nuklear_sfml_gl2.h 12 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SFML_GL2_H_
  14. #define NK_SFML_GL2_H_
  15. #include <SFML/Window.hpp>
  16. NK_API struct nk_context* nk_sfml_init(sf::Window* window);
  17. NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas);
  18. NK_API void nk_sfml_font_stash_end(void);
  19. NK_API int nk_sfml_handle_event(sf::Event* event);
  20. NK_API void nk_sfml_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
  21. NK_API void nk_sfml_shutdown(void);
  22. #endif
  23. /*
  24. * ==============================================================
  25. *
  26. * IMPLEMENTATION
  27. *
  28. * ===============================================================
  29. */
  30. #ifdef NK_SFML_GL2_IMPLEMENTATION
  31. struct nk_sfml_device
  32. {
  33. struct nk_buffer cmds;
  34. struct nk_draw_null_texture null;
  35. GLuint font_tex;
  36. };
  37. struct nk_sfml_vertex
  38. {
  39. float position[2];
  40. float uv[2];
  41. nk_byte col[4];
  42. };
  43. static struct nk_sfml
  44. {
  45. sf::Window* window;
  46. struct nk_sfml_device ogl;
  47. struct nk_context ctx;
  48. struct nk_font_atlas atlas;
  49. } sfml;
  50. NK_INTERN void
  51. nk_sfml_device_upload_atlas(const void* image, int width, int height)
  52. {
  53. struct nk_sfml_device* dev = &sfml.ogl;
  54. glGenTextures(1, &dev->font_tex);
  55. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  56. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  57. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  58. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  59. GL_RGBA, GL_UNSIGNED_BYTE, image);
  60. }
  61. NK_API void
  62. nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
  63. {
  64. /* setup global state */
  65. struct nk_sfml_device* dev = &sfml.ogl;
  66. int window_width = sfml.window->getSize().x;
  67. int window_height = sfml.window->getSize().y;
  68. glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
  69. glDisable(GL_CULL_FACE);
  70. glDisable(GL_DEPTH_TEST);
  71. glEnable(GL_SCISSOR_TEST);
  72. glEnable(GL_BLEND);
  73. glEnable(GL_TEXTURE_2D);
  74. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  75. glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
  76. glMatrixMode(GL_PROJECTION);
  77. glPushMatrix();
  78. glLoadIdentity();
  79. glOrtho(0.0f, window_width, window_height, 0.0f, -1.0f, 1.0f);
  80. glMatrixMode(GL_MODELVIEW);
  81. glPushMatrix();
  82. glLoadIdentity();
  83. glEnableClientState(GL_VERTEX_ARRAY);
  84. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  85. glEnableClientState(GL_COLOR_ARRAY);
  86. {
  87. GLsizei vs = sizeof(struct nk_sfml_vertex);
  88. size_t vp = offsetof(struct nk_sfml_vertex, position);
  89. size_t vt = offsetof(struct nk_sfml_vertex, uv);
  90. size_t vc = offsetof(struct nk_sfml_vertex, col);
  91. /* convert from command queue into draw list and draw to screen */
  92. const struct nk_draw_command* cmd;
  93. const nk_draw_index* offset = NULL;
  94. struct nk_buffer vbuf, ebuf;
  95. /* fill converting configuration */
  96. struct nk_convert_config config;
  97. static const struct nk_draw_vertex_layout_element vertex_layout[] =
  98. {
  99. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
  100. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
  101. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
  102. {NK_VERTEX_LAYOUT_END}
  103. };
  104. NK_MEMSET(&config, 0, sizeof(config));
  105. config.vertex_layout = vertex_layout;
  106. config.vertex_size = sizeof(struct nk_sfml_vertex);
  107. config.vertex_alignment = NK_ALIGNOF(struct nk_sfml_vertex);
  108. config.null = dev->null;
  109. config.circle_segment_count = 22;
  110. config.curve_segment_count = 22;
  111. config.arc_segment_count = 22;
  112. config.global_alpha = 1.0f;
  113. config.shape_AA = AA;
  114. config.line_AA = AA;
  115. /* convert shapes into vertices */
  116. nk_buffer_init_default(&vbuf);
  117. nk_buffer_init_default(&ebuf);
  118. nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  119. /* setup vertex buffer pointer */
  120. {
  121. const void* vertices = nk_buffer_memory_const(&vbuf);
  122. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  123. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  124. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
