nuklear_sdl_gl2.h 13 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2017 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SDL_GL2_H_
  14. #define NK_SDL_GL2_H_
  15. #include <SDL2/SDL.h>
  16. NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
  17. NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
  18. NK_API void nk_sdl_font_stash_end(void);
  19. NK_API int nk_sdl_handle_event(SDL_Event *evt);
  20. NK_API void nk_sdl_render(enum nk_anti_aliasing);
  21. NK_API void nk_sdl_shutdown(void);
  22. #endif
  23. /*
  24. * ==============================================================
  25. *
  26. * IMPLEMENTATION
  27. *
  28. * ===============================================================
  29. */
  30. #ifdef NK_SDL_GL2_IMPLEMENTATION
  31. #include <string.h>
  32. #include <stdlib.h>
  33. struct nk_sdl_device {
  34. struct nk_buffer cmds;
  35. struct nk_draw_null_texture tex_null;
  36. GLuint font_tex;
  37. };
  38. struct nk_sdl_vertex {
  39. float position[2];
  40. float uv[2];
  41. nk_byte col[4];
  42. };
  43. static struct nk_sdl {
  44. SDL_Window *win;
  45. struct nk_sdl_device ogl;
  46. struct nk_context ctx;
  47. struct nk_font_atlas atlas;
  48. } sdl;
  49. NK_INTERN void
  50. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  51. {
  52. struct nk_sdl_device *dev = &sdl.ogl;
  53. glGenTextures(1, &dev->font_tex);
  54. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  55. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  56. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  57. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  58. GL_RGBA, GL_UNSIGNED_BYTE, image);
  59. }
  60. NK_API void
  61. nk_sdl_render(enum nk_anti_aliasing AA)
  62. {
  63. /* setup global state */
  64. struct nk_sdl_device *dev = &sdl.ogl;
  65. int width, height;
  66. int display_width, display_height;
  67. struct nk_vec2 scale;
  68. SDL_GetWindowSize(sdl.win, &width, &height);
  69. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  70. scale.x = (float)display_width/(float)width;
  71. scale.y = (float)display_height/(float)height;
  72. glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
  73. glDisable(GL_CULL_FACE);
  74. glDisable(GL_DEPTH_TEST);
  75. glEnable(GL_SCISSOR_TEST);
  76. glEnable(GL_BLEND);
  77. glEnable(GL_TEXTURE_2D);
  78. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  79. /* setup viewport/project */
  80. glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
  81. glMatrixMode(GL_PROJECTION);
  82. glPushMatrix();
  83. glLoadIdentity();
  84. glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
  85. glMatrixMode(GL_MODELVIEW);
  86. glPushMatrix();
  87. glLoadIdentity();
  88. glEnableClientState(GL_VERTEX_ARRAY);
  89. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  90. glEnableClientState(GL_COLOR_ARRAY);
  91. {
  92. GLsizei vs = sizeof(struct nk_sdl_vertex);
  93. size_t vp = offsetof(struct nk_sdl_vertex, position);
  94. size_t vt = offsetof(struct nk_sdl_vertex, uv);
  95. size_t vc = offsetof(struct nk_sdl_vertex, col);
  96. /* convert from command queue into draw list and draw to screen */
  97. const struct nk_draw_command *cmd;
  98. const nk_draw_index *offset = NULL;
  99. struct nk_buffer vbuf, ebuf;
  100. /* fill converting configuration */
  101. struct nk_convert_config config;
  102. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  103. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
  104. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
  105. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
  106. {NK_VERTEX_LAYOUT_END}
  107. };
  108. memset(&config, 0, sizeof(config));
  109. config.vertex_layout = vertex_layout;
  110. config.vertex_size = sizeof(struct nk_sdl_vertex);
  111. config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
  112. config.tex_null = dev->tex_null;
  113. config.circle_segment_count = 22;
  114. config.curve_segment_count = 22;
  115. config.arc_segment_count = 22;
  116. config.global_alpha = 1.0f;
  117. config.shape_AA = AA;
  118. config.line_AA = AA;
  119. /* convert shapes into vertexes */
  120. nk_buffer_init_default(&vbuf);
  121. nk_buffer_init_default(&ebuf);
  122. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  123. /* setup vertex buffer pointer */
  124. {const void *vertices = nk_buffer_memory_const(&vbuf);
  125. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  126. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  127. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
  128. /* iterate over and execute each draw command */
  129. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  130. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
  131. {
  132. if (!cmd->elem_count) continue;
  133. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  134. glScissor(
  135. (GLint)(cmd->clip_rect.x * scale.x),
  136. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  137. (GLint)(cmd->clip_rect.w * scale.x),
  138. (GLint)(cmd->clip_rect.h * scale.y));
  139. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  140. offset += cmd->elem_count;
  141. }
  142. nk_clear(&sdl.ctx);
  143. nk_buffer_clear(&dev->cmds);
  144. nk_buffer_free(&vbuf);
  145. nk_buffer_free(&ebuf);
  146. }
  147. /* default OpenGL state */
  148. glDisableClientState(GL_VERTEX_ARRAY);
  149. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  150. glDisableClientState(GL_COLOR_ARRAY);
  151. glDisable(GL_CULL_FACE);
  152. glDisable(GL_DEPTH_TEST);
  153. glDisable(GL_SCISSOR_TEST);
  154. glDisable(GL_BLEND);
  155. glDisable(GL_TEXTURE_2D);
  156. glBindTexture(GL_TEXTURE_2D, 0);
  157. glMatrixMode(GL_MODELVIEW);
  158. glPopMatrix();
  159. glMatrixMode(GL_PROJECTION);
  160. glPopMatrix();
  161. glPopAttrib();
  162. }
  163. static void
