main.cpp 6.4 KB

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  1. /* nuklear - v1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <SFML/Window.hpp>
  13. #define NK_INCLUDE_FIXED_TYPES
  14. #define NK_INCLUDE_STANDARD_IO
  15. #define NK_INCLUDE_STANDARD_VARARGS
  16. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  17. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  18. #define NK_INCLUDE_FONT_BAKING
  19. #define NK_INCLUDE_DEFAULT_FONT
  20. #define NK_IMPLEMENTATION
  21. #define NK_SFML_GL3_IMPLEMENTATION
  22. #include "../../nuklear.h"
  23. #include "nuklear_sfml_gl3.h"
  24. #define WINDOW_WIDTH 1200
  25. #define WINDOW_HEIGHT 800
  26. #define MAX_VERTEX_BUFFER 512 * 1024
  27. #define MAX_ELEMENT_BUFFER 128 * 1024
  28. /* ===============================================================
  29. *
  30. * EXAMPLE
  31. *
  32. * ===============================================================*/
  33. /* This are some code examples to provide a small overview of what can be
  34. * done with this library. To try out an example uncomment the defines */
  35. /*#define INCLUDE_ALL */
  36. /*#define INCLUDE_STYLE */
  37. /*#define INCLUDE_CALCULATOR */
  38. /*#define INCLUDE_OVERVIEW */
  39. /*#define INCLUDE_NODE_EDITOR */
  40. #ifdef INCLUDE_ALL
  41. #define INCLUDE_STYLE
  42. #define INCLUDE_CALCULATOR
  43. #define INCLUDE_OVERVIEW
  44. #define INCLUDE_NODE_EDITOR
  45. #endif
  46. #ifdef INCLUDE_STYLE
  47. #include "../style.c"
  48. #endif
  49. #ifdef INCLUDE_CALCULATOR
  50. #include "../calculator.c"
  51. #endif
  52. #ifdef INCLUDE_OVERVIEW
  53. #include "../overview.c"
  54. #endif
  55. #ifdef INCLUDE_NODE_EDITOR
  56. #include "../node_editor.c"
  57. #endif
  58. /* ===============================================================
  59. *
  60. * DEMO
  61. *
  62. * ===============================================================*/
  63. int main(void)
  64. {
  65. /* Platform */
  66. sf::ContextSettings settings(24, 8, 4, 3, 3);
  67. sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
  68. win.setVerticalSyncEnabled(true);
  69. win.setActive(true);
  70. if(!gladLoadGL()) { /* Load OpenGL extensions */
  71. printf("Failed to load OpenGL extensions!\n");
  72. return -1;
  73. }
  74. glViewport(0, 0, win.getSize().x, win.getSize().y);
  75. /* GUI */
  76. struct nk_context *ctx;
  77. ctx = nk_sfml_init(&win);
  78. /* Load Fonts: if none of these are loaded a default font will be used */
  79. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  80. struct nk_font_atlas *atlas;
  81. nk_sfml_font_stash_begin(&atlas);
  82. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  83. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
  84. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  85. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  86. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  87. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  88. nk_sfml_font_stash_end();
  89. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  90. /*nk_style_set_font(ctx, &droid->handle);*/
  91. /* style.c */
  92. #ifdef INCLUDE_STYLE
  93. /*set_style(ctx, THEME_WHITE);*/
  94. /*set_style(ctx, THEME_RED);*/
  95. /*set_style(ctx, THEME_BLUE);*/
  96. /*set_style(ctx, THEME_DARK);*/
  97. #endif
  98. struct nk_colorf bg;
  99. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  100. while (win.isOpen())
  101. {
  102. /* Input */
  103. sf::Event evt;
  104. nk_input_begin(ctx);
  105. while(win.pollEvent(evt)) {
  106. if(evt.type == sf::Event::Closed)
  107. win.close();
  108. else if(evt.type == sf::Event::Resized)
  109. glViewport(0, 0, evt.size.width, evt.size.height);
  110. nk_sfml_handle_event(&evt);
  111. }
  112. nk_input_end(ctx);
  113. /* GUI */
  114. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  115. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  116. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  117. {
  118. enum {EASY, HARD};
  119. static int op = EASY;
  120. static int property = 20;
  121. nk_layout_row_static(ctx, 30, 80, 1);
  122. if (nk_button_label(ctx, "button"))
  123. fprintf(stdout, "button pressed\n");
  124. nk_layout_row_dynamic(ctx, 30, 2);
  125. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  126. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  127. nk_layout_row_dynamic(ctx, 25, 1);
  128. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  129. nk_layout_row_dynamic(ctx, 20, 1);
  130. nk_label(ctx, "background:", NK_TEXT_LEFT);
  131. nk_layout_row_dynamic(ctx, 25, 1);
  132. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  133. nk_layout_row_dynamic(ctx, 120, 1);
  134. bg = nk_color_picker(ctx, bg, NK_RGBA);
  135. nk_layout_row_dynamic(ctx, 25, 1);
  136. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  137. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  138. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  139. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  140. nk_combo_end(ctx);
  141. }
  142. }
  143. nk_end(ctx);
  144. /* -------------- EXAMPLES ---------------- */
  145. #ifdef INCLUDE_CALCULATOR
  146. calculator(ctx);
  147. #endif
  148. #ifdef INCLUDE_OVERVIEW
  149. overview(ctx);
  150. #endif
  151. #ifdef INCLUDE_NODE_EDITOR
  152. node_editor(ctx);
  153. #endif
  154. /* ----------------------------------------- */
  155. /* Draw */
  156. float bg[4];
  157. win.setActive(true);
  158. nk_color_fv(bg, background);
  159. glClear(GL_COLOR_BUFFER_BIT);
  160. glClearColor(bg.r, bg.g, bg.b, bg.a);
  161. /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
  162. * with blending, scissor, face culling and depth test and defaults everything
  163. * back into a default state. Make sure to either save and restore or
  164. * reset your own state after drawing rendering the UI. */
  165. nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
  166. win.display();
  167. }
  168. nk_sfml_shutdown();
  169. return 0;
  170. }