  125. }
  126. /* iterate over and execute each draw command */
  127. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  128. nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
  129. {
  130. if(!cmd->elem_count) continue;
  131. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  132. glScissor(
  133. (GLint)(cmd->clip_rect.x),
  134. (GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
  135. (GLint)(cmd->clip_rect.w),
  136. (GLint)(cmd->clip_rect.h));
  137. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  138. offset += cmd->elem_count;
  139. }
  140. nk_clear(&sfml.ctx);
  141. nk_buffer_free(&vbuf);
  142. nk_buffer_free(&ebuf);
  143. }
  144. /* default OpenGL state */
  145. glDisableClientState(GL_VERTEX_ARRAY);
  146. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  147. glDisableClientState(GL_COLOR_ARRAY);
  148. glDisable(GL_CULL_FACE);
  149. glDisable(GL_DEPTH_TEST);
  150. glDisable(GL_SCISSOR_TEST);
  151. glDisable(GL_BLEND);
  152. glDisable(GL_TEXTURE_2D);
  153. glBindTexture(GL_TEXTURE_2D, 0);
  154. glMatrixMode(GL_MODELVIEW);
  155. glPopMatrix();
  156. glMatrixMode(GL_PROJECTION);
  157. glPopMatrix();
  158. glPopAttrib();
  159. }
  160. static void
  161. nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
  162. {
  163. /* Not Implemented in SFML
  164. sf::Clipboard clipboard(sfml.window);
  165. const char* text = clipboard.getText();
  166. if(text)
  167. nk_textedit_paste(edit, text, nk_strlen(text));
  168. (void)usr;
  169. */
  170. }
  171. static void
  172. nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
  173. {
  174. char* str = 0;
  175. (void)usr;
  176. if(!len)
  177. return;
  178. str = (char*)malloc((size_t)len+1);
  179. if(!str)
  180. return;
  181. memcpy(str, text, (size_t)len);
  182. str[len] = '\0';
  183. /* Not Implemented in SFML
  184. sf::Clipboard clipboard(sfml.window);
  185. clipboard.setText(str);
  186. */
  187. free(str);
  188. }
  189. NK_API struct nk_context*
  190. nk_sfml_init(sf::Window* window)
  191. {
  192. sfml.window = window;
  193. nk_init_default(&sfml.ctx, 0);
  194. sfml.ctx.clip.copy = nk_sfml_clipboard_copy;
  195. sfml.ctx.clip.paste = nk_sfml_clipboard_paste;
  196. sfml.ctx.clip.userdata = nk_handle_ptr(0);
  197. nk_buffer_init_default(&sfml.ogl.cmds);
  198. return &sfml.ctx;
  199. }
  200. NK_API void
  201. nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
  202. {
  203. nk_font_atlas_init_default(&sfml.atlas);
  204. nk_font_atlas_begin(&sfml.atlas);
  205. *atlas = &sfml.atlas;
  206. }
  207. NK_API void
  208. nk_sfml_font_stash_end(void)
  209. {
  210. const void* image;
  211. int w, h;
  212. image = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  213. nk_sfml_device_upload_atlas(image, w, h);
  214. nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.null);
  215. if(sfml.atlas.default_font)
  216. nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle);
  217. }
  218. NK_API int
  219. nk_sfml_handle_event(sf::Event* event)
  220. {
  221. struct nk_context* ctx = &sfml.ctx;
  222. /* optional grabbing behavior */
  223. if(ctx->input.mouse.grab)
  224. {
  225. sfml.window->setMouseCursorGrabbed(true);
  226. ctx->input.mouse.grab = 0;
  227. }
  228. else if(ctx->input.mouse.ungrab)
  229. {
  230. int x = (int)ctx->input.mouse.prev.x;
  231. int y = (int)ctx->input.mouse.prev.y;
  232. sfml.window->setMouseCursorGrabbed(false);
  233. sf::Mouse::setPosition(sf::Vector2i(x, y));
  234. ctx->input.mouse.ungrab = 0;
  235. }
  236. if(event->type == sf::Event::KeyReleased || event->type == sf::Event::KeyPressed)
  237. {
  238. int down = event->type == sf::Event::KeyPressed;
  239. sf::Keyboard::Key key = event->key.code;
  240. if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
  241. nk_input_key(ctx, NK_KEY_SHIFT, down);
  242. else if(key == sf::Keyboard::Delete)
  243. nk_input_key(ctx, NK_KEY_DEL, down);
  244. else if(key == sf::Keyboard::Return)
  245. nk_input_key(ctx, NK_KEY_ENTER, down);
  246. else if(key == sf::Keyboard::Tab)
  247. nk_input_key(ctx, NK_KEY_TAB, down);
  248. else if(key == sf::Keyboard::BackSpace)
  249. nk_input_key(ctx, NK_KEY_BACKSPACE, down);
  250. else if(key == sf::Keyboard::Home)
  251. {
  252. nk_input_key(ctx, NK_KEY_TEXT_START, down);
