nuklear_sdl.c 9.3 KB

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  1. #include <string.h>
  2. #include <SDL2/SDL.h>
  3. #include "nuklear_sdl.h"
  4. #define NK_IMPLEMENTATION
  5. #include "../../nuklear.h"
  6. struct nk_sdl_device {
  7. struct nk_buffer cmds;
  8. struct nk_draw_null_texture null;
  9. GLuint font_tex;
  10. };
  11. static struct nk_sdl {
  12. SDL_Window *win;
  13. struct nk_sdl_device ogl;
  14. struct nk_context ctx;
  15. struct nk_font_atlas atlas;
  16. } sdl;
  17. NK_INTERN void
  18. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  19. {
  20. struct nk_sdl_device *dev = &sdl.ogl;
  21. glGenTextures(1, &dev->font_tex);
  22. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  23. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  24. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  25. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  26. GL_RGBA, GL_UNSIGNED_BYTE, image);
  27. }
  28. NK_API void
  29. nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
  30. {
  31. /* setup global state */
  32. struct nk_sdl_device *dev = &sdl.ogl;
  33. int width, height;
  34. int display_width, display_height;
  35. struct nk_vec2 scale;
  36. SDL_GetWindowSize(sdl.win, &width, &height);
  37. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  38. scale.x = (float)display_width/(float)width;
  39. scale.y = (float)display_height/(float)height;
  40. glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
  41. glDisable(GL_CULL_FACE);
  42. glDisable(GL_DEPTH_TEST);
  43. glEnable(GL_SCISSOR_TEST);
  44. glEnable(GL_BLEND);
  45. glEnable(GL_TEXTURE_2D);
  46. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  47. /* setup viewport/project */
  48. glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
  49. glMatrixMode(GL_PROJECTION);
  50. glPushMatrix();
  51. glLoadIdentity();
  52. glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
  53. glMatrixMode(GL_MODELVIEW);
  54. glPushMatrix();
  55. glLoadIdentity();
  56. glEnableClientState(GL_VERTEX_ARRAY);
  57. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  58. glEnableClientState(GL_COLOR_ARRAY);
  59. {
  60. GLsizei vs = sizeof(struct nk_draw_vertex);
  61. size_t vp = offsetof(struct nk_draw_vertex, position);
  62. size_t vt = offsetof(struct nk_draw_vertex, uv);
  63. size_t vc = offsetof(struct nk_draw_vertex, col);
  64. /* convert from command queue into draw list and draw to screen */
  65. const struct nk_draw_command *cmd;
  66. const nk_draw_index *offset = NULL;
  67. struct nk_buffer vbuf, ebuf;
  68. /* fill converting configuration */
  69. struct nk_convert_config config;
  70. memset(&config, 0, sizeof(config));
  71. config.global_alpha = 1.0f;
  72. config.shape_AA = AA;
  73. config.line_AA = AA;
  74. config.circle_segment_count = 22;
  75. config.curve_segment_count = 22;
  76. config.arc_segment_count = 22;
  77. config.null = dev->null;
  78. /* convert shapes into vertexes */
  79. nk_buffer_init_default(&vbuf);
  80. nk_buffer_init_default(&ebuf);
  81. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  82. /* setup vertex buffer pointer */
  83. {const void *vertices = nk_buffer_memory_const(&vbuf);
  84. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  85. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  86. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
  87. /* iterate over and execute each draw command */
  88. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  89. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
  90. {
  91. if (!cmd->elem_count) continue;
  92. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  93. glScissor(
  94. (GLint)(cmd->clip_rect.x * scale.x),
  95. (GLint)((display_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  96. (GLint)(cmd->clip_rect.w * scale.x),
  97. (GLint)(cmd->clip_rect.h * scale.y));
  98. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  99. offset += cmd->elem_count;
  100. }
  101. nk_clear(&sdl.ctx);
  102. nk_buffer_free(&vbuf);
  103. nk_buffer_free(&ebuf);
  104. }
  105. /* default OpenGL state */
  106. glDisableClientState(GL_VERTEX_ARRAY);
  107. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  108. glDisableClientState(GL_COLOR_ARRAY);
  109. glDisable(GL_CULL_FACE);
  110. glDisable(GL_DEPTH_TEST);
  111. glDisable(GL_SCISSOR_TEST);
  112. glDisable(GL_BLEND);
  113. glDisable(GL_TEXTURE_2D);
  114. glBindTexture(GL_TEXTURE_2D, 0);
  115. glMatrixMode(GL_MODELVIEW);
  116. glPopMatrix();
  117. glMatrixMode(GL_PROJECTION);
  118. glPopMatrix();
  119. glPopAttrib();
  120. }
  121. static void
  122. nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