  164. nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  165. {
  166. const char *text = SDL_GetClipboardText();
  167. if (text) nk_textedit_paste(edit, text, nk_strlen(text));
  168. (void)usr;
  169. }
  170. static void
  171. nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
  172. {
  173. char *str = 0;
  174. (void)usr;
  175. if (!len) return;
  176. str = (char*)malloc((size_t)len+1);
  177. if (!str) return;
  178. memcpy(str, text, (size_t)len);
  179. str[len] = '\0';
  180. SDL_SetClipboardText(str);
  181. free(str);
  182. }
  183. NK_API struct nk_context*
  184. nk_sdl_init(SDL_Window *win)
  185. {
  186. sdl.win = win;
  187. nk_init_default(&sdl.ctx, 0);
  188. sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
  189. sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
  190. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  191. nk_buffer_init_default(&sdl.ogl.cmds);
  192. return &sdl.ctx;
  193. }
  194. NK_API void
  195. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  196. {
  197. nk_font_atlas_init_default(&sdl.atlas);
  198. nk_font_atlas_begin(&sdl.atlas);
  199. *atlas = &sdl.atlas;
  200. }
  201. NK_API void
  202. nk_sdl_font_stash_end(void)
  203. {
  204. const void *image; int w, h;
  205. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  206. nk_sdl_device_upload_atlas(image, w, h);
  207. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null);
  208. if (sdl.atlas.default_font)
  209. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  210. }
  211. NK_API void
  212. nk_sdl_handle_grab(void)
  213. {
  214. struct nk_context *ctx = &sdl.ctx;
  215. if (ctx->input.mouse.grab) {
  216. SDL_SetRelativeMouseMode(SDL_TRUE);
  217. } else if (ctx->input.mouse.ungrab) {
  218. /* better support for older SDL by setting mode first; causes an extra mouse motion event */
  219. SDL_SetRelativeMouseMode(SDL_FALSE);
  220. SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
  221. } else if (ctx->input.mouse.grabbed) {
  222. ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
  223. ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
  224. }
  225. }
  226. NK_API int
  227. nk_sdl_handle_event(SDL_Event *evt)
  228. {
  229. struct nk_context *ctx = &sdl.ctx;
  230. switch(evt->type)
  231. {
  232. case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
  233. case SDL_KEYDOWN:
  234. {
  235. int down = evt->type == SDL_KEYDOWN;
  236. const Uint8* state = SDL_GetKeyboardState(0);
  237. switch(evt->key.keysym.sym)
  238. {
  239. case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
  240. case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
  241. case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
  242. case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
  243. case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
  244. case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
  245. case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
  246. nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
  247. case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
  248. nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
  249. case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
  250. case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
  251. case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
  252. case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
  253. case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
  254. case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
  255. case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
  256. case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
  257. case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
  258. case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
  259. case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
  260. case SDLK_LEFT:
  261. if (state[SDL_SCANCODE_LCTRL])
  262. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  263. else nk_input_key(ctx, NK_KEY_LEFT, down);
  264. break;
  265. case SDLK_RIGHT:
  266. if (state[SDL_SCANCODE_LCTRL])
  267. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  268. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  269. break;
  270. }
  271. }
  272. return 1;
  273. case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
  274. case SDL_MOUSEBUTTONDOWN:
  275. {
  276. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  277. const int x = evt->button.x, y = evt->button.y;
  278. switch(evt->button.button)
  279. {
  280. case SDL_BUTTON_LEFT:
  281. if (evt->button.clicks > 1)
  282. nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
  283. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
  284. case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
  285. case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
  286. }
  287. }
  288. return 1;
  289. case SDL_MOUSEMOTION:
  290. if (ctx->input.mouse.grabbed) {
  291. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  292. nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
  293. }
  294. else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  295. return 1;
  296. case SDL_TEXTINPUT:
  297. {
  298. nk_glyph glyph;
  299. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  300. nk_input_glyph(ctx, glyph);
  301. }
  302. return 1;
  303. case SDL_MOUSEWHEEL:
  304. nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
  305. return 1;
  306. }
  307. return 0;
  308. }
  309. NK_API
  310. void nk_sdl_shutdown(void)
  311. {
  312. struct nk_sdl_device *dev = &sdl.ogl;
  313. nk_font_atlas_clear(&sdl.atlas);
  314. nk_free(&sdl.ctx);
  315. glDeleteTextures(1, &dev->font_tex);
  316. nk_buffer_free(&dev->cmds);
  317. memset(&sdl, 0, sizeof(sdl));
  318. }
  319. #endif