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- /* nuklear - 1.32.0 - public domain */
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdint.h>
- #include <stdarg.h>
- #include <string.h>
- #include <math.h>
- #include <assert.h>
- #include <math.h>
- #include <limits.h>
- #include <time.h>
- #include <SDL2/SDL.h>
- #include <SDL2/SDL_opengl.h>
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_STANDARD_VARARGS
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #define NK_SDL_GL2_IMPLEMENTATION
- #include "../../nuklear.h"
- #include "nuklear_sdl_gl2.h"
- #define WINDOW_WIDTH 1200
- #define WINDOW_HEIGHT 800
- #define MAX_VERTEX_MEMORY 512 * 1024
- #define MAX_ELEMENT_MEMORY 128 * 1024
- #define UNUSED(a) (void)a
- #define MIN(a,b) ((a) < (b) ? (a) : (b))
- #define MAX(a,b) ((a) < (b) ? (b) : (a))
- #define LEN(a) (sizeof(a)/sizeof(a)[0])
- /* ===============================================================
- *
- * EXAMPLE
- *
- * ===============================================================*/
- /* This are some code examples to provide a small overview of what can be
- * done with this library. To try out an example uncomment the include
- * and the corresponding function. */
- /*#include "../style.c"*/
- /*#include "../calculator.c"*/
- /*#include "../overview.c"*/
- /*#include "../node_editor.c"*/
- /* ===============================================================
- *
- * DEMO
- *
- * ===============================================================*/
- int
- main(int argc, char* argv[])
- {
- /* Platform */
- SDL_Window *win;
- SDL_GLContext glContext;
- struct nk_color background;
- int win_width, win_height;
- int running = 1;
- /* GUI */
- struct nk_context *ctx;
- /* SDL setup */
- SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
- SDL_Init(SDL_INIT_VIDEO);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
- win = SDL_CreateWindow("Demo",
- SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
- glContext = SDL_GL_CreateContext(win);
- SDL_GetWindowSize(win, &win_width, &win_height);
- /* GUI */
- ctx = nk_sdl_init(win);
- /* Load Fonts: if none of these are loaded a default font will be used */
- /* Load Cursor: if you uncomment cursor loading please hide the cursor */
- {struct nk_font_atlas *atlas;
- nk_sdl_font_stash_begin(&atlas);
- /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
- /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
- /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
- /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
- /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
- /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
- nk_sdl_font_stash_end();
- /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
- /*nk_style_set_font(ctx, &roboto->handle)*/;}
- /* style.c */
- /*set_style(ctx, THEME_WHITE);*/
- /*set_style(ctx, THEME_RED);*/
- /*set_style(ctx, THEME_BLUE);*/
- /*set_style(ctx, THEME_DARK);*/
- background = nk_rgb(28,48,62);
- while (running)
- {
- /* Input */
- SDL_Event evt;
- nk_input_begin(ctx);
- while (SDL_PollEvent(&evt)) {
- if (evt.type == SDL_QUIT) goto cleanup;
- nk_sdl_handle_event(&evt);
- }
- nk_input_end(ctx);
- /* GUI */
- if (nk_begin(ctx, "Demo", nk_rect(50, 50, 210, 250),
- NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
- NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
- {
- enum {EASY, HARD};
- static int op = EASY;
- static int property = 20;
- nk_layout_row_static(ctx, 30, 80, 1);
- if (nk_button_label(ctx, "button"))
- fprintf(stdout, "button pressed\n");
- nk_layout_row_dynamic(ctx, 30, 2);
- if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
- if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
- nk_layout_row_dynamic(ctx, 25, 1);
- nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
- nk_layout_row_dynamic(ctx, 20, 1);
- nk_label(ctx, "background:", NK_TEXT_LEFT);
- nk_layout_row_dynamic(ctx, 25, 1);
- if (nk_combo_begin_color(ctx, background, nk_vec2(nk_widget_width(ctx),400))) {
- nk_layout_row_dynamic(ctx, 120, 1);
- background = nk_color_picker(ctx, background, NK_RGBA);
- nk_layout_row_dynamic(ctx, 25, 1);
- background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
- background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
- background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
- background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
- nk_combo_end(ctx);
- }
- }
- nk_end(ctx);
- /* -------------- EXAMPLES ---------------- */
- /*calculator(ctx);*/
- /*overview(ctx);*/
- /*node_editor(ctx);*/
- /* ----------------------------------------- */
- /* Draw */
- {float bg[4];
- nk_color_fv(bg, background);
- SDL_GetWindowSize(win, &win_width, &win_height);
- glViewport(0, 0, win_width, win_height);
- glClear(GL_COLOR_BUFFER_BIT);
- glClearColor(bg[0], bg[1], bg[2], bg[3]);
- /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
- * with blending, scissor, face culling, depth test and viewport and
- * defaults everything back into a default state.
- * Make sure to either a.) save and restore or b.) reset your own state after
- * rendering the UI. */
- nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
- SDL_GL_SwapWindow(win);}
- }
- cleanup:
- nk_sdl_shutdown();
- SDL_GL_DeleteContext(glContext);
- SDL_DestroyWindow(win);
- SDL_Quit();
- return 0;
- }
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