main.cpp 6.3 KB

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  1. /* nuklear - v1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <SFML/Window.hpp>
  13. #include <SFML/OpenGL.hpp>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_STANDARD_VARARGS
  17. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  18. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  19. #define NK_INCLUDE_FONT_BAKING
  20. #define NK_INCLUDE_DEFAULT_FONT
  21. #define NK_IMPLEMENTATION
  22. #define NK_SFML_GL2_IMPLEMENTATION
  23. #include "../../nuklear.h"
  24. #include "nuklear_sfml_gl2.h"
  25. #define WINDOW_WIDTH 800
  26. #define WINDOW_HEIGHT 600
  27. #define MAX_VERTEX_BUFFER 512 * 1024
  28. #define MAX_ELEMENT_BUFFER 128 * 1024
  29. #define UNUSED(a) (void)a
  30. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  31. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  32. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  33. /* ===============================================================
  34. *
  35. * EXAMPLE
  36. *
  37. * ===============================================================*/
  38. /* This are some code examples to provide a small overview of what can be
  39. * done with this library. To try out an example uncomment the include
  40. * and the corresponding function. */
  41. //#include "../style.c"
  42. //#include "../calculator.c"
  43. #include "../overview.c"
  44. //#include "../node_editor.c"
  45. /* ===============================================================
  46. *
  47. * DEMO
  48. *
  49. * ===============================================================*/
  50. int main(void)
  51. {
  52. /* Platform */
  53. sf::ContextSettings settings(24, 8, 4, 2, 2);
  54. sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
  55. window.setVerticalSyncEnabled(true);
  56. window.setActive(true);
  57. glViewport(0, 0, window.getSize().x, window.getSize().y);
  58. struct nk_context *ctx;
  59. struct nk_color background;
  60. /* GUI */
  61. ctx = nk_sfml_init(&window);
  62. /* Load Fonts: if none of these are loaded a default font will be used */
  63. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  64. {
  65. struct nk_font_atlas *atlas;
  66. nk_sfml_font_stash_begin(&atlas);
  67. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  68. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
  69. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  70. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  71. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  72. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  73. nk_sfml_font_stash_end();
  74. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  75. /*nk_style_set_font(ctx, &droid->handle);*/
  76. }
  77. /* style.c */
  78. /*set_style(ctx, THEME_WHITE);*/
  79. /*set_style(ctx, THEME_RED);*/
  80. /*set_style(ctx, THEME_BLUE);*/
  81. /*set_style(ctx, THEME_DARK);*/
  82. background = nk_rgb(28,48,62);
  83. while (window.isOpen())
  84. {
  85. /* Input */
  86. sf::Event event;
  87. nk_input_begin(ctx);
  88. while(window.pollEvent(event))
  89. {
  90. if(event.type == sf::Event::Closed)
  91. window.close();
  92. else if(event.type == sf::Event::Resized)
  93. {
  94. // adjust the viewport when the window is resized
  95. glViewport(0, 0, event.size.width, event.size.height);
  96. }
  97. nk_sfml_handle_event(&event);
  98. }
  99. nk_input_end(ctx);
  100. /* GUI */
  101. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  102. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  103. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  104. {
  105. enum {EASY, HARD};
  106. static int op = EASY;
  107. static int property = 20;
  108. nk_layout_row_static(ctx, 30, 80, 1);
  109. if (nk_button_label(ctx, "button"))
  110. fprintf(stdout, "button pressed\n");
  111. nk_layout_row_dynamic(ctx, 30, 2);
  112. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  113. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  114. nk_layout_row_dynamic(ctx, 25, 1);
  115. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  116. nk_layout_row_dynamic(ctx, 20, 1);
  117. nk_label(ctx, "background:", NK_TEXT_LEFT);
  118. nk_layout_row_dynamic(ctx, 25, 1);
  119. if (nk_combo_begin_color(ctx, background, nk_vec2(nk_widget_width(ctx),400))) {
  120. nk_layout_row_dynamic(ctx, 120, 1);
  121. background = nk_color_picker(ctx, background, NK_RGBA);
  122. nk_layout_row_dynamic(ctx, 25, 1);
  123. background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
  124. background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
  125. background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
  126. background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
  127. nk_combo_end(ctx);
  128. }
  129. }
  130. nk_end(ctx);
  131. /* -------------- EXAMPLES ---------------- */
  132. //calculator(ctx);
  133. overview(ctx);
  134. //node_editor(ctx);
  135. /* ----------------------------------------- */
  136. /* Draw */
  137. {
  138. window.setActive(true);
  139. float bg[4];
  140. nk_color_fv(bg, background);
  141. glClear(GL_COLOR_BUFFER_BIT);
  142. glClearColor(bg[0], bg[1], bg[2], bg[3]);
  143. /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
  144. * with blending, scissor, face culling and depth test and defaults everything
  145. * back into a default state. Make sure to either save and restore or
  146. * reset your own state after drawing rendering the UI. */
  147. nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
  148. window.display();
  149. }
  150. }
  151. nk_sfml_shutdown();
  152. return 0;
  153. }