef INCLUDE_CALCULATOR
  49. #include "../calculator.c"
  50. #endif
  51. #ifdef INCLUDE_OVERVIEW
  52. #include "../overview.c"
  53. #endif
  54. #ifdef INCLUDE_NODE_EDITOR
  55. #include "../node_editor.c"
  56. #endif
  57. /* ===============================================================
  58. *
  59. * DEMO
  60. *
  61. * ===============================================================*/
  62. int main(void)
  63. {
  64. /* Platform */
  65. sf::ContextSettings settings(24, 8, 4, 2, 2);
  66. sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
  67. win.setVerticalSyncEnabled(true);
  68. win.setActive(true);
  69. glViewport(0, 0, win.getSize().x, win.getSize().y);
  70. /* GUI */
  71. struct nk_context *ctx;
  72. ctx = nk_sfml_init(&win);
  73. /* Load Fonts: if none of these are loaded a default font will be used */
  74. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  75. struct nk_font_atlas *atlas;
  76. nk_sfml_font_stash_begin(&atlas);
  77. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  78. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
  79. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  80. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  81. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  82. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  83. nk_sfml_font_stash_end();
  84. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  85. /*nk_style_set_font(ctx, &droid->handle);*/
  86. /* style.c */
  87. #ifdef INCLUDE_STYLE
  88. /*set_style(ctx, THEME_WHITE);*/
  89. /*set_style(ctx, THEME_RED);*/
  90. /*set_style(ctx, THEME_BLUE);*/
  91. /*set_style(ctx, THEME_DARK);*/
  92. #endif
  93. struct nk_colorf bg;
  94. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  95. while (win.isOpen())
  96. {
  97. /* Input */
  98. sf::Event evt;
  99. nk_input_begin(ctx);
  100. while(win.pollEvent(evt)) {
  101. if(evt.type == sf::Event::Closed)
  102. win.close();
  103. else if(evt.type == sf::Event::Resized)
  104. glViewport(0, 0, evt.size.width, evt.size.height);
  105. nk_sfml_handle_event(&evt);
  106. }
  107. nk_input_end(ctx);
  108. /* GUI */
  109. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  110. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  111. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  112. {
  113. enum {EASY, HARD};
  114. static int op = EASY;
  115. static int property = 20;
  116. nk_layout_row_static(ctx, 30, 80, 1);
  117. if (nk_button_label(ctx, "button"))
  118. fprintf(stdout, "button pressed\n");
  119. nk_layout_row_dynamic(ctx, 30, 2);
  120. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  121. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  122. nk_layout_row_dynamic(ctx, 25, 1);
  123. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  124. nk_layout_row_dynamic(ctx, 20, 1);
  125. nk_label(ctx, "background:", NK_TEXT_LEFT);
  126. nk_layout_row_dynamic(ctx, 25, 1);
  127. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  128. nk_layout_row_dynamic(ctx, 120, 1);
  129. bg = nk_color_picker(ctx, bg, NK_RGBA);
  130. nk_layout_row_dynamic(ctx, 25, 1);
  131. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  132. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  133. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  134. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  135. nk_combo_end(ctx);
  136. }
  137. }
  138. nk_end(ctx);
  139. /* -------------- EXAMPLES ---------------- */
  140. #ifdef INCLUDE_CALCULATOR
  141. calculator(ctx);
  142. #endif
  143. #ifdef INCLUDE_OVERVIEW
  144. overview(ctx);
  145. #endif
  146. #ifdef INCLUDE_NODE_EDITOR
  147. node_editor(ctx);
  148. #endif
  149. /* ----------------------------------------- */
  150. /* Draw */
  151. win.setActive(true);
  152. nk_color_fv(bg, background);
  153. glClear(GL_COLOR_BUFFER_BIT);
  154. glClearColor(bg.r, bg.g, bg.b, bg.a);
  155. /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
  156. * with blending, scissor, face culling and depth test and defaults everything
  157. * back into a default state. Make sure to either save and restore or
  158. * reset your own state after drawing rendering the UI. */
  159. nk_sfml_render(NK_ANTI_ALIASING_ON);
  160. win.display();
  161. }
  162. nk_sfml_shutdown();
  163. return 0;
  164. }