main.c 6.7 KB

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  1. /* nuklear - 1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <limits.h>
  10. #include <time.h>
  11. #include <SDL2/SDL.h>
  12. #include <SDL2/SDL_opengl.h>
  13. #define NK_INCLUDE_FIXED_TYPES
  14. #define NK_INCLUDE_STANDARD_IO
  15. #define NK_INCLUDE_STANDARD_VARARGS
  16. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  17. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  18. #define NK_INCLUDE_FONT_BAKING
  19. #define NK_INCLUDE_DEFAULT_FONT
  20. #define NK_IMPLEMENTATION
  21. #define NK_SDL_GL2_IMPLEMENTATION
  22. #include "../../nuklear.h"
  23. #include "nuklear_sdl_gl2.h"
  24. #define WINDOW_WIDTH 1200
  25. #define WINDOW_HEIGHT 800
  26. /* ===============================================================
  27. *
  28. * EXAMPLE
  29. *
  30. * ===============================================================*/
  31. /* This are some code examples to provide a small overview of what can be
  32. * done with this library. To try out an example uncomment the defines */
  33. /*#define INCLUDE_ALL */
  34. /*#define INCLUDE_STYLE */
  35. /*#define INCLUDE_CALCULATOR */
  36. /*#define INCLUDE_OVERVIEW */
  37. /*#define INCLUDE_NODE_EDITOR */
  38. #ifdef INCLUDE_ALL
  39. #define INCLUDE_STYLE
  40. #define INCLUDE_CALCULATOR
  41. #define INCLUDE_OVERVIEW
  42. #define INCLUDE_NODE_EDITOR
  43. #endif
  44. #ifdef INCLUDE_STYLE
  45. #include "../style.c"
  46. #endif
  47. #ifdef INCLUDE_CALCULATOR
  48. #include "../calculator.c"
  49. #endif
  50. #ifdef INCLUDE_OVERVIEW
  51. #include "../overview.c"
  52. #endif
  53. #ifdef INCLUDE_NODE_EDITOR
  54. #include "../node_editor.c"
  55. #endif
  56. /* ===============================================================
  57. *
  58. * DEMO
  59. *
  60. * ===============================================================*/
  61. int
  62. main(int argc, char *argv[])
  63. {
  64. /* Platform */
  65. SDL_Window *win;
  66. SDL_GLContext glContext;
  67. int win_width, win_height;
  68. int running = 1;
  69. /* GUI */
  70. struct nk_context *ctx;
  71. struct nk_colorf bg;
  72. NK_UNUSED(argc);
  73. NK_UNUSED(argv);
  74. /* SDL setup */
  75. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  76. SDL_Init(SDL_INIT_VIDEO);
  77. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  78. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
  79. SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
  80. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
  81. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
  82. win = SDL_CreateWindow("Demo",
  83. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  84. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  85. glContext = SDL_GL_CreateContext(win);
  86. SDL_GetWindowSize(win, &win_width, &win_height);
  87. /* GUI */
  88. ctx = nk_sdl_init(win);
  89. /* Load Fonts: if none of these are loaded a default font will be used */
  90. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  91. {struct nk_font_atlas *atlas;
  92. nk_sdl_font_stash_begin(&atlas);
  93. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  94. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  95. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  96. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  97. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  98. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  99. nk_sdl_font_stash_end();
  100. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  101. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  102. #ifdef INCLUDE_STYLE
  103. /*set_style(ctx, THEME_WHITE);*/
  104. /*set_style(ctx, THEME_RED);*/
  105. /*set_style(ctx, THEME_BLUE);*/
  106. /*set_style(ctx, THEME_DARK);*/
  107. #endif
  108. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  109. while (running)
  110. {
  111. /* Input */
  112. SDL_Event evt;
  113. nk_input_begin(ctx);
  114. while (SDL_PollEvent(&evt)) {
  115. if (evt.type == SDL_QUIT) goto cleanup;
  116. nk_sdl_handle_event(&evt);
  117. }
  118. nk_input_end(ctx);
  119. /* GUI */
  120. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  121. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  122. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  123. {
  124. enum {EASY, HARD};
  125. static int op = EASY;
  126. static int property = 20;
  127. nk_layout_row_static(ctx, 30, 80, 1);
  128. if (nk_button_label(ctx, "button"))
  129. fprintf(stdout, "button pressed\n");
  130. nk_layout_row_dynamic(ctx, 30, 2);
  131. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  132. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  133. nk_layout_row_dynamic(ctx, 25, 1);
  134. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  135. nk_layout_row_dynamic(ctx, 20, 1);
  136. nk_label(ctx, "background:", NK_TEXT_LEFT);
  137. nk_layout_row_dynamic(ctx, 25, 1);
  138. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  139. nk_layout_row_dynamic(ctx, 120, 1);
  140. bg = nk_color_picker(ctx, bg, NK_RGBA);
  141. nk_layout_row_dynamic(ctx, 25, 1);
  142. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  143. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  144. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  145. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  146. nk_combo_end(ctx);
  147. }
  148. }
  149. nk_end(ctx);
  150. /* -------------- EXAMPLES ---------------- */
  151. #ifdef INCLUDE_CALCULATOR
  152. calculator(ctx);
  153. #endif
  154. #ifdef INCLUDE_OVERVIEW
  155. overview(ctx);
  156. #endif
  157. #ifdef INCLUDE_NODE_EDITOR
  158. node_editor(ctx);
  159. #endif
  160. /* ----------------------------------------- */
  161. /* Draw */
  162. SDL_GetWindowSize(win, &win_width, &win_height);
  163. glViewport(0, 0, win_width, win_height);
  164. glClear(GL_COLOR_BUFFER_BIT);
  165. glClearColor(bg.r, bg.g, bg.b, bg.a);
  166. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  167. * with blending, scissor, face culling, depth test and viewport and
  168. * defaults everything back into a default state.
  169. * Make sure to either a.) save and restore or b.) reset your own state after
  170. * rendering the UI. */
  171. nk_sdl_render(NK_ANTI_ALIASING_ON);
  172. SDL_GL_SwapWindow(win);
  173. }
  174. cleanup:
  175. nk_sdl_shutdown();
  176. SDL_GL_DeleteContext(glContext);
  177. SDL_DestroyWindow(win);
  178. SDL_Quit();
  179. return 0;
  180. }