  123. {
  124. const char *text = SDL_GetClipboardText();
  125. if (text) nk_textedit_paste(edit, text, nk_strlen(text));
  126. (void)usr;
  127. }
  128. static void
  129. nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
  130. {
  131. char *str = 0;
  132. (void)usr;
  133. if (!len) return;
  134. str = malloc((size_t)len+1);
  135. if (!str) return;
  136. memcpy(str, text, (size_t)len);
  137. str[len] = '\0';
  138. SDL_SetClipboardText(str);
  139. free(str);
  140. }
  141. NK_API struct nk_context*
  142. nk_sdl_init(SDL_Window *win)
  143. {
  144. sdl.win = win;
  145. nk_init_default(&sdl.ctx, 0);
  146. sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
  147. sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
  148. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  149. nk_buffer_init_default(&sdl.ogl.cmds);
  150. return &sdl.ctx;
  151. }
  152. NK_API void
  153. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  154. {
  155. nk_font_atlas_init_default(&sdl.atlas);
  156. nk_font_atlas_begin(&sdl.atlas);
  157. *atlas = &sdl.atlas;
  158. }
  159. NK_API void
  160. nk_sdl_font_stash_end(void)
  161. {
  162. const void *image; int w, h;
  163. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  164. nk_sdl_device_upload_atlas(image, w, h);
  165. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
  166. if (sdl.atlas.default_font)
  167. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  168. }
  169. NK_API void
  170. nk_sdl_handle_event(SDL_Event *evt)
  171. {
  172. struct nk_context *ctx = &sdl.ctx;
  173. if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
  174. /* key events */
  175. int down = evt->type == SDL_KEYDOWN;
  176. const Uint8* state = SDL_GetKeyboardState(0);
  177. SDL_Keycode sym = evt->key.keysym.sym;
  178. if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
  179. nk_input_key(ctx, NK_KEY_SHIFT, down);
  180. else if (sym == SDLK_DELETE)
  181. nk_input_key(ctx, NK_KEY_DEL, down);
  182. else if (sym == SDLK_RETURN)
  183. nk_input_key(ctx, NK_KEY_ENTER, down);
  184. else if (sym == SDLK_TAB)
  185. nk_input_key(ctx, NK_KEY_TAB, down);
  186. else if (sym == SDLK_BACKSPACE)
  187. nk_input_key(ctx, NK_KEY_BACKSPACE, down);
  188. else if (sym == SDLK_HOME)
  189. nk_input_key(ctx, NK_KEY_TEXT_START, down);
  190. else if (sym == SDLK_END)
  191. nk_input_key(ctx, NK_KEY_TEXT_END, down);
  192. else if (sym == SDLK_z)
  193. nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
  194. else if (sym == SDLK_r)
  195. nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
  196. else if (sym == SDLK_c)
  197. nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
  198. else if (sym == SDLK_v)
  199. nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
  200. else if (sym == SDLK_x)
  201. nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
  202. else if (sym == SDLK_b)
  203. nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
  204. else if (sym == SDLK_e)
  205. nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
  206. else if (sym == SDLK_LEFT) {
  207. if (state[SDL_SCANCODE_LCTRL])
  208. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  209. else nk_input_key(ctx, NK_KEY_LEFT, down);
  210. } else if (sym == SDLK_RIGHT) {
  211. if (state[SDL_SCANCODE_LCTRL])
  212. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  213. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  214. }
  215. } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
  216. /* mouse button */
  217. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  218. const int x = evt->button.x, y = evt->button.y;
  219. if (evt->button.button == SDL_BUTTON_LEFT)
  220. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  221. if (evt->button.button == SDL_BUTTON_MIDDLE)
  222. nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
  223. if (evt->button.button == SDL_BUTTON_RIGHT)
  224. nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
  225. } else if (evt->type == SDL_MOUSEMOTION) {
  226. nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  227. } else if (evt->type == SDL_TEXTINPUT) {
  228. nk_glyph glyph;
  229. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  230. nk_input_glyph(ctx, glyph);
  231. } else if (evt->type == SDL_MOUSEWHEEL) {
  232. nk_input_scroll(ctx,(float)evt->wheel.y);
  233. }
  234. }
  235. NK_API
  236. void nk_sdl_shutdown(void)
  237. {
  238. struct nk_sdl_device *dev = &sdl.ogl;
  239. nk_font_atlas_clear(&sdl.atlas);
  240. nk_free(&sdl.ctx);
  241. glDeleteTextures(1, &dev->font_tex);
  242. nk_buffer_free(&dev->cmds);
  243. memset(&sdl, 0, sizeof(sdl));
  244. }