main.cpp 6.4 KB

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  1. /* nuklear - v1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <limits.h>
  10. #include <time.h>
  11. #include <SFML/Window.hpp>
  12. #define NK_INCLUDE_FIXED_TYPES
  13. #define NK_INCLUDE_STANDARD_IO
  14. #define NK_INCLUDE_STANDARD_VARARGS
  15. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  16. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  17. #define NK_INCLUDE_FONT_BAKING
  18. #define NK_INCLUDE_DEFAULT_FONT
  19. #define NK_IMPLEMENTATION
  20. #define NK_SFML_GL3_IMPLEMENTATION
  21. #include "../../nuklear.h"
  22. #include "nuklear_sfml_gl3.h"
  23. #define WINDOW_WIDTH 1200
  24. #define WINDOW_HEIGHT 800
  25. #define MAX_VERTEX_BUFFER 512 * 1024
  26. #define MAX_ELEMENT_BUFFER 128 * 1024
  27. /* ===============================================================
  28. *
  29. * EXAMPLE
  30. *
  31. * ===============================================================*/
  32. /* This are some code examples to provide a small overview of what can be
  33. * done with this library. To try out an example uncomment the defines */
  34. /*#define INCLUDE_ALL */
  35. /*#define INCLUDE_STYLE */
  36. /*#define INCLUDE_CALCULATOR */
  37. /*#define INCLUDE_OVERVIEW */
  38. /*#define INCLUDE_NODE_EDITOR */
  39. #ifdef INCLUDE_ALL
  40. #define INCLUDE_STYLE
  41. #define INCLUDE_CALCULATOR
  42. #define INCLUDE_OVERVIEW
  43. #define INCLUDE_NODE_EDITOR
  44. #endif
  45. #ifdef INCLUDE_STYLE
  46. #include "../style.c"
  47. #endif
  48. #ifdef INCLUDE_CALCULATOR
  49. #include "../calculator.c"
  50. #endif
  51. #ifdef INCLUDE_OVERVIEW
  52. #include "../overview.c"
  53. #endif
  54. #ifdef INCLUDE_NODE_EDITOR
  55. #include "../node_editor.c"
  56. #endif
  57. /* ===============================================================
  58. *
  59. * DEMO
  60. *
  61. * ===============================================================*/
  62. int main(void)
  63. {
  64. /* Platform */
  65. sf::ContextSettings settings(24, 8, 4, 3, 3);
  66. sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
  67. win.setVerticalSyncEnabled(true);
  68. win.setActive(true);
  69. if(!gladLoadGL()) { /* Load OpenGL extensions */
  70. printf("Failed to load OpenGL extensions!\n");
  71. return -1;
  72. }
  73. glViewport(0, 0, win.getSize().x, win.getSize().y);
  74. /* GUI */
  75. struct nk_context *ctx;
  76. ctx = nk_sfml_init(&win);
  77. /* Load Fonts: if none of these are loaded a default font will be used */
  78. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  79. struct nk_font_atlas *atlas;
  80. nk_sfml_font_stash_begin(&atlas);
  81. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  82. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
  83. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  84. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  85. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  86. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  87. nk_sfml_font_stash_end();
  88. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  89. /*nk_style_set_font(ctx, &droid->handle);*/
  90. /* style.c */
  91. #ifdef INCLUDE_STYLE
  92. /*set_style(ctx, THEME_WHITE);*/
  93. /*set_style(ctx, THEME_RED);*/
  94. /*set_style(ctx, THEME_BLUE);*/
  95. /*set_style(ctx, THEME_DARK);*/
  96. #endif
  97. struct nk_colorf bg;
  98. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  99. while (win.isOpen())
  100. {
  101. /* Input */
  102. sf::Event evt;
  103. nk_input_begin(ctx);
  104. while(win.pollEvent(evt)) {
  105. if(evt.type == sf::Event::Closed)
  106. win.close();
  107. else if(evt.type == sf::Event::Resized)
  108. glViewport(0, 0, evt.size.width, evt.size.height);
  109. nk_sfml_handle_event(&evt);
  110. }
  111. nk_input_end(ctx);
  112. /* GUI */
  113. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  114. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  115. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  116. {
  117. enum {EASY, HARD};
  118. static int op = EASY;
  119. static int property = 20;
  120. nk_layout_row_static(ctx, 30, 80, 1);
  121. if (nk_button_label(ctx, "button"))
  122. fprintf(stdout, "button pressed\n");
  123. nk_layout_row_dynamic(ctx, 30, 2);
  124. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  125. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  126. nk_layout_row_dynamic(ctx, 25, 1);
  127. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  128. nk_layout_row_dynamic(ctx, 20, 1);
  129. nk_label(ctx, "background:", NK_TEXT_LEFT);
  130. nk_layout_row_dynamic(ctx, 25, 1);
  131. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  132. nk_layout_row_dynamic(ctx, 120, 1);
  133. bg = nk_color_picker(ctx, bg, NK_RGBA);
  134. nk_layout_row_dynamic(ctx, 25, 1);
  135. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  136. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  137. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  138. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  139. nk_combo_end(ctx);
  140. }
  141. }
  142. nk_end(ctx);
  143. /* -------------- EXAMPLES ---------------- */
  144. #ifdef INCLUDE_CALCULATOR
  145. calculator(ctx);
  146. #endif
  147. #ifdef INCLUDE_OVERVIEW
  148. overview(ctx);
  149. #endif
  150. #ifdef INCLUDE_NODE_EDITOR
  151. node_editor(ctx);
  152. #endif
  153. /* ----------------------------------------- */
  154. /* Draw */
  155. win.setActive(true);
  156. glClear(GL_COLOR_BUFFER_BIT);
  157. glClearColor(bg.r, bg.g, bg.b, bg.a);
  158. /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
  159. * with blending, scissor, face culling and depth test and defaults everything
  160. * back into a default state. Make sure to either save and restore or
  161. * reset your own state after drawing rendering the UI. */
  162. nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
  163. win.display();
  164. }
  165. nk_sfml_shutdown();
  166. return 0;
  167. }