  253. nk_input_key(ctx, NK_KEY_SCROLL_START, down);
  254. }
  255. else if(key == sf::Keyboard::End)
  256. {
  257. nk_input_key(ctx, NK_KEY_TEXT_END, down);
  258. nk_input_key(ctx, NK_KEY_SCROLL_END, down);
  259. }
  260. else if(key == sf::Keyboard::PageDown)
  261. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  262. else if(key == sf::Keyboard::PageUp)
  263. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  264. else if(key == sf::Keyboard::Z)
  265. nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  266. else if(key == sf::Keyboard::R)
  267. nk_input_key(ctx, NK_KEY_TEXT_REDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  268. else if(key == sf::Keyboard::C)
  269. nk_input_key(ctx, NK_KEY_COPY, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  270. else if(key == sf::Keyboard::V)
  271. nk_input_key(ctx, NK_KEY_PASTE, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  272. else if(key == sf::Keyboard::X)
  273. nk_input_key(ctx, NK_KEY_CUT, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  274. else if(key == sf::Keyboard::B)
  275. nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  276. else if(key == sf::Keyboard::E)
  277. nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  278. else if(key == sf::Keyboard::Up)
  279. nk_input_key(ctx, NK_KEY_UP, down);
  280. else if(key == sf::Keyboard::Down)
  281. nk_input_key(ctx, NK_KEY_DOWN, down);
  282. else if(key == sf::Keyboard::Left)
  283. {
  284. if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
  285. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  286. else
  287. nk_input_key(ctx, NK_KEY_LEFT, down);
  288. }
  289. else if(key == sf::Keyboard::Right)
  290. {
  291. if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
  292. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  293. else
  294. nk_input_key(ctx, NK_KEY_RIGHT, down);
  295. }
  296. else return 0;
  297. return 1;
  298. }
  299. else if(event->type == sf::Event::MouseButtonPressed || event->type == sf::Event::MouseButtonReleased)
  300. {
  301. int down = event->type == sf::Event::MouseButtonPressed;
  302. const int x = event->mouseButton.x;
  303. const int y = event->mouseButton.y;
  304. if(event->mouseButton.button == sf::Mouse::Left)
  305. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  306. if(event->mouseButton.button == sf::Mouse::Middle)
  307. nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
  308. if(event->mouseButton.button == sf::Mouse::Right)
  309. nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
  310. else
  311. return 0;
  312. return 1;
  313. }
  314. else if(event->type == sf::Event::MouseMoved)
  315. {
  316. if(ctx->input.mouse.grabbed)
  317. {
  318. int x = (int)ctx->input.mouse.prev.x + event->mouseMove.x;
  319. int y = (int)ctx->input.mouse.prev.y + event->mouseMove.y;
  320. nk_input_motion(ctx, x, y);
  321. }
  322. else
  323. nk_input_motion(ctx, event->mouseMove.x, event->mouseMove.y);
  324. return 1;
  325. }
  326. /* For Android*/
  327. else if(event->type == sf::Event::TouchBegan || event->type == sf::Event::TouchEnded)
  328. {
  329. int down = event->type == sf::Event::TouchBegan;
  330. const int x = event->touch.x;
  331. const int y = event->touch.y;
  332. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  333. return 1;
  334. }
  335. else if(event->type == sf::Event::TouchMoved)
  336. {
  337. if(ctx->input.mouse.grabbed)
  338. {
  339. int x = (int)ctx->input.mouse.prev.x;
  340. int y = (int)ctx->input.mouse.prev.y;
  341. nk_input_motion(ctx, x + event->touch.x, y + event->touch.y);
  342. }
  343. else
  344. nk_input_motion(ctx, event->touch.x, event->touch.y);
  345. return 1;
  346. }
  347. else if(event->type == sf::Event::TextEntered)
  348. {
  349. nk_input_unicode(ctx, event->text.unicode);
  350. return 1;
  351. }
  352. else if(event->type == sf::Event::MouseWheelScrolled)
  353. {
  354. nk_input_scroll(ctx, event->mouseWheelScroll.delta);
  355. return 1;
  356. }
  357. return 0;
  358. }
  359. NK_API
  360. void nk_sfml_shutdown(void)
  361. {
  362. struct nk_sfml_device* dev = &sfml.ogl;
  363. nk_font_atlas_clear(&sfml.atlas);
  364. nk_free(&sfml.ctx);
  365. glDeleteTextures(1, &dev->font_tex);
  366. nk_buffer_free(&dev->cmds);
  367. memset(&sfml, 0, sizeof(sfml));
  368. }
  369. #endif